Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.
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This week we have Matt "Ooghi" Regan talk about the process he uses to create environment textures for NS2. He talks about greebles, normal maps, AO maps...
As mentioned in a previous update, we decided to write our own custom engine for Natural Selection 2. Today we give you a first look at this engine and...
William is joined by Dave, Bluefire and Danboe. Topics include Dave's GDC experiences, Dopusk 31, NS2's Engine Test, GI's Portal 2 Hub, Phillip's Arcadium...
This week we discuss some changes which may be in the works and we Happy birthday to William, happy birthday to William, I can’t think of anything on...
One of Unknown Worlds' own investor gives a talk on Game Investment at this year's GDC.
We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.
Community members ask questions and unknown Worlds answers them.
James from Cry of fear, MuddaSheep from Half-Quake, L4D maps and the secret behind the numbers. We have it all.
Unknown Worlds' Max shows the new tools 'Viewer' and 'Builder' that will help create NS2.
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Unreal Worlds 'Cory Strader' takes you through the Concept to Game process with the Hive model.
Unknown Worlds talk about the new Siege Cannons concepts for NS2.
Unknown Worlds talks about the refinery map concept art and the ideas that went into it.
Unknown Worlds talks about the 'Hive' in NS1 and how it will adapt in NS2.
Unknown Worlds takes you through their premier Videocast showing the process of the artwork in both NS1 and NS2.