Monomyth is an action-oriented first-person dungeon crawler with free movement and active combat. Inspired by the legendary King's Field series, this gripping RPG will lead you into the vast fortress of Lysandria, a place filled with savage enemies, deadly traps and hidden treasures.

Twitter: @rattower

Key features

  • Free Character Movement

    No grid based movement. Monomyth is a free movement dungeon crawler in the spirit of King's Field, Ultima Underworld or Arx Fatalis.

  • Action oriented real-time combat

    Actively swing your blade, cast spells, dodge, parry and block. The combat is based on a stamina system the player has to keep an eye on.

  • Blades, bows and spells

    Monomyth features both melee and ranged weapons. An optional lock-on mechanic will help you strike deadly blows against your enemies, while spells and arrows will require your precision as a player to find their targets.

  • Free character development

    The player is not bound to a certain playstyle. Therefore Monomyth does not feature any kind of class system. The player's character is developed by investing points into a variety of character attributes.

  • Enemy Infighting

    Equipped with a rich background story the enemies in Monomyth are living, breathing creatures, entangled in deadly rivalries.

  • Dynamic Encounters

    In the world of Monomyth monsters do not just spawn in the same place over and over again. Your journey through the fortress will be a dynamic experience. Where once you found a single enemy, you may encounter a group of several enemies at another time or maybe even a unique challenger, carrying precious equipment.

  • Metroidvania-styled world layout

    The halls of Lysandria are an intertwined web of secret chambers and hidden passageways. Keep a close eye on your map and explore the fortress from the deepest dungeon to the highest tower as you unlock more and more locations in the game world.

  • Outdoor areas

    While a good part of Monomyth is set indoor or underground, your journey will also take you to outdoor areas. Get some fresh air while you can!

  • High-tech medieval setting

    Monomyth is set in a medieval fantasy world. However primitive electronics and steam-powered machines are common. Dungeons are filled with pipes and electronic lights, castles are full with gears and mechanisms and enemies range from primitive grunts to high-tech soldiers.

  • Deadly environments

    The fortress of Lysandria is a hazardous environment. There is hot steam coming from leaking pipes, there are halls filled with poisonous gas, electrical hazards, pitch black caves with steep cliffs and traps. Lot's of traps. So always be on guard!

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Quick Update #4


In case you ever wondered, just how big that code rework I kept talking about was, basically everything is now the same kind of entity (player, friendly NPCs, enemies).
This way of dealing with characters offers a couple of nice opportunities, like playing the game with an enemy NPC:

User Posted Image

Whether it will be utilized this way in the end is another story, but it makes dealing with AI much easier.
Talking of which, I also worked a bit on the AI perception system. Enemies now investigate noises (animations are still rough).

User Posted Image

I was also planning out some zones, which seems to go into the right direction now, but that's mostly on paper for the moment.
Next up: Tweaking alert states and after that combat.

Monomyth - The last few months 3/3

Monomyth - The last few months 3/3


A quick summary of everything that happened over the last few months.

Monomyth - The last few months 2/3

Monomyth - The last few months 2/3


A quick summary of everything that happened over the last few months.

Monomyth - The last few months 1/3

Monomyth - The last few months 1/3


A quick summary of everything that happened over the last few months.

Quick Update #3

Quick Update #3


Just a screenshot and a couple of words on the upcoming weeks.


How is the game coming along? I have been following this one a while with hopeful anticipation. I hope you are sticking to it!

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RatTower Creator

Some delays last month due to various deadlines, but generally it's coming along alrighty. Sorry for the late response. Gotta keep a better eye on these pages (most updates are on Twitter).

Reply Good karma+2 votes

I'll try to check in on the twitter every now and then . I don't twitter so it is easy to miss those updates.

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This looks and sounds brilliant.

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Latest tweets from @rattower

Ever broke all your blueprints by changing a struct that is nested in a datatable/parent struct? Print & frame this…

Mar 18 2018

"Who's taffin' around here?" Animation's still a bit rough but AI characters now investigate noises and can be lure…

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Mar 9 2018

Another fun part about the new architecture behind characters is that i can basically just jump into any enemy and…

Mar 7 2018

RT @IndieDB: Monomyth is a first-person dungeon crawler inspired by Dark Souls predecessor King's Field

Mar 6 2018

After last month's code rework I can reuse code from enemies for the player character and vice versa. This also goe…

Mar 3 2018

Setting up AI controllers for behaviour trees. Implemented Thief-styled character visibility: Characters can only s…

Mar 3 2018

Testing a waypoint system + detour crowd AI controller #gamedev #indiedev #UE4

Mar 1 2018

And this is what that looks like with AI debugging on. Green spheres stand for seen actors, yellow spheres for a he…

Feb 26 2018

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