The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life. At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest. This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, using new types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.

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Original Sin 2 art

Larian Studios, developer of Divinity: Original Sin 2, has been releasing a series of tutorial videos to help potential modders get started with the game's editor. The mod tools featured in these official tutorials ship with Original Sin 2, and so are available to all players to try their hand at. The tools themselves are incredibly powerful, allowing players to create new levels, new quests, and populate them with items, NPCs, and other instances.

Before following along with the videos, some additional steps are needed to get the editor up and running. Larian has detailed those steps in its Setting Up The Editor section on the official Larian Wiki. Additional information on the engine itself (called The Divinity Engine 2) including technical documentation is available on the Wiki’s Main Page.

Finally, the files used for the first few tutorials, named Bridge of Echoes can be downloaded from the Wiki, here. Once you’re all set up, watch the following videos below in order to learn how to use the Divinity: Original Sin 2 mod tools!

Your First Level

Shaping a terrain

Building your first house

Setting up the AI grid

Painting Instances

Placing Items and Prefabs

Changing Atmospheres

Triggering Atmospheres

Basic Dialogs Setup

Scripting Quests – Part 1

Scripting Quests – Part 2

Scripting Combat

Scripting Databases – Part 1

Scripting Databases – Part 2

Root Templates

Exporting and Importing Models


Wow a sequel
I hope they dump the turn based combat system
Is the only thing i didn't like about the first
Real time combat is better

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Divinity: Original Sin II
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