The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life. At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest. This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, using new types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.

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Greetings Adventurers!

I've returned from my "contemplation time", and did so unemployed, so i will have to slow down development speed until i find myself a new one. Also, since i've been doing the mod all by myself and having to jump to and from concept artist to programmer then 3d modeler often, and doing all of it is taking some time, which i'll have to use on freelancing and job hunting.

But bad news aside;

This week i've been trying to get the building system finished but i am having some issues with the engine, i'll post some images of what can be noticed visually but i've been doing mostly coding:

- New building menu:

It will now tell you all the important details about the selected building and much more. You can also see it in action in the last update, i've fixed some issues with it now so i might make a new video next update.

- Rotation and dynamic placement (coding)

Lots of math on this one, gave me quite the headache.

- Started working on the world map AI (Objectives and trade)

- Started villager AI (Daily objectives and animations)

- Some work on the lore (Here are some spoiler free snipets)

I'll reveal some more lore as the mod progresses.

I would also like to ask for anyone intrested to help out on the project, it will certainly speed up things ♥

With love


[v0.2.3.2] Battle system explained

[v0.2.3.2] Battle system explained

Divinity: Into The Abyss

Hey folks this update will be in a video format to address some doubts about the battle system and building system. With love Bloodworth ♥

[v0.1.2.8] Artistic week

[v0.1.2.8] Artistic week

Divinity: Into The Abyss

Some news from the last few days, it's been an artistic week.

[v0.1.2.4] As the days go by

[v0.1.2.4] As the days go by

Divinity: Into The Abyss

Some news on the new build [v0.1.2.4], a preview of the day and night cycle.

"Divinity: Into The Abyss" Annoucement

"Divinity: Into The Abyss" Annoucement

Divinity: Into The Abyss 6 comments

Presentation of the mod and feature list along with some images.


Wow a sequel
I hope they dump the turn based combat system
Is the only thing i didn't like about the first
Real time combat is better

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Divinity: Original Sin II
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Larian Studios
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