Mirage is a demo developed by eight students as an assignment at Futuregames Academy in Stockholm, Sweden. The total development time for the project was six weeks. In Mirage the player is tasked to control a swarm of glass through a hazardous and mysterious world. The goal of this journey is to try and piece together a mirror which has shattered. This in turn will hopefully return the world to its normal state.

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0 comments by Grupp#1 on Oct 6th, 2010

You that played mirage previously will find that there are many improvements, such as the steering, camera and gameplay. We don’t want to give away to much of what we have done but we hope that it will be to your satisfactIon.

Let us know what you think in the comments below. All and any feedback is very welcome.

/Drugidan 

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Mirage Mac

Mirage Mac

Jul 10, 2010 Demo 0 comments

Mac version of Mirage. Supports Gamepad (no rumble).

Mirage PC

Mirage PC

Jul 10, 2010 Demo 5 comments

PC version of Mirage. Supports Gamepad and Rumble (rumble only supported with 360 Controllers).

Post comment Comments  (0 - 10 of 19)
EmoLevelDesigner
EmoLevelDesigner Aug 20 2011, 7:49pm says:

I like this game. It has original gameplay, great graphics, beautiful and interesting world. I can't wait for more content.

+1 vote     reply to comment
Yomadorr
Yomadorr Apr 30 2011, 9:50am says:

Yeah guys!! Your Game looks amazing!! I wanted to play it, but the Windows-Download-Link seams broken... Do you have an alternate mirror?

+1 vote     reply to comment
thunderising
thunderising Oct 8 2010, 1:37am says:

You said improved, to test that we need an updated demo first :P

+1 vote     reply to comment
Grupp#1
Grupp#1 Oct 8 2010, 5:51am replied:

It is updated! It's just the date that is wrong.:)

+1 vote     reply to comment
jjawinte
jjawinte Oct 6 2010, 8:55pm says:

Very intriguing project. Love the high cinematic elements ! Beautiful.

+2 votes     reply to comment
Peevish
Peevish Jul 12 2010, 7:04pm says:

Demo doesn't seem to work on my machine... Mac OS X 10.6, run plenty of Unity apps before. Any ideas?

+2 votes     reply to comment
swiftseraph
swiftseraph Jul 12 2010, 12:18pm says:

I liked this game better when it was called Empyreal Nocturne.
Digipen.edu

It has the same flock mechanic. The controls aren't quite what they were in the original, however. The flock thing works, but I think there is a long ways to go before you get it where it needs to be.

I'd like to see the focus be less on the rail-shooter aspect and more on the boss fights. That's what made EN successful.

I'm not saying this is a blatant rip-off by any means, but you can't deny the similarities.

+1 vote     reply to comment
Darthlex
Darthlex Jul 12 2010, 1:45am says:

So far I can only really say that the game looks amazing aesthetically .. But the controls are simply .. Bleh

I am sorry, but I cannot make myself play this game with the mouse screwing my movement up like that constantly =/ Do tell when you fixed this, for I am quite intrigued.

Already starting off: Wow, you guys got some writing skills there!

+1 vote     reply to comment
Mv.c9
Mv.c9 Jul 11 2010, 10:26pm says:

Forget the assignment, you can make alot of money out of this. The idea is unique, gamplay is amazing, npcs awesome . . . if you develop this into a full version and maybe extend the animations and add more npcs and levels of variety, like make 5 chapters, each in a season as in One in Green and colorful lands another in absolute green lands another in fall (the current version), another in snow and a last level at the bottom of the earth . . . or deep within space . . . depends on the plot you might want to follow . . .

I have to say this idea is quite intriguing and i like it. its a little hard to control though, you should reconfigure the mouse movements, as in easily navigate by moving the mouse left and right up and down without disturbing the camera, also you should consider a zoom in/out function just for the fun of things.

with a good project manager, and some effort you might be able to get this to the top games ever made . . . there are so many ideas out there for you to expand, even i have a few of my own, some that i already mentioned (like the levels by season thing).

anyway i wish you luck, you have potential keep it Up.

+1 vote     reply to comment
Dan911
Dan911 Jul 11 2010, 3:40pm says:

GREAT game. I'd defiantly try and put some more time into this, and maybe release it on Xbox live marketplace. I know us college kids need money :)

+1 vote     reply to comment
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Mirage
Platforms
Windows, Mac
Developed By
Grupp#1
Engine
Unity
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Release Date
TBD
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Horror
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