Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie

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Blog RSS Feed Report abuse Latest News: minetest 0.4.3 Stable out!

0 comments by sdzen on Oct 1st, 2012

get the latest minetest at Minetest.net
stolen from c55s blog:
0.4.1 -> 0.4.2-rc1:

  • Wool (somewhat compatible and based on jordach’s original mod)
  • Dyes (a simple mod which thoroughly defines how dyes and other mods should interact)
  • New kind of creative inventory
  • Increase node id field from 12 to 16 bits
  • /mods command
  • Fix a bug in zlib wrapper code
  • Rollback support; disabled by default; enable with “enable_rollback_recording = true” and use /rollback and /rollback_check
  • Some random bugfixes
  • Lua API:
    • minetest.get_modnames()
    • Formspec menus
    • Detached inventories

0.4.2-c1 -> 0.4.3:

  • Animated torches (obvious) and vessels (a few standard bottles) included (VanessaE)
  • Fix crash when furnace is full
  • Shift is now the default “climb down” key; can be toggled in key configuration menu
  • A few small Lua API additions:
    • InventoryList width property for having different-sized crafting grids (0.4.2 fails with this) (thexyz)
    • Added new kind of node behavior to engine via groups: disable_jump, fall_damage_add_percent, bouncy
    • Add overridable function for changing node drop behaviour
    • Move remaining chat commands to Lua (matttpt)
  • Smooth transition between deserts and grass (by some guy called Sergey Gilfanov)
  • Fix and improve key configuration menu (frozon + me)
  • Fix inventory behaviour in some cases of moving items
  • Reorganize rendering code for a bit more performance (can be from +0% to +200% FPS, depending on how slow your GPU is at switching textures)
  • Lots of other bugfixes

Version incompatibility
0.4.3 can connect to 0.4.2-rc1 servers if they have “strict_protocol_version_checking = false”; 0.4.2-rc1 cannot connect to 0.4.3 due to a stupid forward-compatibility breaking mistake (that hanged around in the code since October 2010). 0.4.2 release is skipped due to the incompatibility with 0.4.2-rc1.

Downloads RSS Feed Latest Downloads
Minetest-c55 0.4.3 stable

Minetest-c55 0.4.3 stable

Oct 1, 2012 Full Version 6 comments

A lot has changed since the last download was posted here! the API has gotten better 0.4 went stable stairs, doors, fire, wool, and dyes were added to...

MineToon by Gambit

MineToon by Gambit

Dec 8, 2011 Skin Pack 1 comment

Still working out the tools, player, and mobs, so expect those later. So far I'll hand out the rest of the texture. Now for snapshots of the textures...

Minetest 0.3.1 Ubuntu 11.10

Minetest 0.3.1 Ubuntu 11.10

Dec 8, 2011 Full Version 1 comment

Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9. If it causes problems or makes...

Minetest 0.3.1

Minetest 0.3.1

Dec 5, 2011 Full Version 8 comments

Survival mode with inventory and crafting. This mode is being currently developed.

Minetest 0.2.20110602_0

Minetest 0.2.20110602_0

Jun 25, 2011 Full Version 8 comments

Survival mode with inventory and crafting. This mode is being currently developed. Creative mode with infinite blocks at your disposal. This is a by-product...

Post comment Comments  (20 - 30 of 42)
JSModb Dec 7 2011, 4:03am buried:


I will support this only if you tell me that you didn't steal this idea from Notch and you actually asked him before starting this project

-19 votes     reply to comment
Exmex Dec 8 2011, 7:00pm replied:

read the description.

Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.

it's NOT a clone.

+2 votes     reply to comment
SniperMachine Sep 17 2011, 2:23pm says:

omg please dont die!!!!!!!! this was so fun you need to keep working on this!

+3 votes     reply to comment
Exmex Nov 16 2011, 8:05am replied:

Still working :)

+3 votes     reply to comment
Alxe Jul 23 2011, 9:30pm says:

This project is simply awesome. Technically, it is far superior than Minecraft, and would be more awesome than Minecraft itself if it had more content, but doub't the "content" will follow Minecraft's road.

+2 votes     reply to comment
Shadowbyte Jul 22 2011, 10:15pm says:

dont let this die

+6 votes     reply to comment
TheJP3372 Jul 17 2011, 12:32am says:

This has reached a level beyond awsome.

+2 votes     reply to comment
gomodmis Jul 2 2011, 5:17am says:

tracking for awsome ness :D

+2 votes     reply to comment
jukujupats Jun 29 2011, 9:15am says:

yea , same tracking :P

+2 votes     reply to comment
GmansFan Jun 28 2011, 3:30pm says:

Looked good, tried it, had the s**t scared out of me when I saw the only hostile mob, and now I'm tracking it. When I first saw this I thought you just took the minecraft code and called it your own. After playing I can say without a shadow of a doubt that this is way different from minecraft. Maybe add a few more monsters? just a suggestion. And please keep the textures, monsters and player textures the same. I t reminds me of an old arcade game I played once, I like that :)

+2 votes     reply to comment
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