Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie

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get the latest minetest at Minetest.net
stolen from c55s blog:
0.4.1 -> 0.4.2-rc1:

  • Wool (somewhat compatible and based on jordach’s original mod)
  • Dyes (a simple mod which thoroughly defines how dyes and other mods should interact)
  • New kind of creative inventory
  • Increase node id field from 12 to 16 bits
  • /mods command
  • Fix a bug in zlib wrapper code
  • Rollback support; disabled by default; enable with “enable_rollback_recording = true” and use /rollback and /rollback_check
  • Some random bugfixes
  • Lua API:
    • minetest.get_modnames()
    • Formspec menus
    • Detached inventories

0.4.2-c1 -> 0.4.3:

  • Animated torches (obvious) and vessels (a few standard bottles) included (VanessaE)
  • Fix crash when furnace is full
  • Shift is now the default “climb down” key; can be toggled in key configuration menu
  • A few small Lua API additions:
    • InventoryList width property for having different-sized crafting grids (0.4.2 fails with this) (thexyz)
    • Added new kind of node behavior to engine via groups: disable_jump, fall_damage_add_percent, bouncy
    • Add overridable function for changing node drop behaviour
    • Move remaining chat commands to Lua (matttpt)
  • Smooth transition between deserts and grass (by some guy called Sergey Gilfanov)
  • Fix and improve key configuration menu (frozon + me)
  • Fix inventory behaviour in some cases of moving items
  • Reorganize rendering code for a bit more performance (can be from +0% to +200% FPS, depending on how slow your GPU is at switching textures)
  • Lots of other bugfixes

Version incompatibility
0.4.3 can connect to 0.4.2-rc1 servers if they have “strict_protocol_version_checking = false”; 0.4.2-rc1 cannot connect to 0.4.3 due to a stupid forward-compatibility breaking mistake (that hanged around in the code since October 2010). 0.4.2 release is skipped due to the incompatibility with 0.4.2-rc1.

0.4.dev-20111204-1

0.4.dev-20111204-1

News 0 comments

A new development snapshot build Aand some notes to the early modders: The global node/tool/item names in the default mod have been modified to follow...

Minetest 0.3.1

Minetest 0.3.1

News 2 comments

I hereby release Minetest 0.3.1. Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9...

Current State of Development

Current State of Development

News 5 comments

Hmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might...

0.2.20110704_0

0.2.20110704_0

News 0 comments

Changelist isn’t long: - Many small fixes - Code reorganizing to aid further development - Renewed map generator

Minetest-c55 0.4.3 stable

Minetest-c55 0.4.3 stable

Full Version 6 comments

A lot has changed since the last download was posted here! the API has gotten better 0.4 went stable stairs, doors, fire, wool, and dyes were added to...

MineToon by Gambit

MineToon by Gambit

Skin Pack 1 comment

Still working out the tools, player, and mobs, so expect those later. So far I'll hand out the rest of the texture. Now for snapshots of the textures...

Minetest 0.3.1 Ubuntu 11.10

Minetest 0.3.1 Ubuntu 11.10

Full Version 2 comments

Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9. If it causes problems or...

Minetest 0.3.1

Minetest 0.3.1

Full Version 9 comments

Survival mode with inventory and crafting. This mode is being currently developed.

Minetest 0.2.20110602_0

Minetest 0.2.20110602_0

Full Version 10 comments

Survival mode with inventory and crafting. This mode is being currently developed. Creative mode with infinite blocks at your disposal. This is a by-product...

Post comment Comments  (30 - 40 of 43)
GmansFan
GmansFan

Looked good, tried it, had the s**t scared out of me when I saw the only hostile mob, and now I'm tracking it. When I first saw this I thought you just took the minecraft code and called it your own. After playing I can say without a shadow of a doubt that this is way different from minecraft. Maybe add a few more monsters? just a suggestion. And please keep the textures, monsters and player textures the same. I t reminds me of an old arcade game I played once, I like that :)

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Landon1121
Landon1121

i wonder what minecraft will look like on C++...almost like this i am guessing

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jukujupats
jukujupats

is it free online or like multiplayer iternet game ? :p and looks awsome!

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Exmex Creator
Exmex

you can play it online and offline for online mode use an IP in the IP Box :)

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jukujupats
jukujupats

whats that ? lol i m dumb on that :D sorry :s

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CMDKeen
CMDKeen

Still too similar to Minecraft, but I see there are quite a few interesting features in addition. Keep up the good work, and it will become a great alternative.

BTW, what about modding? Releasing the source would of course be the best option for us, but I see you why you wouldn't want to do that. Scripting language like Lua might be the way to go.

PS: Honestly, Minetest is a pretty bad name. You might want to change before gaining more popularity.

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CMDKeen
CMDKeen

Nevermind about the modding, just noticed you have done both (though shame that the API is discontinued).

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Exmex Creator
Exmex

the game is opensource :).

SourceCode:
Bitbucket.org
NOTE: Sometimes works very badly when there are some bigger changes going on.

Build on Debian/Ubuntu:
Note that the minimum supported version of Irrlicht is 1.7.0.

Install dependencies:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
Download source, extract:
$ wget Bitbucket.org
$ tar xf tip.tar.gz
$ cd minetest
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
$ make -j2
Run it:
$ cd bin
$ ./minetest

---
Windows:
For Windows, look in doc/README.txt

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RandomusIdiotus
RandomusIdiotus

So, you're essentially making Minecraft that can play on the toasters some people use? Cool. ^_^

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TrashCan-Man23
TrashCan-Man23

Hm looks interesting. Then again, could be a ripoff of Minecraft, or something to troll the Minecraft community. Don't get me wrong, not making assumptions here.

But it does look interesting, might take a jab at it here sometime.

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