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Mindworld is a First Person Action Adventure Game developed with UDK. In January 2011, the project was started. The player gets into the role of Katherine Evans who suffers from depression and is looking for answers in her subconscious mind, which she enters via lucid dreaming. Throughout the adventure, the player has to collect clues, solve puzzles, fight enemies and overcome obstacles in a surreal dreamworld that slowly turns into a fearsome nightmare. Mindworld is divided into four chapters and offers multiple endings, which are influenced by the decisions the player makes during the gameplay.

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leiste Oct 29 2011, 3:38am says:


+1 vote     reply to comment
SPY-maps Oct 29 2011, 7:19am says:

"For the first album of Mindworld by Alex Michajlow"

sorry, but i thought this was a game?

has it changed in to a music album, or a album to read (book)?


-3 votes     reply to comment
iQew Author
iQew Oct 29 2011, 8:04am replied:

Keep your attitude, it's great! :)

+3 votes   reply to comment
jjawinte Oct 30 2011, 8:01am replied:

What's with the Karma knocking people ? It's a legitimate question the mans asking. Just seeking a little clarification - the description could have included the word " soundtrack " ( for us old timers ).

+1 vote     reply to comment
iQew Author
iQew Oct 30 2011, 3:15pm replied:

People are probably voting him down, as he keeps telling us that we are going in the wrong direction and are going to fail for sure, if we don't do what he says. That comment just sounded sarcastic.

To answer the question: Mindworld is still going to be a game and being in the concept stage while publishing the work of an awesome composer doesn't mean that we gave up the idea to develope a video game.

+1 vote   reply to comment
jjawinte Oct 31 2011, 2:17am replied:

Well, I suppose I was just hoping Leon misunderstood, but If that's the case...then it is I who misunderstood. Apologies.

+2 votes     reply to comment
iQew Author
iQew Oct 31 2011, 8:21am replied:

No apology necessary, your positive belief in people is always welcomed.

+2 votes   reply to comment
SPY-maps Oct 29 2011, 7:49am says:

problem is that i visit daily for severel years now moddb, and beside that i am a very enthusiastic game dev and modder myself. and each time, again and again i see it happen here, that people start with a mod or game. they really want to make a awesome project and are very enthusiastic. but then the troubles start, and they nearly always end in that the mod or game dies before it can be released. the problem is that they keep sticking in concepts, or they have such a awesome story that simply is impossible for them to make (qua coding, assets, etc).
it is a huge step to go from concept to actually change it in to game assets. on 'paper' some things are easy said and drawn, but ones it then has to be made the developer starts to understand that he never will be able to pull this of. or then he understands that it nearly always is impossible to find all those coders, modelers, animators, etc that he needs to badly for making what he has in his mind.
therefore it is best to start quit quick with actual developing those things you have as concept art. because in a lot of cases that will learn you to see things more realistic, what makes that you make your concepts also more realistic.
of course are you free to do what you want, and when you just want to continue the way you do now, and don't mind if this never will leave the concept stage then that is fine with me. but when you really want to release this good project then i suggest you work differently. not because i say so, but simply because that is a proven method, and i know this from experience. that is all, you have indeed commented many times on my comments but never in this way. so, when it doesn't mind if this will only be a concept art project then you should go on like this. but otherwise it really is better to do things differently.
i really do wish this project to succeed, and my intentions are as always serious and from the hart.


-1 votes     reply to comment
xXMaNiAcXx Oct 29 2011, 3:48pm says:

Do want that.

+2 votes     reply to comment
jjawinte Oct 30 2011, 8:06am says:

Fine cover art Q. The mirroring is a perfect direct concrete connection to the games main theme. " Thumbs up ! "

+2 votes     reply to comment
iQew Author
iQew Oct 31 2011, 8:26am replied:

I've chosen the word "album" instead of soundtrack, because it's not going to be the main theme or something for the game, but rather the discovery of the atmosphere we'd like to use. Still experimenting a lot, but it's planned to have Kamil compose the OST once we are ready for it.

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For the first album of Mindworld by Alex Michajlow.

Design by: Kjell Bunjes
Photography by: ~AJK-Original-Stock and SilaynneStock

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Oct 28th, 2011
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