Made on the same dated engine as M&M VI ( 7 ) Might and Magic VIII ( 8 ) also uses the same character development system, spells, sound effects, many of the sprites, and even some gameplay tasks - including an Arcomage quest - from earlier games.
Unlike the previous two games in the series, however, Might and Magic VIII introduced a new party management system that allowed all but one of the five possible player characters to be dismissed at any time during gameplay. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. In place of the traditional class system, Might and Magic VIII features non-human player characters, including minotaurs, dragons, vampires, dark elves, and trolls, each of whom possesses traits unique to their particular race.
Currently the project is in active development. The progress rate is not as fast as desired, for the huge amount of work sometimes overwhelms us, but we cannot afford ourselves to create an underqualified product, and we hope you understand. :)
Anyways, one of the main reasons for us to gain your attention is currently our need in new staff. The jobs we require are:
1. - Photoshop Artists (Texture making)
2. - 3D Modellers (New dungeons)
3. - 3D Modellers (New objects in low-poly)
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This is the latest official patch for Might & Magic VIII: Day of the Destroyer by New World Computing, designed to work on Windows XP.