Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community. It will show you how to export human models (soldiers) from 3ds Max to Men of War/AS 1/AS 2/whatever MOW game.
What you'll need:
- A version of 3ds Max, from 2009 to 2014 works.
- Installed the plugins for the corresponding 3ds Max version you have installed: you can get them from your MOW AS 2 folder or, if you don't have AS 2, get them here (they are in Russian) Vk.com , or get them from one of your friends that has AS 2.
- A ready MOW model (link below).
- A model (create one or download one from the web), usually I keep models around 10k polys, the higher you go the worse the game performance can get (check the ready model polycount to get an idea, that's a Best Way's model so yeah, you know it's fps-friendly).
Vk MOW - 3ds Max community: Vk.com (russian)
Ready MOW model: Mediafire.com
Other samples (for ambient objects/animals/etc..): Moddb.com
Other tutorials: Moddb.com
SullenMan1 - video tutorial
Youtube.com - posting the tutorial.
Best Way - MOW games, human sample and the plugins.
Have fun modding! If you have questions leave them in the comments and I'll try to answer them.