This Group was created for people who love to create maps and missions on the GEM 2 Engine.
Its an advance tutorial to explain the process of adding new bones to the character and its link with skinning and animation, while I tried my best to...
character skeleton bones addition
Well its an Photoshop tutorial related to the structure creation for entities like vehicles, humans, animals and other entities status, to define the...
structure interface texturing
I got requested by many folks where they failed to find their desired model on other sources while all available at Garry's Mod workshop, so for that...
garry's mod to 3d max object importing
A simple and easy to understand script, to return the Airplanes and Helicopters to Men of War with paratrooper function, as its really unrealistic to...
air and para script - beta
Its an ordinary weapon and armor porting tutorial, but with a surprising twist of animation option.
animated weapons, armors and helmets tutorial (updated on 30/7/2019)
After character model porting tutorial, now its time to move towards vehicle porting, as this tutorial will provide basic insight to have main functions...
vehicle model porting tutorial (basic)
After going through on previous tutorials and by trials and errors, I upgraded sample file and modding pattern to have more accurate and easy porting...
instant character model porting tutorial (updated on 8-23-2019)
An in-depth tutorial on how to make different Texmods for vehicle units by using overlay. I thought I would create one here as some(If not, many) people...
how to create texmods for vehicle units in call to arms via overlay
3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...
3d's max - exporting objects with multiple volumes to mow
3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...
3d's max - exporting plants to mow *7/20/14*
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3d's max - exporting weapons to mow
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
3d's max - exporting entourages to mow *7/18/14*
In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]
3d's max - exporting human models to mow
How to make simple flag textures for men of war
how to make simple flag textures for men of war
Here is a tutorial to create in Gem an exact map with the real relief of every region of the world...
tutorial to extract heightmaps from google earth in gem 2 - men of war
In this tutorial I will show you how to create mini map.
how to create a minimap
In this tut I will tell you how to create normal localization for missions and campaigns in menu
how to create localization for missions
this tutorial shows you how to chang anti-air mgun on vehicles
changing anti-air mgun on vehicles
Here are the Basic GEM EDITOR HOT-KEYS Here are the Basic GEM EDITOR HOT-KEYS
basic gem editor hotkeys
here is a tutorial on how you make mod.info here is a tutorial on how you make mod.info
making mod.info
How to script a flak 38 to shoot into the air
making air defence
Video Tutorial by gameliker9
mow:skirmish tutorial / basic flags
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