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Post tutorial Report RSS Garry's Mod to 3D Max Object Importing

I got requested by many folks where they failed to find their desired model on other sources while all available at Garry's Mod workshop, so for that this easy and short tutorial help them to extract their desired resource in best possible way.

Posted by on - Basic Players Modelling

Requirements:


Character Animation Model - Updated 9-7-2019 - Mega

Character Animation Model - Updated 9-7-2019 - Media

Character Animation Model - Updated 9-7-2019 - Drop

Character Animation Model - Updated 9-7-2019 - Google


Gerrys Mod to 3D Max - Google Drive

Gerrys Mod to 3D Max - Dropbox

Garry's Mod to 3D Max - Mega

Garry's Mod to 3D Max - Media Fire


Combine Pack Updated on 23-8-2019 Media Fire

Combine Pack Updated on 23-8-2019 Mega

Combine Pack Updated on 23-8-2019 Google Drive

Combine Pack Updated on 23-8-2019 Drop Box


Official Noises Link

Official Wall Warm Link


Method:

Ok, so we start with basic details as for exporting 3D Models from Garry's Mod to 3D Max you required "Noises" for extracting textures from Garry's Mod files and "Wall Warm" for importing models in 3D Max, but before that we start with within Garry's Mod mod extraction of files from packed package, in Garry's Mod all subscribed items added in game by "addons" folder where there format is .gma, so to extract them just drag them to batch file called gmad in bin folder:


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- It will extract all files in new folder at same directory with the name of packed files.

- Now run "Noises" and extract textures in you desired format:


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- Now open 3d Max and run the script of "wall worm" to install it:


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- Now for setup the directories for assets, just select the game configuration file from bin folder by selecting "import preset button", but for that you must have run game at least once to have that file:


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- Now every thing sets close the windows restart 3D max and start importing models from Gerry's Mod, as you already extracted those packed files in same addons folders, so it will detect them there, follow pictures for extraction as its easy to show then explain in words:


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-Now after converting it in to editable mesh finally apply those extracted textures from "Noises" and apply over them (for applying texture follow Texture Integration Tutorial):


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Please comment and share this tutorial while everyone have full permission from my side to share that tutorial and tutorial related file to any forum.

Post comment Comments
GameJoJo Author
GameJoJo - - 51 comments

Modding by itself is gay ish 😒.

Reply Good karma+4 votes
jacj
jacj - - 1 comments

thank you for the tutorials Help me a lot

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Guest
Guest - - 690,426 comments

I am gay

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dudebuddy
dudebuddy - - 235 comments

For some reason, whenever I try and load the gameconfig file it says that it needs to be a .ms file

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Oreoz/xkanobiwanobi
Oreoz/xkanobiwanobi - - 78 comments

Thanks my good sir your tutorials are most impressive you must be very proud

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Guest
Guest - - 690,426 comments

I need help, i can't find the GameConfig File!

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MatrixManNG
MatrixManNG - - 1 comments

Actually i have a problem. When i choose the GameConfig file in the wall worm appears a sign with the next sentence: You must choose a file named "SourcePresets.ms". What i need to do?

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davideb14
davideb14 - - 46 comments

you have to click hammer after it loads it creates a gameconfig file and you can import it to 3ds max.

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TheKerberos
TheKerberos - - 118 comments

what does it mean if the model i import is just blank? what do i do bruh

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Guest
Guest - - 690,426 comments

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