You have originally served as a soldier for The Empire, until the Force Commander ordered your division to slaughter an entire village full of unarmed civilians. You disobeyed orders behind their back and tried to help the civilians evacuate the village. Even with the help of the village’s militia, your attempts to defend the village failed. All of the inhabitants – men, women, and children alike – are dead. For disobeying orders, you have been court-martialed and convicted for treason and a false charge of mass murder and was sentenced to life imprisonment in the Maze Qore maximum security prison. 12 years have passed since your sentence and your division’s Force Commander has already become the new Fuhrer. You were forced with no choice but to do nothing and cry deeply as the Maze Qore’s prison staff continues to torture, beat, and rape you. Finally, you and the prisoners had enough and plan to escape the prison complex. Suddenly the alarm triggers and a prison riot occur. One of your fellow prisoners unlocks your cell door provides you a pistol shortly before he is killed by a prison guard. You quickly kill the prison guard and steal his weapon. Now this is the chance to escape this enormous complex packed full of millions of prison staff, security bots, and unsuspecting horrors, sparing them no mercy – only brutality. How long will you survive to reach the end?

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This year has been a total NIGHTMARE for me...

There's been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore is going.

Before I do, let's just get the bad news out the way first.


This one's rather difficult to explain, but long story short, one the nightmares this year is the fact that I now need a new voice actor to fill the role of the Psyker due to a very unforgiving experience. I won't go into too much details but let's just say the female VA we had left due to internal conflicts and she wasn't someone I really want to have working on my project.

Moral lesson of the story: Be careful who you work with, always have them sign an NDA/contract before they start work.

UPDATE: Some have complained about the original explanation I had here (legal loophole concerns and all), so I decided to remove it from here. You can still see the full version through our main website here.


Well, until I can get a new female VA (or two), there might be a serious absence in vocal dialog, at least for all female characters. I already covered most of the male characters save for a few roles of which I already have someone else covering that right now. I had promised the audience who tried the demo at the conventions I showcased the game at there would be a voiced singleplayer demo and early access beta by Christmas. I am sad to say, this may not come to pass.

If you are a female VA and wish to fill in the roles or just here for the money, send us an email at and we will schedule an audition date.


Right, almost forgot!

The Journal:


Journal - Inventory Journal - Inventory

Journal - Inventory Journal - Inventory

Progress Report

Journal - Progress

Gameplay Stats:

Pickup Message

Pickup Message


Shared Animations - Melee Attack (Assault Rifle) Shared Animations - Melee Attack (Pistol) Psyker Animation - Summon (WIP)


The $hop [WIP] Maze Qore - Upgrade Capsules Back Pill 'o Death


To end this progress update, we were hoping to release the singleplayer demo today to celebrate Halloween. Unfortunately as you may have read from what I stated above (presuming you did not do the 'TLDR skip'), that won't be happening either. I also need to polish the inventory system before I can release said demo as that is one of the few obstacles remaining. So instead....

I will just release this pre-alpha tech demo I showcased at the conventions this year!

Happy Halloween! Hopefully Witch Seneca didn't prey on her next victim tonight.
That's all folks! Goodnight!

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Establish, Explore, Expand.

Work In Progress [6/20/17]

Work In Progress [6/20/17]


It's been a while since we had posted any progress folks and we never made our first WIP article so here it is.

Maze Qore: Upcoming Development Livestream

Maze Qore: Upcoming Development Livestream


Starting on April 20th, 2017, I will be hosting a live-stream on the game in order to garner support for this project.

Introducing Maze Qore

Introducing Maze Qore

News 2 comments

I mentioned about a new game in the works in news from my last game and here it is. We are half-way done and we'd want to celebrate it by showcasing our...

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Maze Qore - Expo Demo

Maze Qore - Expo Demo


The pre-alpha build we used to showcase the core features of the game at the Georgia gaming convention, better known as the "expo demo". Southern Fried...


I'm not really convinced of the usefulness of the attack and hold mode, especially the hold mode.

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LordIheanacho Creator

You'd less likely need to use hold mode, but it is useful for when you want to keep them from firing at targets, there are some areas the player may want to spare from damage for an achievement award on Steam or to acquire an easter egg.

Perhaps I will tweak it to work like follow mode but in a pacifist state if that works. So basically, they will follow decoratively or something for machinima purposes.

For attack mode, you will need it as you may want to have them spread out and clear out the enemies or create diversions while you access certain areas you'd struggle with the squad on. It's a practical rush-and-attack strategy but with the obvious likelihood of your squadron's casualties whereas if you were in follow mode, you can guide your comrades out of harms way.

In attack mode, they will also search for supplies, take them, and store them in the inventory. Other modes will not do that save for health and ammo (which will go to them first until they're stocked then it goes to player if he/she needs it).

Everything is still a work-in-progress.

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Maze Qore
Windows, Mac, XONE, PS4
Developer & Publisher
Néotl Empire
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RT @UnrealEngine: Unreal Engine Livestream - Shaders in UE4 with Alan Willard Thursday, December 14th 2PM ET/11AM PT…

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