You are a security guard who accompanied a group of space colonists on their trip on the huge space ship, the Marathon. Suddenly, aliens who call themselves Pfhor attack the ship and massacre the colonists. What's worse, the aliens damage the omniscient super-computers on Marathon. One of them is heavily damaged, and the other becomes insane! Caught in the midst of the battle between the two AIs, trying to stay alive in the onslaught of the Pfhor, you begin the desperate fight for survival... In this first-person shooter, you have a variety of weapons that serve you in your battle against your enemies. Different types of enemies (organic or mechanical) take different amounts of damage depending on the weapon. You can also fire from two weapons (such as pistols) simultaneously. Shooting enemies is not the only thing you will do in "Marathon". It is possible to communicate with the damaged AIs of the ship by looking at messages they send you via computers. The story is unraveled...

RSS Reviews  (0 - 10 of 28)

Where the **** do I go: The Video Game


Classic FPS by Halo creators. You can't call yourself a gamer if you haven't played this.


Marathon is as good as it can get. Spanning around 20-23 levels it includes a great deal of fun and will keep you hooked 'till you finish the game.

There has been a lot of controversy regarding Doom and Marathon, but I'll try not to jump into it much. While the textures are no doubt better and of high resolution compared to Doom (although it might be just the Aleph One port I'm using), a lot of textures were reused throughout the game for simple things like the Marathon's exterior, doors and walls. While you might not notice them the first time it becomes unpleasing to the eye and looks awful, especially if you take too much attention to look into it. Even Doom suffered from it, but only in unevitable scenarios (like the skybox).

Other than that, if you get past the motion sickness caused by awful sensitivity, Marathon is packed with fun that Doom fans deserve all while keeping with the familiar ideas Bungie used later on in Halo: rampant AI's, mythology, alien alliance, one turns against another...

Oh, I could go like this all day.

If I'm right, once you finish the main storyline you can go ahead and try your luck in several Skirmish levels (in numbers as big as the game itself), similar to Halo's firefight mode. Lacking in enemies but still counting.


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