Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

Follow us:

YouTube


Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

LiP_Devlog_5


Hi there,

another month has passed, so we are bringing some new information how the development goes.

We have finished our WaterWorld system (stage 1). It still has not the quality we want to see in the final product, but in its actual state (in our opinion) already tops many other island based survival games' ocean systems.

LiP_Screenshot_WaterWorld4

LiP_Screenshot_WaterWorld2

We are working also on our island vegetation. We want to have all the vegetation reacting to the wind (underwater plants to the streams). Plus, we are adding touch bending for them also.

Dynamic rain covering is under development also. The ocean, island ground, vegetation leaves all have customized shaders for getting wet and reacting to rain droplets.

We have made a bigger step towards the final quality in our Ligthing system. We are utilizing tesselation on the terrain. We will see, how the people will like it.

LiP_Screenshot_Island2

LiP_Screenshot_Island1

All of the above mentioned features needs a lot of work to do yet, but in their actual state they are good enough to put in the first EA release.

We have made many optimizations in our game engine, some additional FPS is always a good thing. :-)

We started to replace our temporary character animations with real MoCap data. When all the animations will be there and we will be happy with it, we will enable also the Third Person player mode. The First and Third person mode will be switchable anytime in the game.

Connecting the player stats system to inventory and to movement engine is also underway.

We are planning to work some time again on our save system, because we want to save all the things the player ever touched (the smallest moveable rocks, shells also ...) and for the future, the weather system will have to "act" also on the islands many 100 km away from the player.

The Sleep System also needs some work on it. Our game system allows the player to sleep everywhere, also on rafts. With other words, the game forces the player to go to sleep. Imagine the situation: the player sails somewhere on the ocean for 2 days already without spotting an island, no way he can do that without (at least) a short rest. During the sleep, the weather and underwater streams are working too, so the player can wake up on totally different geolocation (mainly in case of a strong wind) as he was before. Besides of the sleep, there will be some other forms of "passing the time" or "speed the things up": taking a nap, or 'meditating' ...

At next, we have one not so good information. Due to some unavoidable events (some were predictable some were not) we are forced to delay the EA release a little. The USA IRS also messed the things up (lost fax applications and letters on their side, responding lately or not responding at all) so we are pushing the EA release to january or february of 2018. We are truly sorry of this, but on the other side, we will have a little more time to work on some features yet.

For more information about our development plans you can check out our interview in English and German language.

It must be mentioned, that in the above interview there are many features described, whose will be implemented/completed in later development cycles and won't be available at the EA release.

Some more screenshots:

LiP_Screenshot_Island3

LiP_Screenshot_WaterWorld1

LiP_Screenshot_WaterWorld3

LiP_Screenshot_WaterWorld5

That's all for now, we will bring some new information in our next devlog, stay tuned!

G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.


Devlog #4 - Completing Systems, Small Features, Tweaking

Devlog #4 - Completing Systems, Small Features, Tweaking

News

Hi guys, after a while, we would like to share some new information with you about the current development state ...

Devlog #3 - Main menu, Water-World, Rope system ...

Devlog #3 - Main menu, Water-World, Rope system ...

News

Hi there, the summer is over and we are bringing some new information about the current development state ...

Devlog #2 - Getting things together, Early Access, Plans ...

Devlog #2 - Getting things together, Early Access, Plans ...

News 1 comment

Hi there, after a while we bring this short devlog to keep you informed regularly.

Lost in Pacific - Sextant, World Map and SunDial

Lost in Pacific - Sextant, World Map and SunDial

News

In this article we would like to bring some interesting information about our 'Sextant, World Map and SunDial' system.

Comments
_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+3 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Lost in Pacific
Platforms
Windows
Developer & Publisher
Gamers4Gamers Team
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Survival
Players
Single Player
Project
Indie
Twitter

Latest tweets from @g4gteam

Hi there, another month has passed, so we are bringing some new information how the development goes.… T.co

Dec 6 2017

Hi guys, after a while, we would like to share some new information with you. Gamers4gamersteam.com T.co

Nov 3 2017

Hi there, the summer is over and we are bringing some new information about the current development state ...… T.co

Sep 6 2017

Hi survivors! Finally, we have our Steam Store page live! Check it out: Store.steampowered.com T.co

Aug 1 2017

Hi there, after a while we bring this short devlog to keep you informed regularly... Gamers4gamersteam.com T.co

Jul 8 2017

Embed Buttons
Link to Lost in Pacific by selecting a button and using the embed code provided more...
Lost in Pacific
Statistics
Last Update
Watchers
37 members
Articles
11
You may also like
Brick Rigs
Brick Rigs Realistic Sim
Operation Flashpoint
Operation Flashpoint Realistic Sim
911 Operator
911 Operator Realistic Sim
Besiege
Besiege Realistic Sim
Gamedev Simulator
Gamedev Simulator Realistic Sim
SUPERSHOD
SUPERSHOD Realistic Sim