Enter the world of everyday fight with the pure nature for your life. You will never know what tomorrow brings. You will decide, how well prepared you will wait for morning. Only some people can beat the nature in his own territory. Do you think, you are one of them?

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Here are some of key elements of the game:

  • story driven or sandbox survival
  • different difficulty levels: easy, normal, hard (realistic)
  • different time flow constants (real time vs. game 1 day period): 30 min, 1 hour, 2hour, for hardcore players 12 hour
  • 27 predefined scenario combinations from: normal, hot, cold, wet, dry, windy, calm
  • totally customizable weather parameters in custom scenario
  • weather models taken from real Pacific islands weather data
  • random, procedurally generated map
  • endless or ~4000 x 4000 km (2500 x 2500 miles) in story mode
  • island clusters with bigger distances between clusters
  • map making based on triangulation
  • map making based on Sextant
  • different island biomes: rocky, mixed, “green”, maybe forest
  • fauna and flora dependent on actual latitude
  • realistic sun, moon and celestial bodies movement based on latitude and the season
  • realistic tides based on moon movement
  • realistic temperatures and weather parameters based on latitude and the season
  • tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
  • modular rafts
  • building on rafts
  • realistic sailing mechanic
  • complex temperature system (sun, shadow, wind, rain …)
  • complex player stat system, every stat is dynamically changing over the time
  • illnesses and craftable cure system
  • achievement system
  • realistic material need in building (1 log is 1 log, 10 palm fronds are 10 palm fronds, …)
  • every crafting or building needs its time or crafting amount (hit by axe, hammer, …)
  • also 2 player coop mode
  • VR support

For more information please visit our site!


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LiP_Devlog_7_ENU

Hi there,

a month after Devlog #6 we now bring news to you again about current game development state.

Almost all of the major features are implemented, some features are still missing. The more complex, higher-level features we announced in previous articles will find their way into the game over time as we first want to have a reliably functioning base game.

Currently we are working on eliminating most of the major issues and are also solving the minor ones that constantly appeared throughout testing. Furthermore we are tweaking gameplay elements and try to make the basic UI more user-friendly. Of course, the UI is not yet in its final state and required to be worked on for all of the planned features. However with community feedback we’ll have the UI changed and polished during development phase providing the best user experience.

As we are soon going to release our very first EA build, please expect more or less major and minor issues. Those are the first things we’ll address during early release cycles after EA release.

Some issues exist in the global map/sextant and the save system. We are working hard to have them fully functional at EA release but there is also a chance we’ll have those features ready shortly after first public release version. The price for the EA game will still be lower than the price for the final game to reflect the limited and/or missing functionality. At EA release we are offering an additional 15% discount for a full week.

G4GTeam is actually a small team consisting of two base members. Lately our team was expanded by one external team mate – Chris who is very helpful to us. With experienced skills mostly in coding only and as time and development advances we are going to be in need of hiring more professionals. On our list there is a good soundFx/music designer (already in contact with one), a 3D modeler/graphics specialist and a good animator/animation designer.

We all have our full time jobs but we are dedicating all of our free, spare time to game development and pushing the game’s progress forward to make your and our ideas come true.

Thank you all for your support, for your ideas and suggestions during our pre-EA stage! We hope we can continue in that good manner also after the release.

The game will be released on february 23rd 2018 at 10:00am Pacific Time (PST, UTC-8)

Thank you!
G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.

Devlog #6 - UI Cleanup, Tweaking, Optimizing, Bugfixing

Devlog #6 - UI Cleanup, Tweaking, Optimizing, Bugfixing

News

Hi there, we are bringing to you our monthly update with some new information about the actual development status.

Best wishes & Thank you

Best wishes & Thank you

News

Hi there, the end of the year is approaching, and we would like to take this opportunity to thank you all for supporting us this year!

Devlog #5 - Foliage, Animations, Sleeping, Postponed release

Devlog #5 - Foliage, Animations, Sleeping, Postponed release

News

Hi there, another month has passed, so we are bringing some new information how the development goes.

Devlog #4 - Completing Systems, Small Features, Tweaking

Devlog #4 - Completing Systems, Small Features, Tweaking

News

Hi guys, after a while, we would like to share some new information with you about the current development state ...

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_WulfKang_
_WulfKang_

Just found this,It looks badass man!

Reply Good karma Bad karma+3 votes
SniperCharlie
SniperCharlie

Freaking awesome and with a decent map system.Tracking^^

Reply Good karma Bad karma+3 votes
gamers4gamersteam Creator
gamers4gamersteam

Hi, we have already set up our Forums, so feel free to check it out!

Reply Good karma+2 votes
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Escape the Pacific
Platforms
Windows
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Gamers4Gamers Team
Engine
Unity
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Survival
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Single Player
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Hi there, a month after Devlog #6 we now bring news to you again about current game development state.… T.co

Feb 15 2018

To avoid possible unpleasant situations of trademark infringement with the companies holding the rights to a simil… T.co

Feb 11 2018

Hi there, we are bringing to you our monthly update with some new information about the actual development status.… T.co

Jan 17 2018

Hi there, the end of the year is approaching, and we would like to take this opportunity to thank you all for supp… T.co

Dec 23 2017

Hi there, another month has passed, so we are bringing some new information how the development goes.… T.co

Dec 6 2017

Hi guys, after a while, we would like to share some new information with you. Gamers4gamersteam.com T.co

Nov 3 2017

Hi there, the summer is over and we are bringing some new information about the current development state ...… T.co

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