Last Knight is a unique genre mix that combines platforming, action-packed riding and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world! Features: - A full-fledged adventure in the story mode - Randomly generated world in the different infinity modes - Wide range of different fantasy environments - Quests and rewards system - Cutting edge graphics archived with the Unreal Engine - Unique Power ups and other special unlock-ables - Customization with different characters - Dynamic weather system - Ragdoll physics feedback - Impacts alter and deform the world - 3rd Person, First Person and Bird's Eye view modes - World Mutators and Body Mutators Recommended min.: 2.4GHz Dual Core or 2.6GHz Quad Core 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850 2 GB Ram 450 MB Hard Drive Space
First person view and bird's eye view mods in action!
Posted by Davision on Mar 18th, 2013
I worked on some special view mods that will be unlockable in the game along side the Mutators.
First there is the Birds eye view mod which I ended up making 2 variations from, here you can see them in action:
Its kind of a challenge to estimate heights there, especially for the straight top vertical one. But that the too high to jump over obstacles are darkened helps a lot. For the coins, that you have to reach with a jump, I made clouds under them. When you jump there is also slight camera tilt and when you joust there is a zoom.
There are still some glitches to work out but overall its working really good.
Then there is also the First Person View mod which can be really intense
here is the video:
The shaking is quite heavy but before I had the camera just attached to the head bone of the Knight which was even more shaking: Youtube.com
Not sure you yet if I will tone it down more since it really is heavy shaking when you ride a horse. With the much higher FPS of the actual game its also easier on the eyes then it is in the video.
As you might have already noticed, the grass and foliage is now animated and I also made it more lush . Its animated through the shader. The water is now also shader vertex animated and there is also a fancy froth shader effect with splashes that is automaticly there where the water hits land. Also new are the screen effects when you hit a enemy and when you die.