Have you ever been on the verge of proportionality?
This story is about a single person who was unsure of things and the physical integrity of things around him.
Everyday this man went to his job and dreamed of a time in which, it seems, he didn't exist. Days dashed forward.
But then one day after our protagonist took the bus to work, he got off on...a ship.
This is an indie game created by one person who is completely in love with the idea of challenging genres.
An experiment that tries not to disrupt the tradition or to confuse the player but to instead argue under the framework which restricts the cultural impact on choice
Attempt to transform the quest genre into a full adventure, excluding elements of discipline for mental stimulation.
•Mix of genres and elements like art, adventure, puzzle, survival and metroidvania games.
The player is assisted by expressive mechanisms and visual compositions to understand the main goal of the game.
•Engage in dialogues as they are a source of really useful information. Figure out why the characters in the game got into an argument with each other. Carrying a grudge from old times, existing only in their faded, smudged eyes..
•Use your items from the inventory to induced change into Cube Town.
Perhaps it is not just a giant wall but a maze inside. Discover the Town’s secrets by exploring the slums and factory districts.
•No need to be frightened by the unfamiliarity. Previously completed objectives will become hints to other players as well as to you.
•Health, stamina and thirst are non-renewable and the player’s source for victory.
And while the protagonist can’t fill their thirst themselves, their enemy on the other hand, under some gameplay circumstances, can…
•There is only one boss in the whole journey that won’t leave you alone. His roots entangle every corner of the world. An eternal battle with a parasite that threatens to become a part of the environment.
•Immerse yourself into the vivid chamber, color the lives here and learn how to cooperate with darkness.
Is it really that time of the year for this blatant need to endure the calendar again?
But, for a moment, let’s assume time doesn’t exist and the clock hands are standing still, followed by a trail.
Stretched over in infinity showing the time that was.
That’s why it would be a correct move to show a glimpse of what is to come, but without revealing too much, of course. It might be useful to be on the lookout in a saturated bouquet for a bit more.
This time I shall bring to your attention these screenshots from one of the rooms in the castle:
As for the dish for the next year before any new announcements I want to wake up the heralds who were unfairly forced to duplicate and repeat the same taste, try to fill them with shiny baubles.
With the coming of a New Mesmerizing Year!
There are so many things that I would like to clarify about...
Time allows everything to become violet-coloured or hidden.
There are mirrors everywhere… Whose misleading and sharp corners can be highly dangerous. And for that reason I must warn you about a few proposed ideas...
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