Knights:
Knights is an online action adventure game in which players travel across all of space and time in a vast multiverse to battle evil, defend the innocent, and add to the collective good of the cosmos. Your role: a knight – a paragon of goodness and virtue charged with defeating evil in whatever form it takes; whether that happens to be vanquishing terrifying armies or reading bed-time stories to orphans.


The game is designed to be infinitely expandable in bite-sized releases. In one scenario, the knights are up against an invading fleet of star Vikings, while in another it might be mushroom zombies, haunted bicycles, evil robots, or psychic space bees. The scenarios are as variable as we can stretch our imaginations, and the same applies to gameplay and art style. Ranging from single player narratives to multiplayer arenas, co-operative gameplay, and everything in between; cutting edge graphics or 8 bit – Knights is intended to be like a music playlist that goes on and on in endless variety.

Kickstarter:


Knights is on Kickstarter.com starting February 15th for 55 days, with a goal to raise 25 thousand dollars, So please go visit the kickstarter page and help kickstart Knights!

This game is funded by its players. The more you add to the pot, the bigger the game gets, the faster it develops, and the richer the content becomes. Once it hits market it’ll generate a revenue stream of its own, but until then, it’s on you. This game belongs to its community.

Development:


As it is, we’re already in development on the Spiral Islands scenario, and will continue to work on it as hard as we can until someone comes and shuts off the power and puts us out on the street. Once it’s gone to market, and we can cover our costs, we will continue to develop new scenarios until old age, blindness, and promiscuous universal incontinence sets in. Maybe even after that. As long as we can keep a roof over our heads, Knights will continue development in some form or another and will remain publically available. This is the game that doesn’t end.
After the Spiral Islands scenario is complete, we’ll produce another and bit-by-bit increase the playable spaces you and your friends can explore in the Knights universe. New places and times to visit; new game modes to play; new arenas to battle in; new bad guys to beat into toothless, pulpy submission.

Spiral Islands:


Spiral Islands is our first release; a first person action serial delivered in a sequence of small chapters. In this scenario, the Knights arrive in the mysterious Spiral islands to battle a pirate fleet seeking out an ancient power said to be locked away there.


This scenario begins with a battle across the beaches and tide pools of the Spiral Islands and continues on in subsequent chapters with the unfolding story of the Carcinite pirates and the mystery of the islands. In addition to the chapter-by-chapter serial, the Spiral Islands scenario includes a number of multiplayer arenas to be released over time.


Humming Bell Station:
The Knights hail from their home universe simply known as “Castleworld”. Castleworld is an unmappably vast city/fortress where the Knights live, train, and conduct all of their operations. It’s their home and their headquarters. In game terms, Castleworld is also intended to be a gigantic content launcher where you and your friends can gather into parties, choose scenarios, and engage in ongoing social activities.

That said, the development of the Knight’s home universe is a long ways off for us. It’s just too big for us to tackle right now. So, instead, we’re going to develop Humming Bell Station: one of several Castleworld outposts which offers much of the same functionality, but on a manageable scale for us to develop. From here you can launch into the Spiral Islands serial as well as ongoing multiplayer and mission content.

More information on Knights, the Spiral Islands scenario, and the Outpost will be made available as the game develops.

Image RSS Feed Latest Screens
Shore Line Spiral Islands Shore Line Inland View
Blog RSS Feed Report abuse Latest News: Knights: New Teaser Video, Technology and Fundraiser, We need help!

7 comments by HyPer128 on Mar 10th, 2011

So a few major things to talk about. New Technology, New Video, our fundraiser and our team! Lets start with the most exciting of it all! Our new video! Its simple, its short and sweet and hopefully amusing. Here it is.


Next, the new Technology!
Yes as I am sure, Everybody knows UDK just made two major announcements! one about an increased royalty threshold for developers, which is fantastic, Epic is giving every developer a better chance at getting off the ground, properly, with less hands in your pockets taking your money! This is fantastic, and actually amounts to a lot of money we get to hang on to.

UDK also just released a new build with DX11 Support! This is BIG news for knights, Our goals of being a NEXT generation game on the PC is now much more possible.

Here is a snippet of some of the new features in UDK and the new royalty threshold.

"Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

High-end rendering features include:

  • Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
  • Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;
  • Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;
  • Deferred rendering with MSAA support;
  • Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
  • High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.

NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.

In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don’t pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent. A great article to reference is here."

What a fantastic time to be a UDK developer!

Next up for discussion is the Kickstarter.com Fundraiser for Knights: Spiral Islands. Things are going good, we are at 30 backers! but we only have one month to raise 8500 dollars! We really do need your help to make this happen! Please do what you can to drum up some support for us, Talk to Youtube Channel operators, People with massive Twitter followings, News sites, whatever you can to help us reach our goal. Knights is young, its new, We do not have much of a following, and that makes the fund raising quite difficult when our audience is so small. We have had support in the 500 dollar range, as well as the typical pledge of 50 dollars, Which is fantastic! we just need more volume, more hits, more more more.

Okay Onto our team! We have One new member, who is infact an old member, He was a 3d artist on Eon with us back in 2004, and he is now a professional Flash programmer, so he will be doing our Scaleform UI and Menues as well as 3d art, So Welcome Billy Kurilko to our small but expanding team of Myself, Roman, Brad and John. This gives us a solid development team with all aspects covered! But that still leaves us entirely overwhelmed! so please, if you know a programmer, technical artist, artist, Level Designer, musician, sound tech or anything looking for a project to support, please, send him my way (barrycollins@gmail.com). Now is the time to start expanding our team, now that our development is picking up speed. Interested in helping?

Take care, and thank you for reading and i hope you enjoy the video!

Do not forget to help support us by pre-ordering or buying limited edition prints Here on Kickstarter.com! Every Pledge, no matter how big or small gets in on the multiplayer beta and full multiplayer release.

Barry Collins
Lead Artist
PlayGround State
Playgroundstate.com

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 19)
Guest
Guest May 15 2013, 7:56am says:

This comment is currently awaiting admin approval, join now to view.

happyloser
happyloser Aug 15 2011, 10:52am says:

dead or alive?

+1 vote     reply to comment
©orporatefilth™
©orporatefilth™ Jan 17 2014, 11:11pm replied:

i think it's stagnant but not dead. developer is currently working on ashen rift too

+1 vote     reply to comment
happyloser
happyloser Mar 27 2011, 8:22pm says:

will the game be free or paid?

+1 vote     reply to comment
closed-account
closed-account Mar 15 2011, 12:07pm says:

Looking great! Just thought I'd make youo aware of:
Spiralknights.com

It's close enough for them to possibly contact you about a name change, something to think about perhaps. Keep up the great progress!

+1 vote     reply to comment
HyPer128
HyPer128 Mar 17 2011, 2:18pm replied:

Im not worried, since this is just the name of one of our stories, the game is called Knights, the mission is called "spiral islands", the next one we work on will be hummingbell station, and the next one might be something equally random. you are the second person to mention that to me, and i have spotted spiral knights a few times in my searches a few times, but conceptually there are no similarities, and name wise it just shares two of the same words in a different order and meaning. Thanks for the tip tho, I may email the developers to see if its bothered them or anything.

+1 vote     reply to comment
Trempler
Trempler Mar 11 2011, 4:23am says:

Tracking !
Looking good :)

+1 vote     reply to comment
Zerglings
Zerglings Mar 8 2011, 9:57pm says:

Looks interesting I'll start tracking this game as it develops.

+2 votes     reply to comment
Medevila
Medevila Mar 3 2011, 4:19pm says:

Really beautiful looking! Best UDK game I've seen in a while, maybe the best yet! Hope it plays as well as it looks. :P

+2 votes     reply to comment
HyPer128
HyPer128 Mar 3 2011, 1:21pm replied:

Thanks man! glad to hear it! :) If you REALLY want to play the game, then Help fund it! you can go to our kickstarter page to do that.
Kickstarter.com

We have lots of random cool things to give you if you pledge :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Knights: Spiral Islands
Platforms
Windows, iPhone
Developed By
HyPer128
Contact
Send Message
Official Page
Playgroundstate.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Knights: Spiral Islands on your homepage or blog by selecting a button and using the HTML code provided (more).

Knights: Spiral Islands
Knights: Spiral Islands
Statistics
Rank
10,822 of 24,842
Last Update
3 years ago
Watchers
132 members
News
4