Knights is an online action adventure game in which players travel across all of space and time in a vast multiverse to battle evil, defend the innocent, and add to the collective good of the cosmos. Your role: a knight – a paragon of goodness and virtue charged with defeating evil in whatever form it takes; whether that happens to be vanquishing terrifying armies or reading bed-time stories to orphans.
The game is designed to be infinitely expandable in bite-sized releases. In one scenario, the knights are up against an invading fleet of star Vikings, while in another it might be mushroom zombies, haunted bicycles, evil robots, or psychic space bees. The scenarios are as variable as we can stretch our imaginations, and the same applies to gameplay and art style. Ranging from single player narratives to multiplayer arenas, co-operative gameplay, and everything in between; cutting edge graphics or 8 bit – Knights is intended to be like a music playlist that goes on and on in endless variety.
This game is funded by its players. The more you add to the pot, the bigger the game gets, the faster it develops, and the richer the content becomes. Once it hits market it’ll generate a revenue stream of its own, but until then, it’s on you. This game belongs to its community.
As it is, we’re already in development on the Spiral Islands scenario, and will continue to work on it as hard as we can until someone comes and shuts off the power and puts us out on the street. Once it’s gone to market, and we can cover our costs, we will continue to develop new scenarios until old age, blindness, and promiscuous universal incontinence sets in. Maybe even after that. As long as we can keep a roof over our heads, Knights will continue development in some form or another and will remain publically available. This is the game that doesn’t end.
After the Spiral Islands scenario is complete, we’ll produce another and bit-by-bit increase the playable spaces you and your friends can explore in the Knights universe. New places and times to visit; new game modes to play; new arenas to battle in; new bad guys to beat into toothless, pulpy submission.
Spiral Islands is our first release; a first person action serial delivered in a sequence of small chapters. In this scenario, the Knights arrive in the mysterious Spiral islands to battle a pirate fleet seeking out an ancient power said to be locked away there.
This scenario begins with a battle across the beaches and tide pools of the Spiral Islands and continues on in subsequent chapters with the unfolding story of the Carcinite pirates and the mystery of the islands. In addition to the chapter-by-chapter serial, the Spiral Islands scenario includes a number of multiplayer arenas to be released over time.
Humming Bell Station:
The Knights hail from their home universe simply known as “Castleworld”. Castleworld is an unmappably vast city/fortress where the Knights live, train, and conduct all of their operations. It’s their home and their headquarters. In game terms, Castleworld is also intended to be a gigantic content launcher where you and your friends can gather into parties, choose scenarios, and engage in ongoing social activities.
That said, the development of the Knight’s home universe is a long ways off for us. It’s just too big for us to tackle right now. So, instead, we’re going to develop Humming Bell Station: one of several Castleworld outposts which offers much of the same functionality, but on a manageable scale for us to develop. From here you can launch into the Spiral Islands serial as well as ongoing multiplayer and mission content.
More information on Knights, the Spiral Islands scenario, and the Outpost will be made available as the game develops.
So a few major things to talk about. New Technology, New Video, our fundraiser and our team! Lets start with the most exciting of it all! Our new video! Its simple, its short and sweet and hopefully amusing. Here it is.
Next, the new Technology!
Yes as I am sure, Everybody knows UDK just made two major announcements! one about an increased royalty threshold for developers, which is fantastic, Epic is giving every developer a better chance at getting off the ground, properly, with less hands in your pockets taking your money! This is fantastic, and actually amounts to a lot of money we get to hang on to.
UDK also just released a new build with DX11 Support! This is BIG news for knights, Our goals of being a NEXT generation game on the PC is now much more possible.
Here is a snippet of some of the new features in UDK and the new royalty threshold.
"Important DirectX features now shipping with UDK include:
High-end rendering features include:
NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.
In addition, Epic has raised the royalty-free revenue threshold for UDK commercial developers. Under the new license agreement, developers don’t pay any royalties until their total revenue exceeds $50,000 (US). Beyond that, developers keep 75 percent of each dollar they receive and Epic receives 25 percent. A great article to reference is here."
What a fantastic time to be a UDK developer!
Next up for discussion is the Kickstarter.com Fundraiser for Knights: Spiral Islands. Things are going good, we are at 30 backers! but we only have one month to raise 8500 dollars! We really do need your help to make this happen! Please do what you can to drum up some support for us, Talk to Youtube Channel operators, People with massive Twitter followings, News sites, whatever you can to help us reach our goal. Knights is young, its new, We do not have much of a following, and that makes the fund raising quite difficult when our audience is so small. We have had support in the 500 dollar range, as well as the typical pledge of 50 dollars, Which is fantastic! we just need more volume, more hits, more more more.
Okay Onto our team! We have One new member, who is infact an old member, He was a 3d artist on Eon with us back in 2004, and he is now a professional Flash programmer, so he will be doing our Scaleform UI and Menues as well as 3d art, So Welcome Billy Kurilko to our small but expanding team of Myself, Roman, Brad and John. This gives us a solid development team with all aspects covered! But that still leaves us entirely overwhelmed! so please, if you know a programmer, technical artist, artist, Level Designer, musician, sound tech or anything looking for a project to support, please, send him my way (firstname.lastname@example.org). Now is the time to start expanding our team, now that our development is picking up speed. Interested in helping?
Take care, and thank you for reading and i hope you enjoy the video!
Do not forget to help support us by pre-ordering or buying limited edition prints Here on Kickstarter.com! Every Pledge, no matter how big or small gets in on the multiplayer beta and full multiplayer release.