A cooperative survival horror experience set in a variety of nightmarish and surreal settings. Band together with your team-mates to defeat increasingly overwhelming hordes of freakish enemies and eventually - a horrifying boss.

Report article RSS Feed Tripwire’s $20,000 Killing Floor Grindhouse Mapping Contest

Tripwire Interactive announces the “Killing Floor Grindhouse” Custom Map Making Competition with $20,000-worth of prizes. Tripwire are partnering with Nvidia and Logitech to bring you a truly spectacular mapping contest for the zombie-slaughtering co-op hit that is Killing Floor.

Posted by myles on Jun 19th, 2009

Tripwire Interactive announces the “Killing Floor Grindhouse” Custom Map Making Competition with $20,000-worth of prizes. Tripwire are partnering with Nvidia and Logitech to bring you a truly spectacular mapping contest for the zombie-slaughtering co-op hit that is Killing Floor. We put the game out at a recession-friendly price, there have already been hundreds of custom maps created, so here is the Tripwire economic stimulus package to follow up: the headline prize will be an awesome $10,000 for the Grand Prize winner.


Contest Main Rules Prizes Application

The contest will run in two Waves. Wave 1 completes July 31, 2009, with a First Prize of $5,000 for the winner, while the runners-up will get prizes including Nvidia graphics cards and Logitech goodies. Wave 2 is the Big One, completing September 18, 2009. The Grand Prize will be $10,000. Yes, a full Ten Thousand Dollars for the winning entry! There will be more Nvidia graphics cards and Logitech goodies for runners-up in Wave 2.


To find out more about the contest (including the rules), visit the contest web page.
Anyone getting started with the editor should look at the Killing Floor Mapping Guide

Post comment Comments
Bersek
Bersek Jun 19 2009, 9:00am says:

Some of the great news...

+1 vote     reply to comment
KatanaHL
KatanaHL Jun 19 2009, 9:08am says:

Now this is what I call some extreme competition action.

Nice!

+1 vote     reply to comment
NGS616
NGS616 Jun 19 2009, 9:22am says:

I think i'm gonna have to take a shot at it.

+1 vote     reply to comment
Cnaff
Cnaff Jun 19 2009, 9:59am says:

Oh my... I wish I mapped with the Unreal editor.

+1 vote     reply to comment
AlCool
AlCool Jun 19 2009, 10:31am says:

Intense!

That's one way to get the community up in gear!

+1 vote     reply to comment
smokeythebear
smokeythebear Jun 19 2009, 11:29am says:

Nice.

+1 vote     reply to comment
azultain
azultain Jun 19 2009, 11:42am says:

very funky(funky=cool in france) and awesome game

+1 vote     reply to comment
AlCool
AlCool Jun 19 2009, 12:29pm replied:

Funky=late 50s early 60s lingo in North America

+1 vote     reply to comment
azultain
azultain Jun 19 2009, 4:34pm replied:

funky is a musique cool too (funk)

+1 vote     reply to comment
AlCool
AlCool Jun 20 2009, 9:34am replied:

Yes, again from the late 50s, early 60s here. Funk and disco are long forgotten by the general public.

+2 votes     reply to comment
Lucífer
Lucífer Jun 20 2009, 7:42pm replied:

Who gives a ****? Its just a phrase.

So shut up already.

0 votes     reply to comment
bomblol
bomblol Jun 21 2009, 4:25pm replied:

alcool you are one hell of an unbearable ****

+1 vote     reply to comment
AlCool
AlCool Jun 23 2009, 2:40pm replied:

When someone uses old age lingo and then defines it poorly, I step in. Deal with it.

+1 vote     reply to comment
Knights
Knights Jun 19 2009, 12:29pm says:

Wish this was Unreal 3, I said bye to unreal 2k a long time ago and I don't miss it. I might give this a whirl...

+1 vote     reply to comment
Psycho_Sam
Psycho_Sam Jun 19 2009, 1:21pm says:

awesome. :)

+1 vote     reply to comment
awesomepossum
awesomepossum Jun 19 2009, 1:48pm says:

OMG so much money!

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Jun 19 2009, 2:16pm says:

Very nice contest.
I'm glad there are already so many sweet maps and that most of the good maps from the mod have already been remade. Can't wait to see some of the winners of this contest!

+1 vote     reply to comment
AlCool
AlCool Jun 19 2009, 2:43pm replied:

Many of the old good maps have been ported, and poorly at that.

There is under half a dozen that function correctly when played on the new KF retail version.

+1 vote     reply to comment
Aimforthehead
Aimforthehead Jun 19 2009, 3:33pm says:

Niiice!

+1 vote     reply to comment
m82sniper
m82sniper Jun 19 2009, 4:05pm says:

OMIGOSH COLLEGE HERE I COMES!

+1 vote     reply to comment
razorb
razorb Jun 19 2009, 4:20pm says:

yea good stuff, i love competing but i cant at the moment too busy :( great **** tho lots o money : >

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jun 19 2009, 6:06pm replied:

too busy to pass up 10 large + ? that's pretty f*king busy.

+1 vote     reply to comment
razorb
razorb Jun 20 2009, 5:36am replied:

ya well there are more important things than money :P i wouldnt work in the games industry if i wanted some cash that bad :>

+1 vote     reply to comment
AlCool
AlCool Jun 20 2009, 9:36am replied:

But this is an easy 10 grand if you can pump out a damned good map in the next month or two (Not sure wave 2's deadlines). In our day and age, there are few things more important then money.

+1 vote     reply to comment
razorb
razorb Jun 20 2009, 1:01pm replied:

true true, i cant say that the money isnt extremely attractive but ya... if time comes available then i may have a look :)

+1 vote     reply to comment
Nerdygamer
Nerdygamer Jun 19 2009, 9:43pm says:

Humm. I read the rules and I am still confused. If I need a texture can I goto Cgtextures.com and get some and edit them. Or do I have to create everything from scratch.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jun 20 2009, 5:50am replied:

So far as i'm aware CGTextures is a perfectly legitimate source for textures, and wont interfere with the contest rules

+1 vote     reply to comment
SinKing
SinKing Jun 20 2009, 6:07pm says:

The irony - back in its best days there were maybe 8 servers running killing floor and a few dozen people, who played it on a regular basis. And shortly after the game practically dies as a mod it becomes commercial and now there are contests and probably a t-shirt and coffee-mug coming up...
Strange thing is I know people, who wouldn't play Killing Floor with me, as a mod, but who have now bought the game, since they remembered I had fun with it. It's simple, good, works. No hooks, no secrets, just plain old fun. It was just too easy on the servers I tried, which makes it kinda the opposite of the mod.

+1 vote     reply to comment
AlCool
AlCool Jun 23 2009, 2:42pm replied:

Because of all the mods and custom waves servers are using I try to stick with local passworded dedicated servers with a group of friends. Nothings better then fending off hordes of specimen with your best mates!

+1 vote     reply to comment
Squeebo
Squeebo Jun 20 2009, 7:23pm says:

Can a person submit more than one map in each wave?

+1 vote     reply to comment
Soulseker
Soulseker Jun 27 2009, 7:45pm says:

Wow I wish this would happen to NS2 :D

+1 vote     reply to comment
arramus
arramus Jul 30 2009, 1:22am says:

What a bonanza this is going to be for server rotations. Thumbs up!

+1 vote     reply to comment
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Killing Floor
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Released May 12, 2009
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Killing Floor
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Unreal Engine 2
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