A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

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The latest mini-update is now out and should finally stabilise the game properly. There should be no more crashes or invisible buildings.

Posted by captain_deathbeard on Jun 20th, 2012

The latest mini-update is now out and should finally stabilise the game properly. There should be no more crashes or invisible buildings.

The invisible building bug was a nasty one. It only occured on ATI cards as far as I can tell, but luckily my girlfriends PC could reproduce the problem. So I spent the most un-fun day in the world running up and down the stairs between the computers, loading up the game, and seeing the same damn problem persist. On top of that the PC is slow as a tractor and shuts itself off at random intervals. Then I was attacked by minotaurs and I had to defeat them with my mighty fists and they shot me in the beard. Then I had to do the washing up. Then I seduced some pirate wenches.

And now its fixed.

In the meantime I'm still working on building. You (by which I mean "I") can now place buildings, build them, and furnish them with stuff. I still need to balance the resource usage, and building siege AI, and many other surrounding things, so you still need to wait a little longer.

Building progress
This is what a half-finshed building looks like
Post comment Comments
Roh Jun 20 2012, 11:25pm says:

Between the beard with a hole in it and pirate wenches you have a very understanding girlfriend.

+11 votes     reply to comment
Shoelip Jun 20 2012, 11:59pm says:

The real question here is, who taught the minotaurs to use projectile weaponry?

+12 votes     reply to comment
BlueSunsleader Jun 21 2012, 12:54am says:

GJ keep it up.

+3 votes     reply to comment
Radar11x Jul 3 2012, 2:32pm replied:

^ Im that guy ^

+1 vote     reply to comment
Rikkano Jun 21 2012, 2:17am says:

Cool! I had grabbed the demo a few days ago and had always stopped a few minutes after character generation because of the non-existant buildings. So I'll be happy to actually be trying the game out now and hopefully support it once I've get my share of gameplay under my belt.

+2 votes     reply to comment
Delphidelion Jun 21 2012, 4:40am says:

cool beans

+2 votes     reply to comment
Android725 Jun 25 2012, 1:41pm says:

Keep up the good work man

+1 vote     reply to comment
Nightcaper Jul 3 2012, 1:45pm says:

As long as you'll get all the skills finished in the end-product (Martial Arts, crafting skills, Athletics fixed, etc.), I'm fine. I never personally cared much for building, but maybe it'll become quite interesting when the crafting skills are done.

+1 vote     reply to comment
EOCHiduh Jul 10 2012, 5:48am says:

I need to create some better minotaurs... Expect some cardboard armor next time.....Captain

+1 vote     reply to comment
FadedDude101 Jul 29 2012, 5:18pm says:

Sweet. Can't wait till I can build my own buildings, farm, create a faction, defend my fort, and other things.

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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Ogre Engine
Ogre Engine MIT Released Jan 30, 2005