A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
The long-overdue pathfinding update is finally out. It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding system.
Posted by captain_deathbeard on Apr 16th, 2012
This is purely a technical update, and adds no gameplay features. Sorry about that, but it now paves the way for some fun-filled updates coming up next.
This was a big overhaul, so new bugs may have been introduced. Pathfinding is not a pretty subject when you are working on a seamless game world.
The update should download automatically when you next start up the game, or via Desura.
-Total pathfinding overhaul.
-Faster map loading times
-Improved frame rate
-reduced load times when entering buildings
-import squad to a new game now relocates your squad to the starting town.
-you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
-Custom made launcher without any invalid options to choose.
-There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
-Splinting doesn't always work, I'm going to make it a separate action in the next update.
-Next I'm going to start on purchaseable buildings, and using them for basic stuff like sleeping and storage.