A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Report article RSS Feed Update 0.23 released!

The long-overdue pathfinding update is finally out. It was a big one and took quite a while as it involved completely tearing out and replacing the pathfinding system.

Posted by captain_deathbeard on Apr 16th, 2012

This is purely a technical update, and adds no gameplay features.  Sorry about that, but it now paves the way for some fun-filled updates coming up next.
This was a big overhaul, so new bugs may have been introduced.  Pathfinding is not a pretty subject when you are working on a seamless game world.

The update should download automatically when you next start up the game, or via Desura.

FEATURES

-Total pathfinding overhaul.
-Faster map loading times
-Improved frame rate
-reduced load times when entering buildings

BUG FIXES

-import squad to a new game now relocates your squad to the starting town. 
-you can now set mouse horizontal/vertical speeds, use a negative number to invert the mouse control.
-Custom made launcher without any invalid options to choose.

NEW BUGS

-There is currently no character collision detection so they all stand in the same spot, I will add this back in asap.
-Splinting doesn't always work, I'm going to make it a separate action in the next update.



A debug screenshot of all the data thats needed in the background for the pathfinder.

PLANNED FOR NEXT TIME

-Next I'm going to start on purchaseable buildings, and using them for basic stuff like sleeping and storage.

Post comment Comments
Suduki
Suduki Apr 17 2012, 11:02am says:

Thought that debug was oceans... :(

+4 votes     reply to comment
BlueSunsleader
BlueSunsleader Apr 17 2012, 11:26am says:

sweet

+2 votes     reply to comment
bk3000
bk3000 Apr 17 2012, 11:41am says:

oh so you ARE still alive :P

Good to see

+3 votes     reply to comment
TheBiolizard
TheBiolizard Apr 17 2012, 7:41pm says:

Swag

0 votes     reply to comment
alicecarlyj
alicecarlyj Apr 21 2012, 7:58pm says:

Just too let you know... I dont know if it is meant too be like this but desura didnt show an update but it updated when I started it from desura.

+2 votes     reply to comment
kujahn
kujahn Apr 25 2012, 12:30pm says:

great, keep up the steem :-D

+1 vote     reply to comment
sporeos
sporeos Apr 28 2012, 2:47pm says:

Awesome.
Look forward to the next update now :D

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 29, 2011
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Kenshi
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Ogre Engine
Ogre Engine MIT Released Jan 30, 2005