A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Here's my news and thoughts on the upcoming big update, v 0.40.
Posted by captain_deathbeard on Jan 24th, 2013
Here's my news on the upcoming big update, v 0.40.
Most of the initial core stuff is now in place, its just down to a week or two of fine-tuning and bug-fixing. You've got mining, farming, brewing, electricity, research, and wall building. Soon after in another update I will add weapon and armour crafting too.
It's not going to feel complete yet. I've been playing it and it feels a little slow. You wait around a lot waiting for things to build or produce. Then every now and then bandits run in and kick your ass. Its still fun, but I can make it much better, so here is the plan for the updates immediately after 0.40:
All this will mean that you can happily set your base up with a crew and then take an adventuring squad off to explore and trade and do things while your base progresses. Then you can come back later and build some more stuff, make some upgrades, rest, then set out exploring again. Eventually it will become a stronghold where you can retreat when things are going bad, or war breaks out or you anger a major faction. If things are going well you could then venture into more dangerous lands (coming soon) and build an outpost, which will be easier this time when you have better technology and skills.
But I haven't added numbers 1, 2 and 3 yet, they won't be in version 0.40. I'm not going to delay the update further for that, because people can still have lots of fun playing it in its current state, and the whole game is similarly incomplete anyway. Its an alpha after all, if I start thinking like that then I'll end up holding off every update until it reaches version 1.0.