A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Report article RSS Feed About the upcoming update... 0.40

Next up is the mining and farming update, and its going to be pretty huge...

Posted by captain_deathbeard on Dec 3rd, 2012

The next update will be 0.40.  Its going to add mining, farming, cooking, brewing, and research.  It might also add in-town building rentals, and opening shops and bars, we'll see how I feel.

Let me show you some of what I have so far.

more base building

 
Ignore the bright green line.  The cool looking machine is your stone refinery.  Your guys or workers slave away at a stone mine, then put the raw stone in this machine, which will then turn the stone into building materials.  Then you can use the materials to build more stuff.
 

more base building

 
In the above picture you have a well in the foreground.  This is where you get your most vital resource, water.  On the right hand side you can see a farm, where you can grow crops.  You then take the wheat to one of the silos at the back to turn it into flour.

more base building

 
Then you can make some more useful stuff here.  You can use flour and water to make bread at the stove, or wheat and water at the still to make rum.  Rum can be traded for good money at towns, or can supply your own bar.
So its a little like Dwarf Fortress here, your guys will be ferrying stuff around a lot.  Don't worry about the micromanagement though, the AI can handle most of the little things and collect goods etc as they need them.

This is just the first step, of course, the game isn't all about farming, that's just an option open to you.  These first parts are being done to give you some more options for making money other than random fighting and looting.  Later I will add ore mining, weapon and armour crafting, walls, turrets and defenses.  Everything will need researching, X-Com style, and as your machinery gets upgraded it will give faster results and need less manpower to run it:

research screen

 

Its going to be a good few more weeks yet until its ready for release, I find I work a lot faster this way, I keep my head down and just work and work.  No mini-updates, no news, just working on the game.  To you guys it always looks like I've given up or something, but its actually when I'm working the most, when you don't hear from me.

So there's my quick overview on the new features, the first steps to a whole new side of the game.

Post comment Comments
Zig92
Zig92 Dec 3 2012, 3:09pm says:

It's all looking really great. I like little updates here and there but if being quit for awhile will get us this then I can wait :)

+11 votes     reply to comment
duchian
duchian Dec 3 2012, 3:18pm says:

wow.. great update is coming.. i can't wait :)
thank you!

+7 votes     reply to comment
ZéTuga
ZéTuga Dec 3 2012, 3:36pm says:

keep the hard work mate! it would be awesome if you could get more funding, this game seriously has mega tons of potential
it seriously remembers me about Samurai Champloo which is 5 stars

+5 votes     reply to comment
VitaminK
VitaminK Dec 3 2012, 3:42pm says:

was not expecting this, great work

+6 votes     reply to comment
Fez
Fez Dec 3 2012, 4:06pm says:

Superb. Really looking forward to this taking it to the next stage and upping the game, so to speak.

+3 votes     reply to comment
davo001
davo001 Dec 3 2012, 6:14pm says:

for mining, will you have to prospect for deposits?

+1 vote     reply to comment
marcuss2
marcuss2 Dec 7 2012, 1:50pm replied:

Im pretty sure you WILL prospect!

+1 vote     reply to comment
Boomikins
Boomikins Dec 3 2012, 7:45pm says:

ALL HAIL THE CAPTAIN. DEATH TO THE FAITHLESS UNBELIEVERS.

+5 votes     reply to comment
grenadeguy06
grenadeguy06 Dec 3 2012, 8:43pm says:

You sir are my hero

+2 votes     reply to comment
Pitar
Pitar Dec 4 2012, 12:20am says:

Sounds great!

+1 vote     reply to comment
pos_car
pos_car Dec 4 2012, 2:37am says:

Like a rolling snowball of Awesome...

+1 vote     reply to comment
Freakayou
Freakayou Dec 4 2012, 6:28am says:

I bought the game yesterday and I love it and seeing this makes me want to buy it again.

+2 votes     reply to comment
SmackaHowzer
SmackaHowzer Dec 4 2012, 3:27pm says:

nice

+1 vote     reply to comment
MuteWitness
MuteWitness Dec 6 2012, 2:30am says:

Proper wicked mate, totally worth any amount of wait time.

+1 vote     reply to comment
TopHatZebra
TopHatZebra Dec 6 2012, 6:41am says:

I've been watching your little project for about a year or two now, and I must say... This is one of, if not the most promising game on this website.

I have not played it (I prefer to wait until a few more features are fleshed out, first) but it looks simply amazing.

I very much look forward to your future work.

+3 votes     reply to comment
kingfuzzball01
kingfuzzball01 Dec 9 2012, 11:37am says:

hey cpt. deathbeard, small question about the field work or stone work. will having your dudes slave away in the field increase their strength or endurance over time in anyway? working the field is hard stuff! also, with having a mining operation and food, what effect will food have and does that mean we can make our own weapons potentially?

+2 votes     reply to comment
RaGod
RaGod Dec 30 2012, 11:31am says:

Amazing update! This one really sold me on the game, come tomorrow when I get my moneys from work, I know where part of this paycheck is going!

+1 vote     reply to comment
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Kenshi
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Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Release Date
Released Oct 28, 2011
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