A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
A lot of people are asking similar questions lately, so I thought I'd clear things up a little.
Many RPGs revolve around quests, story and dialogue. Some revolve around action and leveling up for the sake of it, and you skim through the dialogue...
Every game designer worth his salt has pondered this question at some point. How can you instill a fear of death into the player? Should a player be able...