KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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The first stable release of KarBOOM Online is here! Get an upgraded account while they're still free!

Posted by JibbSmart on Jan 31st, 2011

KarBOOM 0.2 introduces online play!

After much work and testing by the Gamestudio community, KarBOOM 0.2.1 is the first stable release of KarBOOM that includes online play. Download it now from KarBOOM's IndieDB downloads page, or if KarBOOM 0.2.1 hasn't been authorised yet, get it right now from KarBOOM's website here.

KarBOOM Online is nearly here

The latest version adds a bunch of offline features as well: two new mutators (boost and thief), full-scene anti-aliasing, more resolution options, as well as some tweaks to some game elements to make it more fun. Check out the readme included in the download for more detailed information.

As always, this version requires no installation, it's small (around 7.5MB), and it's free. Or at least, mostly free:

Offline play continues to be free, and probably always will be. This means you'll always be able to play against others sitting next to you on the same computer, bots, and other offline features that are added in future, without paying a cent.

Online play, on the other hand, requires a premium account. To start, KarBOOM is still small and trying to get a community behind it, so the first 500 accounts created at KarBOOM.net will automatically be upgraded for free. After this, newer users will be required to pay if they want a premium account (which is required for online play). Such an upgrade will start at $5 (US) until a stable version of KarBOOM 0.3 is released and the upgrade cost settles at $10 (US). This is a long way away (as 0.2.x versions will continue to be released with bug-fixes and improvements), and will include a level editor and interactive replay mode.

An account created at KarBOOM.net is used for both the official forum and the game, making it easy to organise games and know who you're playing against. Once the first 500 accounts have been created and they are no longer automatically upgraded for free, non-upgraded accounts will work in the forum but not in the game.

KarBOOM Online is nearly here

Get involved in the KarBOOM community forums and let me know what you think! Report bugs, give suggestions (whether they're about the website, forum, or the game), or just get to know other KarBOOM players.

EDIT: Here's the current to-do list for the next version of KarBOOM. It's subject to change as suggestions and requests are made, which can be made at the link if you have a KarBOOM account.

Post comment Comments
acrox999 Jan 31 2011, 9:32pm says:

Great! I just downloaded the offline version yesterday and the online version is now up?! Good job guys!

+2 votes     reply to comment
JibbSmart Author
JibbSmart Jan 31 2011, 9:58pm says:

Thanks acrox :D That's just luck, though :P Adding online play was a lot of effort and took a long time. And it's just me working on it :) I hope you enjoy it!

+1 vote   reply to comment
acrox999 Jan 31 2011, 10:05pm replied:

Developing a game alone is hard. But you did a very good job. Just one thing, I think our car should have an arrow above it to avoid confusion. I played with 13 bots yesterday and I don't even know which one is my car. :P

Good job, again. :D

+2 votes     reply to comment
JibbSmart Author
JibbSmart Jan 31 2011, 10:25pm replied:

Thanks :)

You're right. I have ideas on ways to make it more obvious without cluttering the HUD too much. I'm putting it on the to-do list for the next update :)

+1 vote   reply to comment
Anddos Jan 31 2011, 10:27pm says:

is anyone online playing it?

+2 votes     reply to comment
JibbSmart Author
JibbSmart Jan 31 2011, 10:30pm replied:

I haven't been able to set up port-forwarding (I've just never done it before), but I have played games hosted by other users. Feel free to host your own game (if you need to set up port-forwarding, KarBOOM uses 2300).

+1 vote   reply to comment
JibbSmart Author
JibbSmart Feb 1 2011, 11:32am replied:

I tried to host a game, but still haven't been able to get port-forwarding working. The settings on my router are cryptic and not very helpful :(

+1 vote   reply to comment
waldobronchart Feb 1 2011, 5:47am says:

This is great! Well done!

+2 votes     reply to comment
hameed007 Feb 1 2011, 8:34am says:

hey how i play this ****...

+1 vote     reply to comment
JibbSmart Author
JibbSmart Feb 1 2011, 8:46am replied:

The game comes with a README.txt that should tell you everything, or you can have a look at Karboom.net for the basics.

+1 vote   reply to comment
Heaney Feb 1 2011, 2:04pm says:

Just registered... was I in the first 500?

+1 vote     reply to comment
JibbSmart Author
JibbSmart Feb 1 2011, 2:36pm replied:

You sure were, and there's still plenty of room in the first 500 (hence the scarcity of online games at the moment).

+1 vote   reply to comment
Heaney Feb 1 2011, 4:22pm replied:

I played 0.2.1 and it's great so far. Keep working!

+2 votes     reply to comment
JibbSmart Author
JibbSmart Feb 1 2011, 4:43pm says:

Here is a to-do list for the next version of KarBOOM: Karboom.net

Those with a KarBOOM account can post responses and make suggestions.

+1 vote   reply to comment
acrox999 Feb 2 2011, 12:37am says:

Lol this game is funny. I played with 13 bots and all I did was accelerate and smash them. :P

Oh, any ideas when you gonna put some musics in the game? Some funny soundtracks should do. :P It's boring when there are no musics.

+2 votes     reply to comment
wolfdawn16 Feb 2 2011, 4:48am says:

put some cool maps or many kinds of cars like a BMW car or a porsache cars like dat or make make a map dats not only circle well you can make maps like square or triangle lol just joking make a mop dats have some props or etc like der is a ramp and your car can fly or der is a blade going back and fort to the map :D

+2 votes     reply to comment
JibbSmart Author
JibbSmart Feb 2 2011, 9:27am replied:

@acrox999 and wolfdawn16:
At the moment I'm working on small updates (0.2.2, 0.2.x...) to fix bugs, make online play more complete, and add small features.

In the near future I'm going to work on 0.3, and that will be a big update (and probably take a little while). 0.3 will add a level editor and focus on polishing the game up -- this means interface improvements, some visual improvements, and it makes sense for that to mean music as well.

I'd rather release music with a big update than spend a lot of time trying to get good music and make a small update take a long time, if that makes sense :)

And yes, ramps are planned for the level editor. Levels will be much more interesting than what KarBOOM has now!

Thanks very much for the feedback :D

+1 vote   reply to comment
acrox999 Feb 2 2011, 10:23am replied:

oh that's great to hear, i can't wait for 0.3. good luck Jibb!

+2 votes     reply to comment
JibbSmart Author
JibbSmart Feb 2 2011, 12:41pm replied:

Thank you :)

+1 vote   reply to comment
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