KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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Blog RSS Feed Report abuse Latest News: KarBOOM 1.1: More players, more skins, more teams, better bots

4 comments by JibbSmart on Jul 21st, 2014

KarBOOM 1.1 is done!

Indie car-combat party game KarBOOM has finally been updated, boasting new improvements as well as a bunch of bug fixes.

At the request of fans, the player limit has been increased from 8 to 12 players, with up to 8 controllers (XBox 360, PS3/4, Wiimote, Logitech, whatever works with the player's OS) plus 4 players on keyboards.

KarBOOM multi-teams

AI has been significantly improved, and new difficulties have been added to ease players into the game, as well as to give more experienced players or teams of players a greater challenge.

KarBOOM multi-teams

3 new skins are available as well, and players can pick the same colour to form teams in Showdown and Klassic modes. With 8 different skins, this means up to 8 players on a single team, though that'd likely make for a one-sided game given the 12-player cap.


Check out KarBOOM.net or KarBOOM's IndieDB and Desura pages for more info. Also, help get KarBOOM onto Steam by voting for it on Steam Greenlight!
Finally, for more news on KarBOOM or whatever else is coming in future, follow developer @JibbSmart on Twitter.

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (0 - 10 of 86)
messagepouretienne
messagepouretienne Sep 25 2014, 9:17pm says:

How can we update the game? And how can we play online?

Thank you!

√Čtienne Desbiens

+2 votes     reply to comment
JibbSmart Creator
JibbSmart Oct 1 2014, 9:48pm replied:

Hi √Čtienne,

If you have the game on Desura, you should be able to update it there. If you got it elsewhere, such as through the widget on KarBOOM.net, the link where you first downloaded the game (you should have a link in your email) would have an updated installer. KarBOOM doesn't have an auto-update feature, I'm afraid.

KarBOOM doesn't have online play. It did in old test versions on a different engine, and there were many complications with the game being so physical, fast-paced, responsive and chaotic.

+2 votes   reply to comment
messagepouretienne
messagepouretienne Oct 3 2014, 11:11am replied:

Ok, thank you!
And, how do we know there's a new update up?

√Čtienne Desbiens

+2 votes     reply to comment
JibbSmart Creator
JibbSmart Oct 5 2014, 9:05pm replied:

At the moment, the only way would be announcements on IndieDB/Greenlight/Twitter, I'm afraid. I don't know if there's a way to have Humble Bundle email you when a game you have is updated. If I was planning more regular updates, I'd have an auto-updater; that'd make things much more convenient for me AND for players. But I don't have any such plans just yet -- I don't have much time at all, really.

+1 vote   reply to comment
messagepouretienne
messagepouretienne Oct 6 2014, 5:33pm replied:

Ok, thanks for the answer!

+2 votes     reply to comment
JibbSmart Creator
JibbSmart Oct 6 2014, 9:41pm replied:

No worries :)

+1 vote   reply to comment
messagepouretienne
messagepouretienne Oct 7 2014, 1:49pm replied:

And, two questions about the next update...
When will it be released? And will you announce it on this site?

+1 vote     reply to comment
JibbSmart Creator
JibbSmart Oct 7 2014, 11:03pm replied:

While I have ideas for future updates, I'm not currently working on one, I'm afraid. So, I don't know when the next update will be released - or even if there will be one, to be honest.

But, if and when I do release an update, it'll definitely be announced here. If you click "Start tracking" (under Profile, on the right), you'll get notified in IndieDB whenever I make such an announcement :)

+1 vote   reply to comment
messagepouretienne
messagepouretienne Sep 25 2014, 10:28am says:

Hi, I love your game but I would like to request two game modes...

First of all, a tag game mode would be nice... It could be the same as the flag mode with the score limit but inverted... The player with the flag would lose score each second...

Second of all, a zombie mode would be really nice... If someone infected hits you, you become infected...

I really love your game and really appreciate what you do...

+2 votes     reply to comment
JibbSmart Creator
JibbSmart Oct 1 2014, 9:45pm replied:

Both great suggestions! Tag was present in an older alpha, but didn't survive the transition to a new engine. Both those modes, though, could be a lot of fun. I don't have immediate plans to update the game due to how busy things are with a full-time job, but I'm not ruling out the possibility in future.

And thanks, by the way, for the encouragement! That means a lot :) And makes me more motivated to make time for KarBOOM in the future ;)

0 votes   reply to comment
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Developed By
JibbSmart
Engine
Unity
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Official Page
Karboom.net
Release Date
Released Oct 29, 2013
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8.8

40 votes submitted.

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Style
Genre
Car Combat
Theme
Sport
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @jibbsmart

RT @tha_rami: I am so sad to feel the need to post this list of international suicide hotlines again. T.co

Oct 1 2014, 10:30pm

@vivian_games @ADAMATOMIC Soooo so so sad :(

Oct 1 2014, 9:54pm

Real life #KarBOOM? @Dark_Pontifex and co make it happen: T.co

Sep 2 2014, 9:38am

Oh look! #KarBOOM is on @IndieGameStand: T.co

Aug 23 2014, 12:39am

RT @blowfishstudios: Can your PC handle 9 player split-screen #Gunscape ?! @ Studio Blowfish T.co

Aug 11 2014, 10:27pm

@Dark_Pontifex Haha, I'm so glad you all had fun! And thanks for the encouragement to finish that update :)

Jul 27 2014, 8:31am

@Dark_Pontifex It remembers keys for each game pad number, but those will vary by type of gamepad and connection order may change on reset

Jul 24 2014, 1:31am

@Dark_Pontifex Thanks :) What do you mean by rough?

Jul 23 2014, 10:16pm

Finally, a trailer of sorts: T.co 12 player party game! #unity3d, #gamedev #indiegame #KarBOOM

Jul 18 2014, 3:19pm

RT @SpaceHippos: #KarBOOM Trailer - @JibbSmart : T.co via @YouTube

Jul 18 2014, 3:14pm

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