An Action-Adventure game, that combines Hack’n’Slash with exploration and puzzle solving. The scenario is a post- apocalyptic sci-fi world, where zombies walk restless around and technology looks like something from an 80’ties sci-fi film. The visual expression is dark and sinister, with black shadows, ink lines and clean colors. The game features zombies like they should be, slow, dumb and flesh-eating, life-threatening in groups and incredible persistent when their eyes are locked on fresh meat.

The story about an alcoholic with an identity crisis

Jazon wakes up with a huge hangover in an abandon world. His memory is gone and in an attempt to survive he invents an alter ego, as a bad ass hero. He recurs ladies, fights bad guys, beat brains out of zombies with his bare fists and fights super villains. He reinforces his belief by finding clues all around him, but will his facade hold up when the memories from his past starts to pop up?

A unique universe
A universe in the future where design development stopped in the 80’ties which sets a special heavy and rough touch on the game. The graphics are dark with ink lines, blank shadows and familiar shapes, inspired by comic book artists like Mike Mignola. Bad camera control, unlucky one-liner jokes and splat is all part of the 80’ties which the game is bringing back. The style is very unique and stands out from other games.

Intense fighting
You will often end up in a fight with your life on the line. With a gun you can quickly kill a zombie, but with the limited amount of bullets you could maybe have used them better in another situation. On the other hand there is a great risk of dying if you choice to fight a zombie with your fists. The choices you make are critical for your survival.

Mind-bending puzzles
If you barely survive the zombies, your next challenge is a time pressed situation that requires you to think straight. It’s dangerous to be at the same spot for too long, even though the zombies are slow they will never quite hunting you, and they fight to get in through blocked doors, windows and ventilations shafts. With the things you find in the environment or zombies you can exploit it makes you capable to solve the riddles and progress into the next room.

Music like the old days
No doubt about it, when it comes to music old is better. The music creates a wholeness in the game, with a “grungy” 80’ties inspired impression, spiced with horror and surprises. It brings the universe, style and story together and tramps the player in this intense world.


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In Jazon and the Dead you start out in a desert, so we had to create whole new environment for that part of the game. Before summer we had a version of the environment that was very rough and didn’t live up to the standards that we had in the indoor environments, partly because we rushed the creation to make a deadline and partly because we underestimated the time it would take to develop the look for our outdoor scenes.

Jazon and the Dead - Desert Screenshot

Unity doesn’t have a decal system which is so weird because every game could use a decal system. Apparently it’s something they didn’t add, so we had to find other solutions. We found an asset that does the trick and it works really well. We created a bunch of decals for the environment, that we can use in other environments as well. Earlier we had to placed planes with a texture on them, but decals are so much better. It’s easier to place them,they can add to the normal map, they work with transparency and with multiple objects.

Blood decals in Unity

We found a workflow for blending our terrain using heightmaps. That meant that we had to alter our texturing pipeline and use Substance Designer to create all the landscape materials procedurally so that we could output height, normal, specular and diffuse information in an easy manner. It didn’t take long getting used to Substance, and before long we figured out how to make textures in the look that we wanted. It gives a better feel for the sand and the ground in general. The sand blends into the cracks of the concrete now, before it was just a fade between the textures. It creates more variety and less repeated patterns. Unity’s Terrain doesn’t support custom shaders, and it can only fade between textures. So we had to figure out another workflow using plugins from the asset store. We found a tool that we can use to sculpt the mesh (Terrain) so we don’t need to open Maya each time. We worked on our toon shader to make it more customizable, we wanted to have more controls over the shadows to convey the strong outdoor light.

Terrain with heightmap blending


In the environment we added a bunch of props to give it more “life” and believability. Our focus was to create them stylized fitting within our art style but also in a way that would work with an outdoor environment.

3D Props for Jazon and the Dead

We are still working towards a crowdfunding campaign, every bit of feedback we get from you guys are very appreciated. If you haven't signed up to our newsletter yet, then do it here. That’s the best way for us to reach you. If you have a friend that might like the game, then we won’t stop you from sharing our website with that person.

Hoverbike in Jazon and the Dead

Did you have problems with unity standard assets as well? What do you think about our decals? Any ideas on how to improve these updates? Let us know and write a comment.

Adjusting our game based on feedback from gamers - Update #7

Adjusting our game based on feedback from gamers - Update #7

News 0 comments

Lately are having a great momentum with our game. It got selected for the Made with Unity showcase at Unite Europe in Amsterdam, and last week we have...

Movement system and gameplay trailer - Update #6

Movement system and gameplay trailer - Update #6

News 0 comments

In this update we want to share a few things. One of the core mechanics that we been working on a lot the past year is the movement controls, which is...

We been working too much - Update #5

We been working too much - Update #5

News 2 comments

It's hard to both do work for hire and work on your own IP, but we managed to do a lot of work lately. We will be sharing a lot of new material. Keep...

Visual eye candy - Update #4

Visual eye candy - Update #4

News 4 comments

We have been working on the look for a long time. It wasn't easy, but this is how it looks at the moment, we are quite proud of the result

Comments  (0 - 10 of 16)
INtense! Staff
INtense!

Tracking this, like the look of it!

Reply Good karma+1 vote
Devesh10
Devesh10

Wow I think it is a best game

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2ndStudio Creator
2ndStudio

Thanks ;)

Reply Good karma+2 votes
Nana_Joo
Nana_Joo

Nice to see you back!

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2ndStudio Creator
2ndStudio

Thank you :) And thank you for still being here.

Reply Good karma+2 votes
Nana_Joo
Nana_Joo

It is cool if it also have possibility into PC version too. Just wondering XD

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2ndStudio Creator
2ndStudio

Our primary platform is PS3-PS4, we are not sure jet. But we are considering PC version as well. :)

Reply Good karma+2 votes
Nana_Joo
Nana_Joo

Oh i see. Thanx for info.

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Nana_Joo
Nana_Joo

While other game with similar genre use realism. You try to be different. And you have your own style. Interesting idea :D

Definitely tracking this game.

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2ndStudio Creator
2ndStudio

Hi Hana,

Thank you for the nice words :) It's nice to hear that you like the style, it's something we been working on a lot.

Cheers

Reply Good karma+3 votes
Nana_Joo
Nana_Joo

You're welcome ...

Always keep the unique-style of the game. That is what makes this great. :D

And i want to give hug to Zombie Walk XD

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Jazon and the Dead
Platforms
Windows, Mac, XONE
Developer & Publisher
2nd Studio I/S
Engine
Unity
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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @2ndstudioani

Jazon wakes up in a bar in the middle of nowhere! #screenshotsaturday #sss #gamedev #indiegame #wip #zombies T.co

Aug 27 2016

Read our latest dev log. Indiedb.com #indiegame #dkgame #gamedev

Aug 26 2016

RT @Bandygrass: #Fara through the ages~our girl's come a long way! ✨☄️ #pixelart #gamedev T.co

Aug 26 2016

Hoverbike and Zombies!! Follow our development: Jazonandthedead.com #screenshotsaturday #gamedev #madewithunity T.co

Aug 26 2016

Zombie pixel art! Amazing art fan art by Jeppe Døcker. #pixelart #fanart #gamedev #indiegames #screenshotsaturday T.co

Aug 26 2016

RT @itsoncraft: Great news! Soon on Craft you will be able to see the making-of of one of the most-beloved monsters: 'The Gruffalo'http://buff.ly/2b4dZhI

Aug 22 2016

This looks amazing! T.co

Aug 19 2016

This is gonna be great! We can't wait either T.co

Aug 19 2016

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