An Action-Adventure game, that combines Hack’n’Slash with exploration and puzzle solving. The scenario is a post- apocalyptic sci-fi world, where zombies walk restless around and technology looks like something from an 80’ties sci-fi film. The visual expression is dark and sinister, with black shadows, ink lines and clean colors. The game features zombies like they should be, slow, dumb and flesh-eating, life-threatening in groups and incredible persistent when their eyes are locked on fresh meat.

The story about an alcoholic with an identity crisis

Jazon wakes up with a huge hangover in an abandon world. His memory is gone and in an attempt to survive he invents an alter ego, as a bad ass hero. He recurs ladies, fights bad guys, beat brains out of zombies with his bare fists and fights super villains. He reinforces his belief by finding clues all around him, but will his facade hold up when the memories from his past starts to pop up?

A unique universe
A universe in the future where design development stopped in the 80’ties which sets a special heavy and rough touch on the game. The graphics are dark with ink lines, blank shadows and familiar shapes, inspired by comic book artists like Mike Mignola. Bad camera control, unlucky one-liner jokes and splat is all part of the 80’ties which the game is bringing back. The style is very unique and stands out from other games.

Intense fighting
You will often end up in a fight with your life on the line. With a gun you can quickly kill a zombie, but with the limited amount of bullets you could maybe have used them better in another situation. On the other hand there is a great risk of dying if you choice to fight a zombie with your fists. The choices you make are critical for your survival.

Mind-bending puzzles
If you barely survive the zombies, your next challenge is a time pressed situation that requires you to think straight. It’s dangerous to be at the same spot for too long, even though the zombies are slow they will never quite hunting you, and they fight to get in through blocked doors, windows and ventilations shafts. With the things you find in the environment or zombies you can exploit it makes you capable to solve the riddles and progress into the next room.

Music like the old days
No doubt about it, when it comes to music old is better. The music creates a wholeness in the game, with a “grungy” 80’ties inspired impression, spiced with horror and surprises. It brings the universe, style and story together and tramps the player in this intense world.


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Back in 2013 we created Zoey. Her personality evolved over the years but the main concept of her stayed the same. While most assets in the game followed the development, they got updated and renewed she didn’t. Why? Well it requires a lot more time to update a character and we wanted to redesign her, which meant the same as creating a new character from scratch. It took around 4 weeks of work to model, texture and rig her. We spend around 1 week animating some new content for her, and fortunately we didn’t create all her in-game animations. We did however have her in our intro cinematic which also needs to get renewed. What I’m saying is that it’s a LOT of work. She is an important character so we think it was worth it.

Zoey - New design

This is the new design Nikki Starostka did.


Jazon and the Dead - Zoey Redesign

This picture shows the Zoey we had before and the new version.

Was it worth the time? Let us know in the comments.


Jazon and the Dead - Zoey Progression

We also worked on the hoverbike scene again, because the environment needed some refinement

and the light needed tweaking. Below I added a screenshot and a gif.


Jazon and the Dead - Hoverbike

Last but not least, we are going to Comic Con in Copenhagen. It’s going to be great. We will bring the latest build of the game and we will be there for a chat.

Hoverbike

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New graphics with workaround's for Unity - Update #8

New graphics with workaround's for Unity - Update #8

News 7 comments

This update is all about the eye candy ! We have been working hard on the game, and we established a good workflow for our new art assets, and this update...

Adjusting our game based on feedback from gamers - Update #7

Adjusting our game based on feedback from gamers - Update #7

News 0 comments

Lately are having a great momentum with our game. It got selected for the Made with Unity showcase at Unite Europe in Amsterdam, and last week we have...

Movement system and gameplay trailer - Update #6

Movement system and gameplay trailer - Update #6

News 0 comments

In this update we want to share a few things. One of the core mechanics that we been working on a lot the past year is the movement controls, which is...

We been working too much - Update #5

We been working too much - Update #5

News 2 comments

It's hard to both do work for hire and work on your own IP, but we managed to do a lot of work lately. We will be sharing a lot of new material. Keep...

Comments  (0 - 10 of 19)
INtense! Staff
INtense!

Tracking this, like the look of it!

Reply Good karma+3 votes
2ndStudio Creator
2ndStudio

Thank you Intense. We will keep the updates coming.

Reply Good karma+2 votes
Devesh10
Devesh10

Wow I think it is a best game

Reply Good karma Bad karma+3 votes
2ndStudio Creator
2ndStudio

Thanks ;)

Reply Good karma+2 votes
Nana_Joo
Nana_Joo

Nice to see you back!

Reply Good karma Bad karma+1 vote
2ndStudio Creator
2ndStudio

Thank you :) And thank you for still being here.

Reply Good karma+2 votes
Nana_Joo
Nana_Joo

It is cool if it also have possibility into PC version too. Just wondering XD

Reply Good karma Bad karma+2 votes
2ndStudio Creator
2ndStudio

Our primary platform is PS3-PS4, we are not sure jet. But we are considering PC version as well. :)

Reply Good karma+2 votes
dibdob
dibdob

" considering PC version as well"
considering?????

moves thoughts of game to back of mind ,where the cobwebs are.

The Pc Master Race will be in touch .

Reply Good karma Bad karma+1 vote
2ndStudio Creator
2ndStudio

Hey,

Haha okay. The comment is from 2014. Since then we changed the platform to PC & Mac. We do think it works best with a controller. So we are still working towards getting the game to consoles as well. But first PC/Mac then consoles. So don't worry.

Reply Good karma+1 vote
Nana_Joo
Nana_Joo

Oh i see. Thanx for info.

Reply Good karma Bad karma+3 votes
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Jazon and the Dead
Platforms
Windows, Mac, XONE
Developer & Publisher
2nd Studio I/S
Engine
Unity
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Adventure
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Horror
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Latest tweets from @2ndstudioani

RT @TheForestBeyond: Please help by sharing our @kickstarter Kck.st. 7 days left guys!! share share share #gamedevT.co

Sep 24 2016

We are at #ComicConCopenhagen but there is still time for #screenshotsaturday #videogames #indiegames #gamedev T.co

Sep 24 2016

We are ready #ComicCon #ComicConCopenhagen at c2-42 stop by ;) T.co

Sep 24 2016

A new dev log is up on @IndieDB #gamedev #indiegames #videogames #dkgame Indiedb.com T.co

Sep 22 2016

Vaf is giving us a shout out. We can't wait for next week! T.co

Sep 17 2016

RT @SpearheadMedia: Wuuuh! "Jazon and the Dead" by #dkgame #gamedev @2ndStudioAni will be at @viborgfestival Game Expo! Zombie! Zombie! T.co

Sep 16 2016

Arade play the amazing Limbo game ! T.co

Sep 13 2016

The scene for the Hover bike is coming together ! #gamedev #screenshotsaturday #indiegames T.co

Sep 10 2016

Dennis is about to go live. Streaming the creation of a thruster effect. Twitch.tv #gamedev T.co

Sep 9 2016

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