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A survival shooter set in Central Asia after the end of civilization.
Thanks to Gabe Fink. I realise the SVU is silenced.
Looks cool, but I don't see any bullet beign put in the Mosing-Nagant
There is.
Love that AK Reload popping the other mag out with the new one. Great!!!!
Keep it up but how come you didn't show the scope view on the sniper have you done that yet.
Astounding animations, and the hand detail is absolultly brilliant! Only thing I notice is the reload for the Mosin looks a bit ridged, but everything else? superb!
the same gabe fink that worked on 1866 for MaB?
yep, hi, that's me :)
im a big fan of the mosin nagant, glad to see it included here :D
IsnĀ“t that thing just a Flahshider?
*flash hider
Why whenever I see your armor/health HUD it feels like it was ripped off from Paranoia?(no offense)
Otherwise, very nice animations, but it feels really odd with M4,SVU,Mosin being all "realistic" and AK74 going "**** REALISM".
The HUD was actually just to test out the progress bar code, there was never any intention to keep it in the game.
And I don't know what you mean about the AK74
The mag "pushing out" that it flys forward like its weighless?
when a magazine is empty, it is a lot weightlesser than if it's full with 30 bullets
lol @ scope here :D
I understand on empty animation, but on normal one that wouldnt work really.
When the player reloads the SVU, the "edges" of his shoulders are visible, is this going to be fixed?
Otherwise great job, espacially on the AK! :)
What? No "animes" intro and outro :[?
Really cool custom weapons. Kudos to your modeller :)
I think you should make the reload animations a bit faster, because here it's nice and slow like how a real weapon test would be like, but out in the battlefield (see: in-game in a battle situation) you need to reload a lot faster then that to kill all the aliens, zombies or what ever enemies we will face :)
Hehe does it say "scope here" on the scope ?? :D
BTW even if the SVU is silenced, the sound isn't all THAT unrealistic.
A silencer does suppress the muzzle, but it doesn't mute it.
mosin is a bit shiny
hey these animations are pro but the recoil it to jolty-ish it should be smother and less up then down and the rpm is sooooooooooo fast slow her down a bit..other than it its ******* AWSOME
The Mosin could use some wear on it's texture, it's not exactly the newest weapon out there and I doubt you'd just find one lying about in pristine condition, but good work anyway.
Awesome you need to add a part to the animation for the M4A1 were you press a release button before you remove the clip.
The MAGAZINE (clips are for M1s) is released by a button on the right side of the magwell, just above and in front of the trigger. You won't see it unless you rotate the rifle all the way left, and why the hell would you want to do that?
I really like the reload of the AK-74 how you fling the clip out like that.
The SVU reload animation is AMAZING.
Phong's a bit overboard for some of these weapons, especially the Mosin-Nagant...
Great anims!
The AK74 reload animation is awesome.
Would you be able to help me with my source sdk experiences, I've been using jorg40's code for the ironsights, got it all working but I have no idea how to alter the accuracy of every weapon for the two conditions of in iron sights mode and out... Would you be able to help me please as your mod has this?
You need to change it in the weapons script file
virtual const Vector& GetBulletSpread( void )
{
if (&CBaseViewModel::m_bExpSighted)
{
//Add if statement here for modification of accuracy
static const Vector cone = VECTOR_CONE_5DEGREES;
return cone;
}
else
{
//Low accuracy
}
}
Why does this not work??
Can't wait to play :)
Is that only me or all of these guns look cartoonish ?
WIPs as well as the art-style.
Ummm, just with the M4A1, you wouldn't pull the charging handle back after an empty reload. That's what the bolt catch is for on the side of the gun. Makes it way faster. You might have meant it to be like that but it's still a bit odd.
Put Scope Here! x 100
And with the scout voice. xD
Looks good but why with the M4A1 do you '****' what in fact looks like the hinge-assembly for the stock? The cocking handle is actually on the right-side of the gun.
Why does this have EXACTLY the same sounds as Insurgency?
Mosin sound should be louder and shorter, and it should kick harder with muzzle climb instead of the muzzle going down. They are scary to shoot.