What would you do for freedom? In Iron Grip: Warlord, the nomadic civilization of Atelia is being swallowed by the massive Confederation. It's a hopeless and tiresome battle; for every enemy Confederate that falls, five more takes their place. Outnumbered and forced to retreat into the heart of cities, a full-out urban warfare has begun that the Atelians will surely lose. As the vestiges of your world crumble and your morale sinks, the only hope for the future is you and your fellow warlords. This is your last stand. This is your freedom. This is your game.

Report article RSS Feed Iron Grip: Survival Preparation

New artwork taken from Iron Grip: Warlord - "Survival Preparation" by Peter Johnston.

Posted by InterfaceLeader on Feb 18th, 2008

This artwork is taken from Iron Grip: Warlord itself - the game will include cut-scenes, in which illustrations like these will help to carry the story.

Survival Preparation


In addition there has been a decision to do a rendering overhaul, in order to make the game look more up-to-date. This has pushed back the release date, but we'll be seeing a dramatic improvement in the way the game looks.

Post comment Comments
dinky
dinky Feb 18 2008, 12:14pm says:

Didn't noticed there was a news post about this art. So I will repost my comment:

Looks fantastic!

:P

+1 vote     reply to comment
dinky
dinky Feb 18 2008, 12:27pm replied:

Oh and the improvement on the rendering engine sounds good to me. Higher polycount? Bump Mapping? Virtual Displacement?? More? Either way it sounds good!

+1 vote     reply to comment
Snarboo
Snarboo Feb 18 2008, 12:57pm says:

I'd be happier with just a few more polies and higher resolution textures. I like the "steampunk" art style and weapon designs. It seems like this mod is aiming for universal compatibility so it can be played on just about any machine. Ultra high quality shaders are secondary then, IMO, and something that can be an optional patch in. My card *can* support Shader 3.0, but chokes and sputters on TF2 with all high settings.

+1 vote     reply to comment
fragapple
fragapple Feb 18 2008, 3:24pm says:

the picture looks really good!! well done!!

+1 vote     reply to comment
Jackal110369
Jackal110369 Feb 18 2008, 8:33pm says:

Fantastic, professional concept art. Now, can your modelers and mapper match it?

+2 votes     reply to comment
Godwin
Godwin Feb 18 2008, 9:25pm says:

Tell your artist his B2 reflection is wrong. And what's the point of showing this with all that white space and border around? It doesn't really serve any purpose even in the context of it being used in a cutscene.

+1 vote     reply to comment
Squeebo
Squeebo Feb 20 2008, 11:56am says:

Rendering overhaul? Sounds good to me. Just as long as it doesn't push the release back too, too much, I'm sure you've thought long and hard about it, anyways.

Great concept.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Iron Grip: Warlord
Platform
Windows
Developer & Publisher
ISOTX
Engine
id Tech 3
Contact
Send Message
Official Page
Igwarlord.com
Release Date
Released Nov 5, 2008
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Iron Grip: Warlord
Iron Grip: Warlord Indie Single & Multiplayer First Person Shooter
Related Engines
id Tech 3
id Tech 3 GPL Released Dec 3, 1999
Related Groups
ISOTX
ISOTX Developer & Publisher with 69 members