What would you do for freedom? In Iron Grip: Warlord, the nomadic civilization of Atelia is being swallowed by the massive Confederation. It's a hopeless and tiresome battle; for every enemy Confederate that falls, five more takes their place. Outnumbered and forced to retreat into the heart of cities, a full-out urban warfare has begun that the Atelians will surely lose. As the vestiges of your world crumble and your morale sinks, the only hope for the future is you and your fellow warlords. This is your last stand. This is your freedom. This is your game.

Report content RSS feed Iron Grip: Survival Preparation

New artwork taken from Iron Grip: Warlord - "Survival Preparation" by Peter Johnston.

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This artwork is taken from Iron Grip: Warlord itself - the game will include cut-scenes, in which illustrations like these will help to carry the story.

Survival Preparation


In addition there has been a decision to do a rendering overhaul, in order to make the game look more up-to-date. This has pushed back the release date, but we'll be seeing a dramatic improvement in the way the game looks.

Comments
dinky
dinky

Didn't noticed there was a news post about this art. So I will repost my comment:

Looks fantastic!

:P

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dinky
dinky

Oh and the improvement on the rendering engine sounds good to me. Higher polycount? Bump Mapping? Virtual Displacement?? More? Either way it sounds good!

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Snarboo
Snarboo

I'd be happier with just a few more polies and higher resolution textures. I like the "steampunk" art style and weapon designs. It seems like this mod is aiming for universal compatibility so it can be played on just about any machine. Ultra high quality shaders are secondary then, IMO, and something that can be an optional patch in. My card *can* support Shader 3.0, but chokes and sputters on TF2 with all high settings.

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fragapple
fragapple

the picture looks really good!! well done!!

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Jackal110369
Jackal110369

Fantastic, professional concept art. Now, can your modelers and mapper match it?

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Godwin
Godwin

Tell your artist his B2 reflection is wrong. And what's the point of showing this with all that white space and border around? It doesn't really serve any purpose even in the context of it being used in a cutscene.

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Squeebo
Squeebo

Rendering overhaul? Sounds good to me. Just as long as it doesn't push the release back too, too much, I'm sure you've thought long and hard about it, anyways.

Great concept.

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Iron Grip: Warlord
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Windows
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ISOTX
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id Tech 3
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