Ionage is a game about battling space platforms. It fuses elements of turret defence, traditional RTS and even chess to make a unique game perfect for that 5-10 minute bus or train ride to school or work but is also lots of fun for longer periods at home! The aim of the game is to destroy your enemy’s platform by extending your own and building weapons to attack from different angles. Unlike traditional RTS your ‘units’ are static turrets so there is a great deal of strategy in where you place your weapons to maximise the damage they deal. The focus is fast-paced action with simple mechanics that overlay to create deep and engaging strategy. For example there are only three weapons in the game that act in a classic rock-paper-scissor triangle. This leads to really exciting battles full of counter attacking tactics and allows the tide of battle to easily turn if the player lets their guard down.

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0 comments by twicecircled on Nov 28th, 2013

Ionage, a steam-punk themed space strategy game on Android, has undergone a significant transformation. While already a Free-To-Play (F2P) game, Ionage had a number of features in the game that could not be unlocked without making permanent In-App-Purchases (IAPs) to unlock them.

In the latest release the game's creator has done away with this model. "In the new version you can get access to everything in the game without paying" says the game's creator Tim Wicksteed. "I've moved towards a model more like Candy Crush Saga's".

In the old version half of the upgrades in the game were locked behind In-App-Purchases. In the new version, players have access to all the upgrades but they operate on a timer system. For example an upgrade might last for 10 real-time minutes but then need to recharge for 10 hours. The player can choose to recharge the upgrades early but they only have a finite number of recharges available. You can get more recharges by levelling up, sharing free recharges with your friends or by making a small IAP.

"It was a change I thought was necessary if the game was ever to have a future as a freemium title" says Wicksteed, "I would like to add new features such as a competitive endless mode with a leaderboard but I could already foresee the issues with balance. If you have a system where players who pay have access to one thing and players who don't have access to another, you're likely to run into trouble."

He admits "it's all a bit of an experiment really" and adds "in another two months it might be a premium game!"

In addition to the changes described above, the latest update adds Google Play Game Achievement support. If you want to check out the new, 'free-er' version of Ionage, you can get it on Google Play.

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Released Jul 26, 2013
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Real Time Strategy
Single Player

Latest tweets from @twicecircled

I just crafted my first Steam badge. I am now 'Irritant'. Oh wait... :(

6hours 11mins ago

@bennyleroo @cliffski If he has they haven't arrived! I should have signed with a publisher who treats their talent properly!

7hours 37mins ago

@bennyleroo Where's my crate??

7hours 41mins ago

@guycocker @PercyBlakeney63 @SpiltMilkStudio @cliffski Thanks Guy.

8hours 19mins ago

@MagicMumboJon Sure thing. There you go.

8hours 20mins ago

@TinyPirate Thanks very much! It's going well, yes. :)

8hours 21mins ago

RT @cliffski: Whoah this game looks amazing: I think it definitely sounds like something you should buy RIGHT AWAY.

10hours 3mins ago

@jigalx The basis is 2dToolkit by Unikron, but all the components are made by hand out of sprites and low-level events: click, hover etc.

10hours 8mins ago

@TomasRawlings @persuasioncomms Thanks Tom. Looks like an interesting panel. Good luck!

10hours 10mins ago

@mikeBithell @cliffski Thanks Mike! Very kind. Congratulations on last week's launch. Will be playing soon as this kerfuffle is over. ;)

10hours 12mins ago

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