Ionage is a game about battling space platforms. It fuses elements of turret defence, traditional RTS and even chess to make a unique game perfect for that 5-10 minute bus or train ride to school or work but is also lots of fun for longer periods at home! The aim of the game is to destroy your enemy’s platform by extending your own and building weapons to attack from different angles. Unlike traditional RTS your ‘units’ are static turrets so there is a great deal of strategy in where you place your weapons to maximise the damage they deal. The focus is fast-paced action with simple mechanics that overlay to create deep and engaging strategy. For example there are only three weapons in the game that act in a classic rock-paper-scissor triangle. This leads to really exciting battles full of counter attacking tactics and allows the tide of battle to easily turn if the player lets their guard down.

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0 comments by twicecircled on Nov 28th, 2013

Ionage, a steam-punk themed space strategy game on Android, has undergone a significant transformation. While already a Free-To-Play (F2P) game, Ionage had a number of features in the game that could not be unlocked without making permanent In-App-Purchases (IAPs) to unlock them.

In the latest release the game's creator has done away with this model. "In the new version you can get access to everything in the game without paying" says the game's creator Tim Wicksteed. "I've moved towards a model more like Candy Crush Saga's".

In the old version half of the upgrades in the game were locked behind In-App-Purchases. In the new version, players have access to all the upgrades but they operate on a timer system. For example an upgrade might last for 10 real-time minutes but then need to recharge for 10 hours. The player can choose to recharge the upgrades early but they only have a finite number of recharges available. You can get more recharges by levelling up, sharing free recharges with your friends or by making a small IAP.


"It was a change I thought was necessary if the game was ever to have a future as a freemium title" says Wicksteed, "I would like to add new features such as a competitive endless mode with a leaderboard but I could already foresee the issues with balance. If you have a system where players who pay have access to one thing and players who don't have access to another, you're likely to run into trouble."

He admits "it's all a bit of an experiment really" and adds "in another two months it might be a premium game!"

In addition to the changes described above, the latest update adds Google Play Game Achievement support. If you want to check out the new, 'free-er' version of Ionage, you can get it on Google Play.

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Ionage
Platform
Android
Developed By
twicecircled
Engine
Unknown
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Official Page
Ionage.co.uk
Release Date
Released Jul 26, 2013
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8

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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @twicecircled

@folicacid Glad to hear it! Things should be much deeper and interesting by then.

Dec 18 2014, 11:39am

Big Pharma is coming to Rezzed 2015 - it's official! T.co Click to find out what to expect from the playable demo!

Dec 18 2014, 11:09am

@nicollhunt @AlanZucconi Awesome, whack it in the diary. I'll send round an email the week before to work out details. I'm free post 2pm.

Dec 18 2014, 11:03am

@AlanZucconi Awesome, bookmarked. I can't make that one but I'm in town on 20th Jan. Perhaps get together then? CC @nicollhunt Are you free?

Dec 18 2014, 10:40am

@AlanZucconi Perhaps, what date is it? I've got to be in London for something else so if they line up then I might be able to make it. :)

Dec 18 2014, 10:33am

I just got an email from a giant bell. T.co

Dec 17 2014, 6:09am

@GameDevAlex Thanks man, you too. :)

Dec 17 2014, 5:40am

@mode7games I agree. A parallel to the predictable hollywood blockbuster perhaps - a crowd pleaser that leaves critics cold.

Dec 15 2014, 9:46am

@flappyfingers @danthat @RaveofRavendale Second.

Dec 15 2014, 9:35am

@AlanZucconi Embarrassing. Trust me to bake a spelling mistake into an image. Well my foolhardiness is now immortalised forever more!

Dec 12 2014, 10:21am

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