Ionage is a game about battling space platforms. It fuses elements of turret defence, traditional RTS and even chess to make a unique game perfect for that 5-10 minute bus or train ride to school or work but is also lots of fun for longer periods at home! The aim of the game is to destroy your enemy’s platform by extending your own and building weapons to attack from different angles. Unlike traditional RTS your ‘units’ are static turrets so there is a great deal of strategy in where you place your weapons to maximise the damage they deal. The focus is fast-paced action with simple mechanics that overlay to create deep and engaging strategy. For example there are only three weapons in the game that act in a classic rock-paper-scissor triangle. This leads to really exciting battles full of counter attacking tactics and allows the tide of battle to easily turn if the player lets their guard down.
Ionage, a steam-punk themed space strategy game on Android, has undergone a significant transformation. While already a Free-To-Play (F2P) game, Ionage had a number of features in the game that could not be unlocked without making permanent In-App-Purchases (IAPs) to unlock them.
In the latest release the game's creator has done away with this model. "In the new version you can get access to everything in the game without paying" says the game's creator Tim Wicksteed. "I've moved towards a model more like Candy Crush Saga's".
In the old version half of the upgrades in the game were locked behind In-App-Purchases. In the new version, players have access to all the upgrades but they operate on a timer system. For example an upgrade might last for 10 real-time minutes but then need to recharge for 10 hours. The player can choose to recharge the upgrades early but they only have a finite number of recharges available. You can get more recharges by levelling up, sharing free recharges with your friends or by making a small IAP.
"It was a change I thought was necessary if the game was ever to have a future as a freemium title" says Wicksteed, "I would like to add new features such as a competitive endless mode with a leaderboard but I could already foresee the issues with balance. If you have a system where players who pay have access to one thing and players who don't have access to another, you're likely to run into trouble."
He admits "it's all a bit of an experiment really" and adds "in another two months it might be a premium game!"
In addition to the changes described above, the latest update adds Google Play Game Achievement support. If you want to check out the new, 'free-er' version of Ionage, you can get it on Google Play.
Latest tweets from @twicecircled
Dec 6 2013, 11:36am
A massive thanks to @pusher for sponsoring the event tonight. If you need a real-time messaging service, check them out!
Dec 4 2013, 4:51pm
@frosty It was a fun weekend but I didn't output my best work. I'll tell you all about it if you come along tonight. :)
Dec 4 2013, 1:57pm
@frosty Are you still coming along tonight? Didn't see you on the list. Would be cool to catch up!
Dec 4 2013, 8:19am
@codebyfire remember me complaining about Unity a couple of weeks back? I take it all back! This week has been Unity programming bliss!
Dec 4 2013, 6:01am
Just watching back @charltonbrooker videogames documentary. So many familiar faces from the games industry. Also, great nolstalgia burst!
Dec 1 2013, 5:55am
@paolo_borella Ah nice, it seems like a really great opportunity. Looking forward to applying :)
Dec 1 2013, 5:45am
@alejocamaleon What are you working on at the moment?
Nov 30 2013, 6:15pm
@alejocamaleon I'm doing a quick prototype now but there's a funding opportunity with Windows I'm looking at (it's call AppCampus I think).
Nov 30 2013, 6:14pm
@alejocamaleon That's pretty much it! I'm taking the basic mechanics - inertia, rocks that split up and then adding some interesting twists!
Nov 30 2013, 7:59am