Ionage is a game about battling space platforms. It fuses elements of turret defence, traditional RTS and even chess to make a unique game perfect for that 5-10 minute bus or train ride to school or work but is also lots of fun for longer periods at home! The aim of the game is to destroy your enemy’s platform by extending your own and building weapons to attack from different angles. Unlike traditional RTS your ‘units’ are static turrets so there is a great deal of strategy in where you place your weapons to maximise the damage they deal. The focus is fast-paced action with simple mechanics that overlay to create deep and engaging strategy. For example there are only three weapons in the game that act in a classic rock-paper-scissor triangle. This leads to really exciting battles full of counter attacking tactics and allows the tide of battle to easily turn if the player lets their guard down.

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0 comments by twicecircled on Nov 28th, 2013

Ionage, a steam-punk themed space strategy game on Android, has undergone a significant transformation. While already a Free-To-Play (F2P) game, Ionage had a number of features in the game that could not be unlocked without making permanent In-App-Purchases (IAPs) to unlock them.

In the latest release the game's creator has done away with this model. "In the new version you can get access to everything in the game without paying" says the game's creator Tim Wicksteed. "I've moved towards a model more like Candy Crush Saga's".

In the old version half of the upgrades in the game were locked behind In-App-Purchases. In the new version, players have access to all the upgrades but they operate on a timer system. For example an upgrade might last for 10 real-time minutes but then need to recharge for 10 hours. The player can choose to recharge the upgrades early but they only have a finite number of recharges available. You can get more recharges by levelling up, sharing free recharges with your friends or by making a small IAP.


"It was a change I thought was necessary if the game was ever to have a future as a freemium title" says Wicksteed, "I would like to add new features such as a competitive endless mode with a leaderboard but I could already foresee the issues with balance. If you have a system where players who pay have access to one thing and players who don't have access to another, you're likely to run into trouble."

He admits "it's all a bit of an experiment really" and adds "in another two months it might be a premium game!"

In addition to the changes described above, the latest update adds Google Play Game Achievement support. If you want to check out the new, 'free-er' version of Ionage, you can get it on Google Play.

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Ionage
Platform
Android
Developed By
twicecircled
Engine
Unknown
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Official Page
Ionage.co.uk
Release Date
Released Jul 26, 2013
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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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@Gadget_Ry Good to meet you yesterday Ryan. Hopefully see you at the next one. Maybe I'll get to take you on at Halo at some point. ;)

Jul 18 2014, 3:08pm

RT @FullIndieUK: Thoughts from this year’s @developconf on @pgbiz by @TheMightyGit @GreyAlien @agAitcheson @TwiceCircled and @onimitch http…

Jul 18 2014, 9:59am

Great article on ethics of paying for YouTuber coverage. Excellent sources and varied perspectives. @RaveofRavendale T.co

Jul 11 2014, 5:12am

Ooof, horrible drive back from @developconf last night. Overnight road/lane closures causing havoc on M4. Bittersweet end to a super conf.

Jul 11 2014, 4:50am

My trusty steed. Hands up all those that still drive cars from the turn of the millennium. T.co

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Starting the long road to @developconf from Bristol. Which of you beautiful people will I see tonight at the icebreaker drinks?

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Lindsey Lohan playing GTAV: "omg this spoilt, vapid, fame-obsessed character is so annoying! Hm, my ears are burning" T.co

Jul 4 2014, 12:54pm

@DamienSturdy Thanks Damo! :D

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@tweeting_keith Ha ha ha, you cheeky bugger!

Jun 27 2014, 12:46pm

@tweeting_keith @pgbiz Ha! Hardly, I just happened to be standing under a very yellow light when I took the photo.

Jun 27 2014, 12:27pm

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