Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.
In this update we start to reveal some of the details of our story.
Posted by Lukrieg on May 19th, 2012
Rydrobot and I have been hard at work breathing life into our world. We settled on a theme and are working it into our existing ideas.
The world you will be exploring will have an overlying Labyrinth theme. Most of your time is spent exploring tunnels and smaller spaces in this game so it made sense to run with this. Areas will be named after the story, places will have references to it, and it will give a sense of wholeness to the story.
Other than that, we aren't spilling much yet. It is all being worked and reworked to get the most engaging game made.
Furthermore, we brought on a person to work on some shaders for us. His work is shown in the video below!