INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

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In this update we start to reveal some of the details of our story.

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Rydrobot and I have been hard at work breathing life into our world. We settled on a theme and are working it into our existing ideas.

The world you will be exploring will have an overlying Labyrinth theme. Most of your time is spent exploring tunnels and smaller spaces in this game so it made sense to run with this. Areas will be named after the story, places will have references to it, and it will give a sense of wholeness to the story.

Other than that, we aren't spilling much yet. It is all being worked and reworked to get the most engaging game made.

Furthermore, we brought on a person to work on some shaders for us. His work is shown in the video below!


INFRA Shader Showcase #01 - Mod DB

Comments
Spooboy
Spooboy

Bret, Bret?... Bret! It's 1986 David Bowie from the movie "Labyrinth."

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Dr.Goupyl
Dr.Goupyl

Yep, that lighting is tasty.

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INFRA
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Loiste Interactive
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