INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Report RSS INFRA Shader Showcase #01
Post comment Comments
aaWee
aaWee

Accident comment post, sry :/

Reply Good karma Bad karma+1 vote
Meraqel
Meraqel

Fancy!

Reply Good karma Bad karma+3 votes
CLOSEDACCOUNT-DELETE
CLOSEDACCOUNT-DELETE

Darn... it's still processing...

Reply Good karma Bad karma+2 votes
CLOSEDACCOUNT-DELETE
CLOSEDACCOUNT-DELETE

Ah, wonderfull, not overused the light rays I see, looks good, even tho it's a simple demonstration! ;3

Reply Good karma Bad karma+4 votes
KEEP_IT_UP!
KEEP_IT_UP!

wow, just wow! the light rays are awesome (not too much but enough to simulate that steamy, "wet" weather in the woods - i can almost smell the meadow). often people can't find a great value, overdo it, just because they can... you did a great subliminal job here. the colours of both, light and fog are very well done and fit together and that physics-demonstration is just perfect, really i mean it! looks very real.

great demonstration, thanks for sharing and can'T wait to see more! :)

Reply Good karma Bad karma+3 votes
DeadPhaker
DeadPhaker

niceeeeeeeeeeeeeeeeeeeeeeee

Reply Good karma Bad karma+1 vote
Raygoza
Raygoza

Well done, I guess many have attempted and failed but you clearly succeeded making this very well.

Reply Good karma Bad karma+1 vote
Jonppa
Jonppa

Holy **** this is epic! You guys are awesome!<3

Reply Good karma Bad karma+1 vote
Black★RockShooter
Black★RockShooter

May I suggest something?

New walking sounds would be nice.

Reply Good karma Bad karma+4 votes
Oskutin Creator
Oskutin

We need someone to make us world sounds.

Reply Good karma+1 vote
Legend286
Legend286

Glad everyone likes the destruction test model, hopefully I'll start to make some more integrated ones for things like the tunnel collapses and stuff. Also happy that people understand my love for subtle sunrays, overdone like in games such as Crysis looks terrible. More shaders will be coming up, including parallax mapping and chromatic aberration. I also plan on making a new shader for the flowing water on the tunnels map, with refraction and alpha masking.

Reply Good karma Bad karma+3 votes
Frogumm
Frogumm

Love the music <3

Reply Good karma Bad karma+1 vote
Mirellanmal
Mirellanmal

pretty ******* nice

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Showing off some of the new shaders, and testing out cinematic physics.