Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

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relinquish152
relinquish152 May 4 2012, 2:22pm buried:

(buried)

That's it the internet is over, everyone can go home now...

-27 votes     reply to comment
tile
tile May 4 2012, 3:26pm replied:

um....?

+11 votes     reply to comment
Kisaraji
Kisaraji May 4 2012, 3:41pm replied:

Is this supposed to be a joke?

+9 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! May 4 2012, 3:30pm says:

great style, love it especially the description inside the image and beside it! :)

+5 votes     reply to comment
Counter-Terrapin
Counter-Terrapin May 4 2012, 6:48pm says:

I like the minimalist style of the HUD. Will sound play when navigating the HUD or selecting items?
Also, will the crosshair be editable? Nothing flashy, just the ability to change the size and color.

+4 votes     reply to comment
PhyOS
PhyOS May 5 2012, 6:48am says:

Wow. I like this game more by the minute. I mean... by the update.

+1 vote     reply to comment
IamError
IamError May 5 2012, 7:05am says:

Blurring the edges sounds pretty horrible, to be honest. Especially when it's the edges, because you're probably not directly looking at that but the center. And when that happens you get fooled like your eyes have something in them, it feels awful.
Just my opinion though. I'd also like to play without a crosshair, but that doesn't annoy me even nearly as much as the blur.

-1 votes     reply to comment
|Yucca|
|Yucca| May 5 2012, 9:26am replied:

We might make the crosshair toggleable.

+1 vote     reply to comment
IamError
IamError May 5 2012, 3:26pm replied:

If you really want it to feel like you're taking a hit, I've got an idea.
If the whole screen's contrast would spike for just a fraction of a second followed by a THUMP and then muffled sounds for a second. THEN add the blur. I can explain why.
None of you can know that I've been hit with a bowling ball to the head once, don't ask how or why - I have no idea myself, but I can most certainly tell you that when that ball hit I just heard THUMP and the world flashed. After which everything sounded muffled.
It might be harder to make, but I think it would be so much better.

+3 votes     reply to comment
Oskutin
Oskutin May 5 2012, 8:21am says:

Some puzzles are really annoying without it.

+2 votes     reply to comment
Crypt
Crypt May 5 2012, 2:16pm says:

Simplistic, clean, minimalistic, love it. Entirely the style I love and I can't think of a way to improve, really. Maybe make the blurring MUCH more apparent, 'cause as IamError mentioned, it's not really pronounced enough, in my opinion.

+1 vote     reply to comment
ghostygfd
ghostygfd May 15 2012, 11:21pm says:

It looks really nice!

+1 vote     reply to comment
Rus[T]
Rus[T] Nov 26 2012, 11:47am says:

So minimalistic and clean, and it seems like it will not interfere with the gameplay. So, a perfect hud :).

+1 vote     reply to comment
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Description

This might hint more about the gameplay & content.

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Concept
Date
May 4th, 2012
By
Oskutin
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1920×1080
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