Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Abandoned warehouse
view previous next
Post comment Comments
Oskutin Creator
Oskutin May 4 2012, 2:18pm says:

Yeah, since power of cascading failure and blackout are too devastating.

+1 vote   reply to comment
Spooboy May 5 2012, 12:28pm replied:

If your point here is that it's too dark, then I'd agree. Could just be my monitor, but this is getting close to Doom 3 darkness. Now, I don't know the game play dynamics (as in you can or can't use a flashlight while also using the items shown on the later picture), but there there does appear to be a battery level for the flashlight. So as a developer (and again this is just based off of my knowledge, and is in no way bashing your work, it's truly amazing thus far), you should implement some way of alerting players to conserve battery in darkened areas, and possibly allow an optional quest to find emergency lighting in those areas. There is truly nothing more frustrating then being stuck on a puzzle in darkness, especially if the flashlight can't be used while using a different item. I respect this project and it all looks wonderful, so I trust you guys know what you're doing, but I thought I would throw in my two cents on the matter of darkness and game play.

EDIT: I just read the former pictures comments regarding lighting, and it seems like everything here is fine. However, my point still stands :) best of luck guys!

+2 votes     reply to comment
Oskutin Creator
Oskutin May 5 2012, 2:04pm replied:

In those maps where the grid has failed player can find and start some generators. Also there'll be some emergency lights in not-so-abandoned-buildings.

+1 vote   reply to comment
Spooboy May 5 2012, 10:42pm replied:

Sounds perfect. You've got all the bases covered.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


It's good thing that you have your flashlight.

Image Details
May 4th, 2012
Embed (big)
Report Abuse
Report media
Add Media
Members only