Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
As promised in the last dev update, we are here with a big update related to the terrain engine.
Posted by Betelgeuze on Mar 18th, 2008
Flavien Brebion (aka InfinityAdmin) has been working hard on finishing the terrain engine the last couple of months. We are now at a point that we are ready to show the results of all that hard work. We still have a lot of things to do before its finished so keep in mind that this is all work-in-progress.
On the to-do-list:
- coriolis effect for clouds
- storm effect
- clouds have patterns
- terrain too blue
- over saturation to white
- areas too sharp / contrasted
- terrain only based on altitude / too randomized
- jagged / aliased shadows
- lack of bloom
- only one type of clouds
Enough talk, here are the screenshots of the terrain engine with terrain texturing, god rays, vegetation ( not procedural) and a lot of other new features:
Sorry for the lack of anti-aliasing.
Want more information and screenshots, take a look at our latest Development Journal update on the Infinity forums.