Flavien Brebion (aka InfinityAdmin) has been working hard on finishing the terrain engine the last couple of months. We are now at a point that we are ready to show the results of all that hard work. We still have a lot of things to do before its finished so keep in mind that this is all work-in-progress.
On the to-do-list:
- coriolis effect for clouds
- storm effect
- clouds have patterns
- terrain too blue
- over saturation to white
- areas too sharp / contrasted
- terrain only based on altitude / too randomized
- jagged / aliased shadows
- lack of bloom
- only one type of clouds
Enough talk, here are the screenshots of the terrain engine with terrain texturing, god rays, vegetation ( not procedural) and a lot of other new features:
Sorry for the lack of anti-aliasing.
Want more information and screenshots, take a look at our latest Development Journal update on the Infinity forums.