As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet another shadow technique and we are very happy with the results. We have nice shadows on ships and on terrain that can be seen over a distance of 64km! Compare this with 200m in Crysis and that’s pretty impressive.
WhiteSpade01 sent an update of the Sovereign (a 650m long ship), textured with UV tiling and SpAce's texture pack. With the new shadows, we couldn't resist taking a few screenshots. The shader is still basic and only features diffuse, bump, specular, emission and shadows. It lacks the custom/dirt maps as well as the anisotropic lighting (giving the metallic look). No HDRI/bloom yet.
For more information check out the Development Journal on the Infinity forums.