Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet another shadow technique and we are very happy with the results. We have nice shadows on ships and on terrain that can be seen over a distance of 64km!

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As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet another shadow technique and we are very happy with the results. We have nice shadows on ships and on terrain that can be seen over a distance of 64km! Compare this with 200m in Crysis and that’s pretty impressive.

WhiteSpade01 sent an update of the Sovereign (a 650m long ship), textured with UV tiling and SpAce's texture pack. With the new shadows, we couldn't resist taking a few screenshots. The shader is still basic and only features diffuse, bump, specular, emission and shadows. It lacks the custom/dirt maps as well as the anisotropic lighting (giving the metallic look). No HDRI/bloom yet.

Shadows Shadows

For more information check out the Development Journal on the Infinity forums.

Comments
Capital88
Capital88

rad

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freedomorfire
freedomorfire

looks great, cant wait for this..

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Aeneas2020
Aeneas2020

simply sweet

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Ancientpanda
Ancientpanda

radular

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Hunt77
Hunt77

Infinity continues to amaze

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SinKing
SinKing

lol - 64 km - I don't think the human eye is capable of looking that far and still determining shadow from light. Anyway, sounds impressive whatever its going to be good for. Still looking good, but the thing I liked most about Infinity is the art, really.

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Silver_Back
Silver_Back

:D Keep up the awesome work!

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Infinity: The Quest for Earth
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