Infectious Life is a FPS/RPG Zombie Survival Horror game being developed on CryENGINE 3. The Main Concept of Infectious Life is to provide a tactical adrenaline fueled gameplay experience where every action has a consequence. Infectious Life will also have a more survival based combat system where you have to conserve ammo, supplies and make every shot count picking off infected only when absolutely necessary. We also plan on promoting a strong team based co-op multiplayer to provide a true survival experience with friends. As for the singleplayer campaign, we hope to accomplish what we think is a sense of how a human being copes in a survival situation when society as you know it collapses and the emotions going through your characters head as you struggle to survive when hope of normality appears to be long forgotten.
Singleplayer: follows the protagonist who witnesses the outbreak at its early stages first hand where you are put into an impossible situation that you have to look after a group of people you will progress through the game mainly trying to stay away from populated areas of the outbreak to survive as you stand witness as the government and military falls and how the civilization as you know it try’s to rebuild in this new zombie infested world.
Multiplayer: is set about 2-6 weeks before most of the general public and governments knew about the outbreak you will get to play as different characters behind different flags from all different areas of life may it be a SAS/special forces unit to a SWAT team or even a civilian. When playing as these characters you get to experience through their eyes how each person and country reacts to the situation at hand some will walk into this situation knowing there’s an outbreak and some will stumble upon it ether through being on a mission to just going about your everyday living.
*Main: PC (Steam)
*Secondary: PSN & XBLA
Genre: 1st Person Shooter/Role Playing Game/Survival Horror
Number of Players: 1-4
Playtime: 30-50 hours
Target Audience: avid gamer and hardcore gamer
Target Age Group: 15-35
Territory: Asia, Europe & North America
Developer: Binary Sword Pty Ltd
Production: 24-36 months (future DLC 3-6 months)
Comparable Games: Left 4 Dead developed by Turtle Rock Studios/Valve Corporation and published by Valve Corporation, Dead Islands developed by Techland Polska and published by Deep Silver, S.T.A.L.K.E.R. developed by GSC Game World and published by GSC World Publishing, Fallout 3 developed by Bethesda Game Studios and published by ZeniMax Media/Bethesda Softworks
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