Take control of an alien abductee as you try to escape from the confines of an alien spaceship. This would be hard enough without the tranquilizers they keep you pumped full of. Every time you wake up, you have but 30 seconds to make a break for it before the drugs kick back in. You can explore your memory of the ship in between runs to learn more about your captors and plan your next escape attempt. Use the items scattered about the ship to aid in your escape, and overcome the obstacles how you see fit. Find the key to open the door, turn off the hydraulics and pry the door open, or go around it by crawling through the vent to the next room and smashing the glass door in between. There is no single solution to any problem.
Challenge mode is out now. Check out the promo video, read the description, and pick it up today.
in vivo challenge mode
An update on what's been happening with Electric Horse Software, including talks about the game being reviewed and my reactions to it, news about the...
fretting every tile
Post-release update for In Vivo, with some release clarification and a sneak peak at the free Challenge Map content update.
a challenger approaches
Update on the status of the In Vivo release, plus a bit of detail on what I've been up to leading up to the release.
in vivo release
I reflect on the project as a whole, announce the reason for the slight delay in release, and talk about what a week it's been getting ready for release.
the final sprint
The demo version of In Vivo is finally here. Learn what's in the demo, why I made it, and what you can expect in the full version coming later this month...
a quick demonstration
A look into what has happened with In Vivo this week. As the game nears release, the last bits of content are put into the game, bugs are fixed, and level...
getting the demo ready
Weekly status update. Bug fixes, more sound effects, and better cut scenes are all served up fresh in a new beta download.
finishing touches
Weekly status update for the game. Talks about the updates to the sound and music system, and the new cutscene scripting engine.
making a scene
Delving into the work and progress made on In Vivo in the past week, mostly focused on sound effects and background music.
the difference music makes
An update on what happened with the development of In Vivo in the past week. Includes a summary of the changes made to the current beta version, with...
in the name of accessibility
A status update, with a new beta release, and a description of the changes and progress on the project since last week.
beta update - things that should have been there anyway
An update on the beta release of the game, and a summary of what was changed in the game code during the past week.
beta
An update on the status of the game, explaining the recent lack of updates, and explaining what remains to be done before entering the beta phase.
in vivo status update: the ai wall
A status update for the release timeline of In Vivo, with a look into the last alpha feature to implement: the alien AI.
beta on the horizon
Status update on the game and an explanation of why the release was delayed by two weeks.
in vivo release delayed
An update on the development progress for In Vivo, in its second week of development after the Ludum Dare competition that inspired it.
in vivo week two update
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