I am the owner/operator/only permanent member of the newly formed independent game studio Electric Horse Software. I also write game reviews for the Geek News Network from time to time.

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Ludum Dare

Ludum Dare

25 members Web & Community

Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community...

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Latest tweets from @empyrealhell

For my #LDJam entry, I present Robobrawl, a weird arena fighter with a shapeshifting weapon. #038;uid=26650">Ludumdare.com T.co

Apr 17 2016

Alright, everything has been uploaded, the submission page is finished. Not my best work, I overshot on scope a bit. At least I finished.

Apr 17 2016

Apparently I need to turn root motion on? I don't remember changing it, that that seems to fix it.

Apr 17 2016

It's something in the animation system. If I turn off the animators, they can move, but you don't see anything.

Apr 17 2016

No idea what I did, but after putting the last UI piece on and running a build, my entities can no longer move. Wtf unity?

Apr 17 2016

All animations complete with rigging and frame data. To the final polish phase, and with four hours to spare. #LDJam T.co

Apr 17 2016

Getting started an the sprint to the #LDJam finish line. Three of nine weapon forms finished, then it's time for finishing touches.

Apr 17 2016

There are 17 total animations, not 15. I'm too tired. Sleep now, coding later. I'm feeling confident I can get all of the attacks in.

Apr 17 2016

Spent a long time tweaking them, but I have 8/15 unique attack animations done. Not as far as I'd like, but still totally doable.

Apr 17 2016

Playing around with these attack animations, they are way too fast to react to. I need to go lengthen the wind ups on all of them. Whoops.

Apr 17 2016