I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...
What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack ;)
The new 1.2.6. version is more of a refinement over the existing stuff, but it packs a lovely change which I hope receives a warm welcome.
I've been fighting with level change for a long while to make it look good and readable. I always wanted to help the player instantly recognize where Joey is when entering a new dungeon floor. Finally what I have now feels really good :)
I should have looked into cartoons for inspiration long ago.
While testing the new content I made for the expansion I've stumbled into a few issues :(
A huge error found its way into the game code with the previous update. Wearing the "Wizard Hat" item could cause a crash in certain cases upon reaching a dungeon level with a number of hallucinations in it. Now it's fixed!
Please accept my apology if any of your runs came to an unexpected end due to this mistake. I'm really sorry.
As you can see on this gif some item combinations could mess up the boss fight scene. Not a major problem, but it looked pretty weird.
I constantly tweak difficulty related things with each update and this one is no exception. With luck and a few right choices early on you could become too overpowered and I tried to address this "problem". Now the game tries to push back a little if you are shredding everything in your path with ease. It isn't drastic but affects your luck and the pickup and chest spawn rates a bit.
The second half of the gameplay was affected mostly so the change focuses on later dungeon levels as well.
The time has come to start showing some real footage from the expansion pack!
The first official reveal is one (or two in this case?) of the new enemies: the Ooze.
You can expect the same level of functional diversity. All new beasts are going to have their own special "thing" ;)
The expansion will focus on replay value first and foremost and will NOT extend the story. The new monsters will be introduced as part of the existing dungeons as "variants" at certain sections, randomly selected for each run. That is why the Ooze is encountered in the caves.
I made good progress in the last month and it looks like I'm only going to release one more update before I complete the enhanced edition of the game. This also means I'm going to reveal a lot more details about the new stuff in the next few weeks!
When I posted about the condition of my hand, I got a lot of suggestions for what to upgrade on my desk. My right got a tad bit better lately (I'm able to use it as "support"), so I decided to buy and try out some ergonomics stuff.
The first thing I tried is a vertical mouse and I have to say I'm really impressed so far. It does feel way more comfortable to use than a conventional one and I got the hang of it almost right away. So if you are using your wrists/hands (and a mouse) extensively for work or your hobbies (art, music, design etc...) do yourself a favor and get one.
Since I was shopping I also got a new mug with my favorite comic book characters :)
Thanks for taking the time to read my post and thank you very much for your support.
A not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus...
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D Hopefully, the user interface...
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Input guide, detailing all the possible control schemes and supported input devices and listing all the hot-keys in the game.
Official guide, showcasing how the "developer" tools for localization and QA can be used and how new languages can be added to the game.
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