I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...

  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".

What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

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Hi everyone!

As the title suggests progress has been made, but I took a really bumpy road to get here. I'm done with a new update, but even though I mentioned around two weeks multiple times, it took more than a month :/

Big-ish? Or lots of small-ish?

I wanted to release some of the new goodies of the planned expansion pack without spoiling the new content. Just new functionality. For this to happen I had to make a version of the game which is halfway between my current development build and the existing released builds, which took way more time than I originally expected. Silly me. Regardless of not featuring new content, it does bring lots of convenience features and quality of life changes ;)

Teleport to target

There's a new mouse control mode in town: teleport!
If you play the game a lot and dislike waiting for the movement animations this will speed it up to be *instantaneous.

Path-finding is still the default option for mouse controls, but you can change your settings within the "Options" menu under the "Mouse" sub-menu using the "Control" entry.

* Only the tile-to-tile movement is changed to be lightning fast. Picking up stuff, fighting battles, or opening chests still animate the same way for the sake of clarity.


The game has been localized to Polish ( )! I'm hoping I Am Overburdened will be enjoyed by more players in Poland thanks to this. Ahoy from Hungary my dear friends :)

Special thanks to Daniel Oskar Moroz (MorDan) for his awesome work!

This build also includes a bunch of localization text fixes. Typos corrected, a few things renamed, some sentences re-worded, and such in multiple languages.

I would love to add even more supported languages, but at the moment the translation of the updated content is still ongoing. New translations will probably not happen in the near future. I did add support for non-Latin characters/languages (e.g.: Cyrillic or CJK) though, so strides have been made in this direction.

Where credit is due

The game officially supports 8 languages already. For this to happen many people contributed and I wanted to honor their work more appropriately. Previously only the translators of the currently selected language were shown in the credits menu, but now there's a menu entry to cycle through the names of everyone who worked on the texts of the game.

Nightmare and Treasury confusion

There was a "discrepancy" between the Main Menu and the Inn area in the way the Treasury game variant and the Nightmare difficulty can be accessed. In the Inn, the Nightmare difficulty (goat-skull statue) worked as a difficulty toggle and the Treasury mode was a special trapdoor.

Personally, I liked the functionality of the Main Menu much better and it made more sense (to me at least). Nightmare being a different more vicious dungeon and Treasury is simply a game alteration toggle (like the Elite variant or the Stash items).

Now the Inn matches the Main Menu. There's a separate trapdoor for Nightmare difficulty and a toggle (golden lock) for the Treasury variant.

Only fools seek their own destruction

From now on Nightmare difficulty can be unlocked and accessed immediately (without completing a dungeon on Normal first). A present for those who are feeling a bit overconfident :P

Quality of life

Quite a few menu changes and fixes found their way into the game with this update.

I re-organized the Help menu screens to (better) describe all the inn entities.

For multiple menu entries, "page-turner" widgets were added for enhancing mouse support. These include the "Language" entry of the Options menu, the "Window" and "Scaling" entries within the Graphics menu, and the "Control" entry in the Mouse menu.

Multiple mouse right-click handling and mouse movement focus handling bugs were fixed (Start and Controls screens).

Is it over?

The change list for this update is, but the work on the big content patch is not yet. I know this must be tiring :( but it is really, really close though. In fact, I'm so close to finishing it, that I don't plan to publish more tiny updates beforehand.

It looks like the next one will be the one and only long-awaited expansion pack which I'm dubbing "The Encumbered Edition" :)

I still don't want to pick a date since I'm super bad with deadlines ( as you can see :D ), but I want to give some structure to its release. I will start preparing and posting more info (+screenshots and gifs) about it in the following days.

Stay tuned and take care!

I Am Overburdened, a trail of broken dreams

I Am Overburdened, a trail of broken dreams

News 3 comments

Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive :) I Am Overburdened - Update 1.2.8.

I Am Overburdened, happy holidays!

I Am Overburdened, happy holidays!


No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year...

I Am Overburdened, what is to come

I Am Overburdened, what is to come


Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update...

I Am Overburdened, looney tuning

I Am Overburdened, looney tuning


Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack ;)

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Input guide, detailing all the possible control schemes and supported input devices and listing all the hot-keys in the game.




Official guide, showcasing how the "developer" tools for localization and QA can be used and how new languages can be added to the game.


Looks awesome, definitely adding it to my wishlist!

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