Hurty Punch is a fighting game where mean dudes punch each other and you better believe it huuuuurrrtsss! In Hurty Punch players will select from a TBD amount of characters to punch, kick, or combo each other. Hurty Punch will have Single player, Multiplayer and Multiplayer online modes.

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Versus Screen of Hurty Punch New Character A new stage
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0 comments by powerdarnell on May 27th, 2013

New Art Style, Drawing Hard

I spent a good while trying to decide what I wanted the game to look like and then even more time creating it. I decided I wanted Hurty Punch to look something like earlier 2D Fighters(SF2 of course, World Heroes etc.), and I guess I kind of achieved what I wanted. I will keep refining the art I do have though.

New Character

New Character, Alex Foo

Alex Foo likes cowboy boots and daisy dukes and I really don't know what else at this point! When I was drawing him he kind of looked like one of my friends so I'm pretty much basing him on that person ;|.

A new stage

New Stage

So I chose my house as a starting point for a stage with my new "art style". And, let me tell you what that was a huge mistake. Like how many damn trees and plants and grassy things can a place have? Anyway as is visible the stage isn't finished still, but I hope it will look alright. I will probably call the stage "Da Hood" or "Da Streets" or something fitting like that!

Simple AI

I implemented a temporary kind of simple AI. The AI just does a random few moves based on his distance from his opponent. It turned out pretty aggressive!
HERE IS A VIDEO OF THE AI AND NEW ART IN ACTION


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KendallCoombs
KendallCoombs Jun 7 2013, 4:20am says:

that's actually the best name for a game ive heard in a looong time. made me laugh and gave me a sense of what i was in for, plus made me curious lol

+1 vote     reply to comment
powerdarnell
powerdarnell Jun 7 2013, 9:23am replied:

Thank you, I'm glad you like the name!

+1 vote     reply to comment
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Guest May 28 2013, 1:43pm says:

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powerdarnell
powerdarnell May 28 2013, 2:48pm replied:

I do have scrolling in the game actually. I have it on an older stage that I slapped together in like 5 minutes(below someone mentioned that my trees looked like penises on that stage). This stage just has 1 layer right now, because I wasn't really sure how to divide it up really :(. But I do plan to have parallax scrolling.

+1 vote     reply to comment
LazyGuysStudio
LazyGuysStudio May 28 2013, 5:14am says:

We love the pixel art style, good luck boys :)

+2 votes     reply to comment
Vuud
Vuud May 28 2013, 4:23am says:

I got a good laugh out of this. I hope to see lots of girly limp wristed punching action in the future.

+2 votes     reply to comment
ABJECT_SELF
ABJECT_SELF May 27 2013, 8:54pm says:

Loving the new art style! It adds an extra level of hilarity to this game!

+2 votes     reply to comment
powerdarnell
powerdarnell May 27 2013, 9:19pm replied:

Ahh thank you! That's just what I was going for!

+1 vote     reply to comment
ceriux
ceriux May 3 2013, 10:49am says:

suggestion some of your trees look like the bottom of giant penius's since your characters are pixelated, pixelated backgrounds would look better. right now your artwork is all over the place.

+3 votes     reply to comment
powerdarnell
powerdarnell May 3 2013, 12:05pm replied:

Yes this is true. Pretty much all the art in the game is placeholder art. At some point there will be a consistent art style though! Thanks for commenting!

+1 vote     reply to comment
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Hurty Punch
Platforms
Windows, X360
Developed By
powerdarnell
Engine
XNA
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Official Page
Ehhboy.com
Release Date
TBD
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Genre
Fighting
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @hurtypunch

Hurty Punch AI and Some Arty Things: T.co #screenshotsaturday

Jun 1 2013, 5:09am

Noooo my face ! #screenshotsaturday T.co

Jun 1 2013, 5:08am

New Dude, New Stage, New AI news - Hurty Punch Game T.co via @IndieDB

May 27 2013, 11:06pm

Blocking, Throwing, Alt Colors & Junks.. T.co via @IndieDB

May 2 2013, 7:03pm

Quit screwin' around! video - Hurty Punch Game T.co via @IndieDB

May 2 2013, 4:53am

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