the game is called 'Super'. it centers around a group of heroes and villains battling throughout a cit. the heroes use their powers save the day. and the villains want to use their powers to rule over everyone. the choice between good and evil is up to the player. which means you can choose to either finish your opponent (MK9) style. or do the "good" thing and take them out peacefully, (or not-so-peacefully for some characters) after winning 2 rounds. there are also in game QuickTime events during special moves and level transitions that add a very cinematic feel to the game. fighting & movement however, is completely controlled by the player

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Blog RSS Feed Report abuse Latest News: Battle Universe 2.01 - Development updates & the New 'intelligent' A.I.

1 comment by Kingselby on Dec 17th, 2013

Battle Universe 2.01:
Development updates
& the New improved 'intelligent' A.I.

[The character roster has also been improved: new designs, animations & move-sets & characters]

As you may know the app store shuts down during the Christmas period, & as we're currently just putting the finishing touches on this vast update it will have to be an Q1 2014 release on the app store. sorry guys, but we're doing it for you :)

There have many improvements to the upcoming build of Battle Universe, notably in this case the AI. The AI in the upcoming build has been vastly improved, and designed to give you guys the same challenge and thrill derived from boss fights or online play; in every. Single. Battle.
It's a very smart system now. a system whose behaviour changes based on its surroundings, opponent and circumstances.

here's a few of the New A.I.'s Characteristics:

  • Intelligent use of boosters: An enemy with a certain booster equipped will act very different to an enemy with a different one.
  • Strategy affected by health.
  • Realistic decisions based on circumstances.
  • Enemy strategy influenced & affected by you're strategy: what boosters or attributes you have equipped, or how much super-meter you have, can affect the enemy's attack strategy.
  • Room for error & risky moves, element of unpredictability : (we're not trying to create a monster here lol).

To be aggressive or defensive, to save energy or use it freely, to decide which boosters will help it win, and when & how to use them. All of these factors plus much more will lead to a more immersive & challenging experience, to make the AI seem more human & give you guys a great game-play experience.

Its really looking very promising, and we wont stop until it's as amazing as it can be.

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twinkiemaster1 Nov 27 2013, 10:55am says:

I cant seem to find this game on the app store is it gone? can you send me a link? I really want to play this it looks really cool!

+2 votes     reply to comment
Kingselby Jan 4 2014, 1:22am replied:

Hey, thanks & the game is going to be back in the app store later on this month, in about 2 weeks. we'll post some articles & vids around then :)

+1 vote     reply to comment
Guest Jan 4 2014, 8:42pm replied:

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jynxynator Jul 13 2012, 12:07am says:

Is this game dead?

+2 votes     reply to comment
Kingselby Jul 14 2012, 7:18pm replied:

Hey, Nope its not. :) just added Screenshots of the game running on an ipad and The new trailer

+2 votes     reply to comment
DougClayton4231 Jan 21 2012, 11:24am says:

It's looking good! How is the performance so far? I managed to get Phase - Blinky's Adventure to 60fps on iOS by lowering the amount of draw calls. Contact me on the UDK forum :P

+3 votes     reply to comment
Kingselby Jul 14 2012, 7:20pm replied:

thanks dude! i cant find you on the forum though? its running around 30fps on the lower devices and 50-60 on the newer ones, still need to lower the draw calls too :)

+2 votes     reply to comment
Reqieumthefallen Oct 22 2011, 1:58pm says:

Will there be an android port?

+4 votes     reply to comment
Kingselby Oct 24 2011, 1:31pm replied:

hey! unfortunately not. hopefully in the not-too-distant future there will be android support on the UDK engine :)

+3 votes     reply to comment
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Released Dec 20, 2011
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