While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans &endash; a warrior, a mage and a cleric &endash; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
Ever since I saw the lovely sprites for heretic weapons out there I knew I eventually had to make an enhancement mod for heretic's existing weapons. I then came across the corvus_to_hexen.wad* and loved the way it made heXen more appealing to us heretics! the sprites (I believe by eriance? correct me if wrong) include improved staff, goldwand, hellstaff and phoenix rod! Of course sprites are nothing but pretty pics without code, so I got decorating and the rest is history:
Ever since I saw the lovely sprites for heretic weapons out there I knew I eventually had to make an enhancement mod for heretic's existing weapons.
I then came across the corvus_to_hexen.wad* and loved the way it made heXen more appealing to us heretics!
the sprites (I believe by eriance? correct me if wrong) include improved staff, goldwand, hellstaff and phoenix rod!
Of course sprites are nothing but pretty pics without code, so I got decorating and the rest is history:
You can now get tomes of power in the HeXen mod, they are randomised with both the crater of might and the porkilator...
this activates the secondary fire options that are in the corvus_to_hexen.wad but have never been seen until now!
In Heretic - it now swings and flails away like crazy! (inspired by heretic 2's staff)
It now swings to deliver two blows and altfire comes in the form of a left hand larrop, for a bit of visual randomness the altfire mode will sometimes happen when firing normally...
The powered staff now fires, or more accurately lobs, an electrostatic ball (yes, very similar to d'sparils) that explodes to deliver a powerful blast to any nearby enemies! also, fans of the original effect need not fret as this attack remains as an altfire attack, all be it with new animation frames!
In HeXen -added the new dynamic staff to the corvus_to_hexen.wad to make corvus's character a little more hands on as I felt the elven-wand melee seemed to lack a lot of power in heXen.
When powered it glows with a blue aura and has an attack very similar to that of the fighter's axe...
both powered and unpowered It is capable of hurting invulnerable enemies...
In both games sticking the staff under weaponslot 0 allows you to shotcut it to the 'Q' key and switch to it instantly during play, this I found made the staff more accessable in hexen and in turn, when in heretic, I found myself using the staff more often than before, as once you get the gauntlets the staff offtimes almost becomes obsolete...
both variants of the staff are capable of hurting invulnerable enemies in heXen...
So with the success of the staff I decided to add an altfire to the gauntlets-of-the-necromancer in heretic.
Namely the fighter punch from heXen with a recolour and corvus' arm added in-place of the fighter's...
with heretic's elvenwand, I added the swinging frames as a melee altfire and used the swing-with-fire sprites as the powered attack sprites.
An all-new weapon. Not only a superior looking Elvenwand, but the primary attack, is an all new speedy projectile with a trail ala heXen's saphire-wand as this just looked so cool... it has more power and of course has a powered version for the tome which fires a similar projectile but with a much beefier blast sprite and effect!
altfire comes in the form of a shotgun-style scatter blast that does more damage when powered.
in heretic the altfire uses 2 crystals both powered and unpowered (the damage increases with the tome)
in hexen the altfire uses no mana powered or unpowered as usual...
FYI, the ultimate elvenwand is randomized with gauntlets spawnpoints but replaces the standard elvenwand in the HeXen mod all together(although that means you loose the wand melee, the staff more than makes up for this, doesn't it )
=Ultimate Ethereal Crossbow=
Visually a sound mix of the Ethereal crossbow and the strife Crossbow, this new weapon is randomized with the Ethereal crossbow in heretic but replaces the Crossbow in the heXen mod altogether.
The projectiles are similar to the standard Ethereal crossbow blasts but are faster and bounce off of surfaces.
altfire comes in the form of a very fast and powerful single arrow that does very heavy damage! (no splash though)
in heretic the altfire uses 2 arrows powered and 4 unpowered
in hexen the altfire uses 2 bluemanna powered and 6 unpowered
clearly from the manufacturing origins of the dragonclaw; the dragonstaff fires claw orbs directly, launching them out to bounce off of objects and walls* to then explode with great force, blasting the enemy to pieces! the orbs are more than capable of flushing the enemy from corners and hidey-holes keeping you out of harms way of the explosive force of the orb's detonations! when powered the dragonstaff emits a larger all-be it slower energy-orb that has much more concussive force than the usual orbs.
it is randomized with the dragonclaw and uses 10 ammo powered and 5 unpowered...
* claw orbs will be lost if they bounce into water, and their explosions can also harm you too so watch your aim!
this new weapon is randomized with the Hellstaff in heretic. and replaces the hellstaff in heXen altogether.
it fires four projectiles per shot, two from either eye socket, for double the devastation!
Powered by a tome it shoots out two of the fire-rain projectiles
altfire launches two streams of mystic fire that tear across the ground*, ripping trough enemies as they go then exploding with great force when they reach a wall.
Its powered by the runes, using 10 powered and 20 unpowered.
*be aware that airboune enemies are only effected by the spash damage from the final blast of the hellstaff floor-fire...
remeber this from heXen II? Similar to the Phoenix rod in looks, the Ravenstaff is also powered by Inferno/flame orbs. (4 powered and 1 unpowered)
It fires a spread of talon like projectiles that fan out to strike the enemy. powered it unleashes a murder of four etherial ravens that swoop and rend to dessimate the enemy.
this new weapon is randomized with the phoenixrod spawnpoints and is only in the heretic mod*
*having found this epic weapon here on the forum I decided it should be included in my heretic mod too! the code remains mostly unchanged but explosion and smoke sprites differ to fit the heretic style a little more as the others seemed more hexen in design...
=Ancient phoenix rod=
this advanced version of the phoenixrod you find in the HeXen mod now has a long range flame attack when powered by the tome. The flame code is based off of the new wand projectiles but I added the slither movement from the serpentstaff to create an effect that was not only new and long-range but also reminiscent of the original flame effect from heretic's rod ...
also as an added bonus both mods have much nicer water and sludge effects based off of enjays converted shadow-warrior water texture and doom's waterfall texture...
20 of April 2013 update
- The electostatic staff balls will not work properly with autoaim on, set it to never in your player setup menu...
- heXen's phoenixrod is weaponslot 5 as this is the only way I could get it to work, so either press 5 to use it or you can simply bind 4 "slot 5" if you prefer...
- heXen's Ultimate Ethereal Crossbow is weaponslot 6 as this is the only way I could get it to work, so either press 6 to use it or you can simply bind 2 "slot 6" if you prefer...
-As the Staff is defined in 2 different weapon slots. you cannot change from slot 0 to slot 1 by scrolling through weapons, because they are the same weapon.
planned 'to-do' list:
nothing much at the moment, just balancing the weapons and extended alpha testing!
any other suggestions?