The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

Post news Report RSS Weekly dev update #8

This week saw an explosion of work from multiple contributors. Concept art was submitted for the moth designs and there is on going work towards getting a binary working on windows.

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This week saw an explosion of work from multiple contributors.

Kilagain submitted some rough concept art for "moth" designs. A moth is the name of the flying vehicles in the game. I also started a discussion about the new kind of moths I'd personally like to see in our remake.


I finally managed to debug the code I had been working on for two weeks and merged it into trunk. I also spent a lot of time internally restructuring the server code. It is easier to add functionality to the server now, however I'm still not satisfied with the design.

Along with my code updates there has been an effort to get a windows build working again. I also spent some time rewriting some of the cmake scripts so that they would generate a correct visual studio project file as well as updating the windows documentation. It's still an on going task however as there is quite a variation between the library versions.

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