The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.
The weekly dev updates are small bites of information that keep you updated on what has been happening. This week some drawings of the main menu artwork...
I was finally able to debug the networking code this week and get it commited. After doing so I began to break the whole game again by working on splitting...
This week was bug smashing week. This week I discuss some of the bug fixes I have been doing as well as present the game's new logo.
A first in a series of developer updates I will be writing from this point on. This week there were a few issues with the forum that needed resolving...
Placing buildings in the editor is now working and over the server too. Things are really starting to shape up.
Only one day after posting my poorly done concept artwork for the loading screen and I received an amazing response back from the community.
There has been some discussion over the loading screens for the game and David "c-thru" has been busy working on some more models which are looking great...