Aug 9 2010
A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting...
dev update #18
Jul 4 2010
Since my last news update I've been working on porting the code base to MyGUI 3.3.X and placing the editor into a window. At first I didn't want to do...
dev update #17
May 6 2010
This week I was able to track down a bug to do with saving the building's rotation. Along with some code refactoring I have moved on to changing the user...
dev update #16
Apr 12 2010
I've been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code...
dev update #15
Mar 8 2010
Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the...
weekly dev update #14
Feb 25 2010
This week was very successful. The problems saving building layouts has been fixed. You can now load and save your layouts. My next task is to get editing...
weekly dev update #13
Feb 15 2010
I opened up a new thread on the free game dev forum to try and debug some of the problems I have been experiencing with integrating SQLite into the server...
weekly dev update #12
Feb 7 2010
These past three weeks have been pretty good. I took two weeks holiday as I mentioned in my previous update and this week I have been working on the save...
weekly dev update #11
Jan 11 2010
For the last two weeks I have been working on the save functionality on the server side. Now that we can place buildings down we need a way of saving...
weekly dev update #10
Dec 27 2009
Happy new year! No rest for me this holiday as I have been busy cracking out code like there is no tomorrow. This week I fixed a long standing bug with...
weekly dev update #9
Dec 21 2009
This week saw an explosion of work from multiple contributors. Concept art was submitted for the moth designs and there is on going work towards getting...
weekly dev update #8
Dec 13 2009
This week I slavishly hacked away at the code with little success towards fixing the errors I have been having. Fortunately not everyone was as unproductive...
weekly dev update #7
Dec 6 2009
This week I was messing around in blender in an attempt to texture some of our building models we have. It also gave me an opportunity to try out the...
weekly dev update #6
Nov 22 2009
The weekly dev updates are small bites of information that keep you updated on what has been happening. This week some drawings of the main menu artwork...
weekly dev update #4
Nov 15 2009
I was finally able to debug the networking code this week and get it commited. After doing so I began to break the whole game again by working on splitting...
weekly dev update #3
Nov 8 2009
This week was bug smashing week. This week I discuss some of the bug fixes I have been doing as well as present the game's new logo.
weekly dev update #2
Nov 7 2009
A first in a series of developer updates I will be writing from this point on. This week there were a few issues with the forum that needed resolving...
weekly dev update
Jul 4 2009
Placing buildings in the editor is now working and over the server too. Things are really starting to shape up.
building placement is working
Mar 22 2009
Only one day after posting my poorly done concept artwork for the loading screen and I received an amazing response back from the community.
loading screen redux
Mar 17 2009
There has been some discussion over the loading screens for the game and David "c-thru" has been busy working on some more models which are looking great...
loading screens and models
No news were found matching the criteria specified. We suggest you try the
news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.