The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

Dev Update #18

Dev Update #18

Aug 9, 2010 1 comment

A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting...

Dev Update #17

Dev Update #17

Jul 4, 2010 0 comments

Since my last news update I've been working on porting the code base to MyGUI 3.3.X and placing the editor into a window. At first I didn't want to do...

Dev Update #16

Dev Update #16

May 6, 2010 0 comments

This week I was able to track down a bug to do with saving the building's rotation. Along with some code refactoring I have moved on to changing the user...

Dev Update #15

Dev Update #15

Apr 12, 2010 0 comments

I've been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code...

Weekly dev update #14

Weekly dev update #14

Mar 8, 2010 0 comments

Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the...

Weekly dev update #13

Weekly dev update #13

Feb 25, 2010 0 comments

This week was very successful. The problems saving building layouts has been fixed. You can now load and save your layouts. My next task is to get editing...

Weekly dev update #12

Weekly dev update #12

Feb 15, 2010 0 comments

I opened up a new thread on the free game dev forum to try and debug some of the problems I have been experiencing with integrating SQLite into the server...

Weekly dev update #11

Weekly dev update #11

Feb 7, 2010 1 comment

These past three weeks have been pretty good. I took two weeks holiday as I mentioned in my previous update and this week I have been working on the save...

Weekly dev update #10

Weekly dev update #10

Jan 11, 2010 0 comments

For the last two weeks I have been working on the save functionality on the server side. Now that we can place buildings down we need a way of saving...

Weekly dev update #9

Weekly dev update #9

Dec 27, 2009 0 comments

Happy new year! No rest for me this holiday as I have been busy cracking out code like there is no tomorrow. This week I fixed a long standing bug with...

Weekly dev update #8

Weekly dev update #8

Dec 21, 2009 0 comments

This week saw an explosion of work from multiple contributors. Concept art was submitted for the moth designs and there is on going work towards getting...

Weekly dev update #7

Weekly dev update #7

Dec 13, 2009 0 comments

This week I slavishly hacked away at the code with little success towards fixing the errors I have been having. Fortunately not everyone was as unproductive...

Weekly dev update #6

Weekly dev update #6

Dec 6, 2009 2 comments

This week I was messing around in blender in an attempt to texture some of our building models we have. It also gave me an opportunity to try out the...

Weekly dev update #4

Weekly dev update #4

Nov 22, 2009 0 comments

The weekly dev updates are small bites of information that keep you updated on what has been happening. This week some drawings of the main menu artwork...

Weekly dev update #3

Weekly dev update #3

Nov 15, 2009 0 comments

I was finally able to debug the networking code this week and get it commited. After doing so I began to break the whole game again by working on splitting...

Weekly dev update #2

Weekly dev update #2

Nov 8, 2009 0 comments

This week was bug smashing week. This week I discuss some of the bug fixes I have been doing as well as present the game's new logo.

Weekly dev update

Weekly dev update

Nov 7, 2009 0 comments

A first in a series of developer updates I will be writing from this point on. This week there were a few issues with the forum that needed resolving...

Building placement is working

Building placement is working

Jul 4, 2009 1 comment

Placing buildings in the editor is now working and over the server too. Things are really starting to shape up.

Loading screen redux

Loading screen redux

Mar 22, 2009 0 comments

Only one day after posting my poorly done concept artwork for the loading screen and I received an amazing response back from the community.

Loading screens and models

Loading screens and models

Mar 17, 2009 3 comments

There has been some discussion over the loading screens for the game and David "c-thru" has been busy working on some more models which are looking great...

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Hardwar: Remake
Platforms
Windows, Mac, Linux
Developed By
AndrewFenn
Engine
Ogre Engine
Contact
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Official Page
Hardwar.org
Release Date
TBD
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