The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.
To me the very core of this game is around 'greed', unlike the original where it was merely a tagline which didn't relate in any real way to the story . "Future is greedy, mission: ESCAPE!" . To me this would have more to do with joining one faction and outright annihilating the others, which might actually be a good way of taking it rather than the objective being to escape Titan.
Andrew replied:If we're going with multiple endings then I think we should encourage different view points of the game as well.
For example the very core of greed could be the theme of the criminal arc where everyone is out to do you over. Where as other story arcs could be about a different side of the game altogether. I really think that the view you get of the different elements should change depending upon what role you play in the game.
A quick example. You play as a criminal you see the world as only greed. Everyone wants your stuff or is trying to kill you for the bounty. Every interaction with the police is viewed as corrupt. However, when you play the police role you see a completely different side, you go on missions with other police units that aren't corrupt but struggle to to keep justice in an underfunded and understaffed force that has to keep the peace of a huge violent area.
One thing I would like to point out listening to a lot of these tracks from the original; I had forgotten completely about the softer, less aggressive tracks and a a definite theme that comes to mind is 'driving' . Driving (or flying in this case) around the moon dealing with the day to day . I think this is an important vibe to maintain and so we don't have quite as much 'in your face' music, which would probably more suited for dynamic mission related stuff ?