Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Post news Report RSS Quick Dev Update: Pre-PAX Update & New Video

We just released a new gameplay video that we'll be showing in coordination with PAX Prime 2014. This is he first video we've shown (besides the pillow fight) that really showed our Battle game mode in context in the 'Gifu Crossroads' Battle map.

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Most Important Update Things:
The video above is something we're really happy with. We did some planned shots along with some candid gameplay recording from our playtests to really give an idea of what our Battle game mode will be like. We think this is a great 'pre-alpha' representation of our game as we continue to progress. Make sure to look for Hanako shirts at PAX and DragonCon, we'd love to meet any supporters.

What The Team Is Working On:
The programming team is wrapping up about a month of bug fixes and polishing which means we'll get to transition back into new features. The first mechanic we will continue to implement is our training tree system which requires some pre-requisite systems such as different posture modes (injured limping, getting swept, etc.)

The Gifu map is really coming together. I am in the process of clearing my slate to work on a bunch of low-level props to really give the level life and make it feel like life continues when there's not war on the field. We are really excited about what going to a dawn time-of-day has done for the feel of the map and will continue pushing the lighting on our future levels. We're also doing some light pre-production for our next map.

The character team is working on polishing animations, and getting started on the archer animations (after a stint of doing polish for the Kenshi). The next character is in the works and it coming along at a slow, but steady pace. We will have a color concept to show sometime soon of said character that we think will really impress you guys.

That's all for now, enjoy the new video and PAX!

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SinKing
SinKing - - 3,119 comments

Nicely done! It's a much faster game than I anticipated. Only thing visually that I'd like would be if the sword trace was actually white, instead of black.

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MattCan36 Author
MattCan36 - - 72 comments

On Sword trails - They will be. Eventually the trails will be white trails, with special attacks/abilities having the ink trails.

Thank you, it's a little faster than we want right now I think. We will likely tweak movement speeds and see if we can have the fluidity with out it being crazy. Luckily, it's pre-alpha state gives us the flexibility to change anything.

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