Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Top Update News

We have been working on an Early Access trailer since June of last year and finally finished shooting. It was a lot of slow, methodical work but it's currently in post-production and will launch with our new website in April. Besides that we've been overhauling our AI, gameplay, bug fixes, finishing up/polishing our Village Game mode and more for our MomoCon Indie Awards submission. We were a Georgia Finalist last year but fell just short so we've been working hard to prove ourselves and our work.

Game Mode/Gameplay Update

Pretty much anyone on the team involved with programming, UI and level design has been all-hands on deck to get our Hanako Village map and Village Siege game mode ready to go for MomoCon. This had the team fixing bugs, making new HUD elements that better track your current objective, it's health or time left to capture on a cool lotus flower dial and other improvements like having AI decide whether to be pure combatants or attack/defend an objective. Watch the dev update to see all of this in action.

Art Update

Part of the Village update entailed replacing all of our temporary destructible objectives with real ones. So Matt has been extremely busy after making a Character Viewer for the MomoCon demo with making three destructible objectives: The temple, forge & stables. You can see the fiery goodness in the dev update video above.

We also completed a very important piece for the Hanako Village, it's entrance Torii Gate. The relief sculpture on it's gold plate pays tribute to one of our original supporter/mentors of Hanako, all the way back in 2008, the late Professor Tony Tseng. He taught a number of our team members at the SCAD-Atlanta campus from 2007-2011 before passing away two years ago. Since our game's whole existence is to serve as a metaphorical telling of Matt's own passing, it is an honor to pay tribute to other loved ones lost along this long journey of making an Indie Game.

We hope you check out our new site and signup for Early Access news and a possible Internal Test Group invite! We're nearing 100 testers so we'd love to bring in more to get our game super polished and fun for our Early Access release in October.

Thanks!

-Hanako Dev Team

Hanako: Honor & Blade | Jan. 2017 Dev Update

Hanako: Honor & Blade | Jan. 2017 Dev Update

News 4 comments

Preparation for upcoming conventions is in full swing, as is getting ready for Early Access release in October of this year.

Hanako: Honor & Blade | End of Year 2016 Dev Update

Hanako: Honor & Blade | End of Year 2016 Dev Update

News

We are now Hanako: Honor & Blade! (Formerly Hanako - Soul of the Samurai). We are in closed pre-alpha - see some footage from our internal tests and our...

Hanako: SotS Dev Update | November 2016

Hanako: SotS Dev Update | November 2016

News

We've been hard at work on our Village game mode, refining gameplay and other optimizations. Find out more about our upcoming Early Access release, where...

New Samurai Teaser Released | Dev Update - July '16

New Samurai Teaser Released | Dev Update - July '16

News 6 comments

Check out our new teaser video to get ready for a bigger announcement in Late August around PAX Prime time. We also are working on refining our gameplay...

Comments  (0 - 10 of 23)
manolops3
manolops3

hah !!!! it looks so great ! hope this project is still alive ? Release Date on Steam in Early 2016 ? .....caaaaaant wait

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MattCan36 Creator
MattCan36

Definitely still alive. We'll likely be looking at a late 2016 for closed alpha/beta. Looking into getting some funding to speed things up. :D Thank you.

We will not rest until it is done.

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manolops3
manolops3

YEAH !

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dizco
dizco

Saw this on the UE Stream. Looks really promising Guys!

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Guest
Guest

Do you guys plan Linux support? Could be included in Kickstarter too.

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MattCan36 Creator
MattCan36

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

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Staiver
Staiver

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

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kazumo
kazumo

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

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MattCan36 Creator
MattCan36

Thanks a lot man.

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Staiver
Staiver

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

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MattCan36 Creator
MattCan36

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

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Hanako: Honor & Blade
Platforms
Windows
Developer & Publisher
MPact Games, LLC.
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Hanakogame.com
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War
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Multiplayer
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Latest tweets from @playhanako

Our Naginatashi final #concept #concept art #gameart #gaming #samurai T.co

Apr 20 2017

One of our Archer concepts #conceptart #characterdesign #gamedev #indiedev #samurai T.co

Apr 20 2017

#WIP pose of our #samurai Kenshi doing one of his draw attacks. #animation #gamedev #samurai #pcgame #gaming T.co

Apr 19 2017

Shot from our playtest. Sign-up to test at Earlyaccess.hanakogame.com #ue4 #alpha #indiegame #gaming #pcgame #samuraiT.co

Apr 19 2017

RT @mattcanei: I need your chats! Twitch.tv Streaming some #gamedev #gameart and more on my dream @PlayHanako

Apr 19 2017

#WIP shot of one of our overhead animations. #animation #gamedev #samurai #kenshi #hanako #process T.co

Apr 18 2017

Awesome #meditation shot from one of our testers. Signup to test at Earlyaccess.hanakogame.com #ue4 #testing #alphaT.co

Apr 18 2017

RT @mattcanei: Twitch.tv | Working on #ue4 #gameart #gamedev for @PlayHanako I need your pretty faces in chat. #twitch #streaming

Apr 17 2017

This Torii Gate was designed to pay tribute to our first supporter - The late Professor Tony Tseng. #remember #scadT.co

Apr 17 2017

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