Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Most Important Update Topics

We've had an incredibly busy month finishing up the remainder of our Quarter 1 milestone for the year. Part of that goal was getting our game to a point that its ready to show to press, potential investors; whichever interested parties may want to help our game and studio grow.

During the past month or so we also submitted an in-progress build to MomoCon. Though it wasn't quite ready we places as one of the Top 3 Georgia-Based Indie Games for their Indie Game Showcase. We now have a very solid build, as you can see some tidbits of above, to submit again for the final judging in May. Winning this would go a long way to helping us get past the difficulties of getting press from larger gaming websites. We need it to grow our family and are working hard to tell our story.


Art Update

We're getting ready to shoot a new gameplay video since our game is pretty different from our last gameplay-heavy video from last year and a much longer video than the Reawakens teaser from last October. Part of that required us to re-style our Gifu Crossroads battleground map. This map hadn't been touched in about a year and a half, so it wasn't quite cohesive with the newer maps in terms of our art style change that took place last summer.

We're also continuing progress on our new Hanako Village level that's the first of our village raid game mode. We'll have more of that to come on our social networks.

Gameplay & Animation Update

The Ninja is now probably the most developed class in our game, surpassing our progress with the Naginatashi from the end of last year. He can grapple to Oni Totem meshes, can grapple players and yank them to him. He has poison smoke bombs, venomous kunai and a really awesome Master combo with his Kusarigama (sickle and chain).


We also have been polishing the Naginatashi more and have begun re-doing the Kenshi character on our new rigging/character pipeline so we can do much better animations to match the quality/fluidity of the Ninja.

Programming Update

A lot has been poured into the Ninja and getting that character feeling really good. We will be focusing on additional polish and feel to make sure overall combat feels right, especially feedback.

We'll be focusing on some systems in the coming month like dedicated server and continuing to build out the rest of our game and game modes ultimately leading to doing Steam integration to start preparing for Early Access.


For daily updates make sure to subscribe to our networks:

Twitter: @HanakoGame

Facebook: fb.com/hanakosoulofthesamurai

Instagram: instagram.com/hanakothegame

Twitch: twitch.tv/hanakogame

Official Site: hanakogame.com


Thanks for checking us out

-Hanako Dev Team

Hanako Dev Update | Feb/Mar 2016 - NINJA!

Hanako Dev Update | Feb/Mar 2016 - NINJA!

News 2 comments

We've focused the past month on stability and gameplay for the Ninja and Naginatashi. Come check out our fast-paced samurai/ninja action!

Dev Update - Jan 16: Lots of Gameplay & UI

Dev Update - Jan 16: Lots of Gameplay & UI

Feature 2 comments

We finally have some new UI/UX staff and are chomping away at menus, chat and more things to make Hanako feel like a full experience. Lots of gameplay...

Dev Update - December 2015 | End of Year Update

Dev Update - December 2015 | End of Year Update

Feature 2 comments

After the last update a few months ago, we really set our focus on combat feedback and animation quality improvements. The big takeaways from that were...

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

News 0 comments

After 5 months of re-inventing, soul searching and figuring out what needed to improve after our first Kickstarter attempt we are reawakening with new...

Post comment Comments  (0 - 10 of 23)
manolops3
manolops3

hah !!!! it looks so great ! hope this project is still alive ? Release Date on Steam in Early 2016 ? .....caaaaaant wait

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MattCan36 Creator
MattCan36

Definitely still alive. We'll likely be looking at a late 2016 for closed alpha/beta. Looking into getting some funding to speed things up. :D Thank you.

We will not rest until it is done.

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manolops3
manolops3

YEAH !

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dizco
dizco

Saw this on the UE Stream. Looks really promising Guys!

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Guest
Guest

Do you guys plan Linux support? Could be included in Kickstarter too.

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MattCan36 Creator
MattCan36

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

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Staiver
Staiver

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

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kazumo
kazumo

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

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MattCan36 Creator
MattCan36

Thanks a lot man.

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Staiver
Staiver

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

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MattCan36 Creator
MattCan36

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

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Hanako - Soul of the Samurai
Platforms
Windows
Developer & Publisher
MPact Games, LLC.
Contact
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Homepage
Hanakogame.com
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Theme
War
Players
Multiplayer
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Indie
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Twitter

Latest tweets from @hanakogame

#screenshotsaturday Shot of our archer igniting some hay #ue4 #indiegame #pcgame #samurai T.co

3hours 57mins ago

The field is calm... but soon it will be full of chaos. #samurai #ue4 #pcgame #indiegame T.co

22hours 27mins ago

Get over that first hill and the mountain can appear much shorter... T.co

Apr 29 2016

#tbt">Ht.ly an old post, but it tells the story of our 8 year journey to where we are today. A definite must read. #gamedev #ue4

Apr 28 2016

Wise words... Thoughts? #quote #martialarts #war T.co

Apr 28 2016

In our game who wins a battle determines where you go next. This shows some of the territory you'll fight across. T.co

Apr 27 2016

We are our own biggest enemies. #quote #inspiration #workhard Work on yourself, defeat yourself, master yourself. T.co

Apr 27 2016

When you find a set of Sakura trees with falling petals, meditate there to heal... #indiegame #ue4 #gamedev T.co

Apr 26 2016

When did you practice something that lead to great results? T.co

Apr 26 2016

We're pleased to announce we'll have a booth at the #MomoCon #indiegame hall. Come see us May 26-29th #ue4 #pcgame T.co

Apr 25 2016

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