Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Blog RSS Feed Report abuse Latest News: Dev Update - Jan 2015 Part 2: Live on Greenlight!

1 comment by MattCan36 on Jan 29th, 2015

Most Important Update Things
After about seven years of work, stress, late nights and all of that we've finally reached the point that we're ready to put our game out there for the community's support and votes to get published on Steam when we finish the game. We launched on Steam Greenlight last night live on our twitch channel to our 2nd largest viewing numbers to date, and had a great time premiering the video above and publishing the Greenlight page to the world.

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The initial launch has been an incredible success we did not even remotely foresee. We are already 40% towards the Top 100, which makes us eligible to be Greenlit by Valve, after just 24 hours! Getting Greenlit before our Kickstarter launches in the next 2-3 months would put us in the position to easily set up item rewards and other incentives for you guys to support our project and get sweet stuff in the mean time. Below are our statistics on Greenlight after just one day:

Actual Development Things
We are still awaiting selections from Epic Games on which UE4 titles they are taking with them to GDC, but we are preparing as if we are going for the time being. We are working on production of a single-player vs. bots "survival mode" where players will fight bots on wave timers to see how long they can survive and how many points they can earn from defeating their AI adversaries. Players will be able to share their high scores to facebook and we may discuss providing rewards for monthly high scores and other ideas (nothing confirmed yet though). This is also a free playable demo we'd offer through our Kickstarter and mailing list so you guys can have something tangible to play with while we work towards Early Access possibly by the end of the year.

Please Support our Greenlight Campaign at

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Post comment Comments  (0 - 10 of 17)
Staiver Jan 30 2015, 3:25pm says:

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

+1 vote     reply to comment
kazumo Jan 22 2015, 3:53pm says:

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

+1 vote     reply to comment
MattCan36 Creator
MattCan36 Jan 22 2015, 8:21pm replied:

Thanks a lot man.

+1 vote   reply to comment
Staiver Dec 20 2014, 3:30pm says:

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

+1 vote     reply to comment
MattCan36 Creator
MattCan36 Dec 20 2014, 4:43pm replied:

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

+1 vote   reply to comment
Guest Sep 15 2014, 4:05pm says:

Looking great! Keep up the good work :)


+1 vote     reply to comment
PopeGame-Padrino Aug 10 2014, 5:38pm says:

Looks like a promising game. Tracking

+4 votes     reply to comment
MattCan36 Creator
MattCan36 Aug 14 2014, 11:52am replied:

Thank you :D

+1 vote   reply to comment
KuroShiki Jul 23 2014, 4:28pm says:

This game can become a very nice game ! I love Samurai and japan, this game is for me !
Just a thing, I think animation need more fluidity. or i think Samurai make bigger movement when they want cut the enemi , i practiced the katana and we made bigger movement than i see in video.

Keep going i will play your game ! hope a beta or something like that will come early !

+3 votes     reply to comment
MattCan36 Creator
MattCan36 Jul 23 2014, 11:45pm replied:

Thank you for the feedback. The animations in the video are about 6-7 months old. We have brand new animations for everything, with multiple poses so this likely isn't an issue anymore. :D

Your support is greatly appreciated, thanks.

+1 vote   reply to comment
KuroShiki Jul 23 2014, 4:39pm replied:

Sorry for double post, but something else , a samurai have an another posture when he fight like that :

Hope it could help you because i m not english and i don't know how explain the position, the video is really nice to help i thinks

+1 vote     reply to comment
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Hanako - Soul of the Samurai
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