Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Gameplay Update

We've been churning away at really polishing our melee combat and existing mechanics before diving too deep into other areas of the game like re-introducing our Archer character (see the video for the first look at his model). We are testing weekly and plan to expand our testing to make sure all of our modes are fun while we continue to create content.

We're also working on getting our game modes implemented, then refined. We have been playing Battle (essentially TDM) for a number of years and need to expand our tests to all of the modes from our design document. Here's a shot from our first Village game mode map. This mode is a tug-of-war style mixture of destroy/defense and capture.

Art Update

Shown above is the first objective in the Hanako Village map. We've been working on this map for most of this year and are continuing efforts to get it squared away. If we've never mentioned before, we all work on this game after we come home from our jobs during the day, so progress is slow but steady and passionate.

Early Access Update

As mentioned in the video update, we are working very hard towards an Early Access on Steam before the end of 2017. But, we also want the game to be as polished as a budgetless indie game can be (even though our team has devs that have shipped many AAA games) so we will bide our time. After investing close to a decade in this game (from college project to a modern, professional iteration) we'd be remiss to just put it out there if we're not happy with the quality, even an Early Access. So we will work hard to try to strike a balance.

If you want to possibly join our internal test group and help us get the game ready for Early Access, then head over to hanakogame.com and sign-up for our mailing list. We periodically extend invites to our test group there.

We appreciate all of your support and comments, so don't hesitate to leave them below!


Thanks,
Hanako Dev Team

Social Media:
Facebook
Twitter - @HanakoGame

New Samurai Teaser Released | Dev Update - July '16

New Samurai Teaser Released | Dev Update - July '16

News 6 comments

Check out our new teaser video to get ready for a bigger announcement in Late August around PAX Prime time. We also are working on refining our gameplay...

Hanako Dev Update | June 2017 - Post-MomoCon, Steam Early Access & More

Hanako Dev Update | June 2017 - Post-MomoCon, Steam Early Access & More

News

We just wrapped up MomoCon and got our first build on Steam. Stop by to check out new screenshots, our new HUD design and more progress from the past...

Hanako Dev Update | April 2016 - MomoCon, Ninja Skills & More!

Hanako Dev Update | April 2016 - MomoCon, Ninja Skills & More!

News 1 comment

With a Top 3 Indie Game of Georgia placing coming in the Indie Showcase at MomoCon, we will take that momentum to try to secure victory in May at the...

Hanako Dev Update | Feb/Mar 2016 - NINJA!

Hanako Dev Update | Feb/Mar 2016 - NINJA!

News 2 comments

We've focused the past month on stability and gameplay for the Ninja and Naginatashi. Come check out our fast-paced samurai/ninja action!

Comments  (0 - 10 of 23)
manolops3
manolops3

hah !!!! it looks so great ! hope this project is still alive ? Release Date on Steam in Early 2016 ? .....caaaaaant wait

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MattCan36 Creator
MattCan36

Definitely still alive. We'll likely be looking at a late 2016 for closed alpha/beta. Looking into getting some funding to speed things up. :D Thank you.

We will not rest until it is done.

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manolops3
manolops3

YEAH !

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dizco
dizco

Saw this on the UE Stream. Looks really promising Guys!

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Guest
Guest

Do you guys plan Linux support? Could be included in Kickstarter too.

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MattCan36 Creator
MattCan36

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

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Staiver
Staiver

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

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kazumo
kazumo

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

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MattCan36 Creator
MattCan36

Thanks a lot man.

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Staiver
Staiver

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

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MattCan36 Creator
MattCan36

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

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Hanako: Soul of the Samurai
Platforms
Windows
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MPact Games, LLC.
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The Hanako Temple awaits... Would you protect it as a Swordsman or try to destroy it at a Ninja? #indiegame #pcgameT.co

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Aug 30 2016

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