Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Hanako Reawakens Introduction

It has been a long 5 months since we've posted anything new and this was something that we decided to do on purpose. After our first Kickstarter attempt didn't go as planned, we had a hard look at the game, ourselves and assessed every part of the game and came to a consensus, surprisingly easily, on what needed to improve; what needed to go and how to push the game closer to your hands. So each section below highlights major areas of emphasis and improvement based on what we felt needed to improve the most or things that were scheduled to be done anyway.

Archer Shoots Fire ArrowArcher Shoots Fire Arrow

Combat Feedback

One of the big takeaways from the Kickstarter and releasing a public demo was that combat didn't "feel" right. It didn't have enough weight and you couldn't really feel the impact of your hits, being hit, etc. So we overhauled three areas, and made new feedback systems to greatly enhance this area of the game.

With these three layers of feedback, combat feels drastically better and still has room to improve. The other sections complement our efforts towards feedback to keep moving us closer to the ideal level. We have full confidence in the mechanics but needed the feedback to follow suit.

Art Style Shift

The scenery in our game has always been fairly well-received and pegged as "beautiful" but we felt it sat in an odd territory of not super stylized, but not super realistic either. As the sole environment artist on the game, I spoke to various mentors and friends who work on very stylized games for advice.

They pretty much unanimously suggested we shift to a more stylized look, offered some techniques and training to help me grow as an artist and just keep pushing things. Many rounds of feedback later we believe we finally hit the ideal look we've been searching for since the beginning of the project. We applied this look to our characters as well and are very happy with the results.

Beautiful Samurai ArtworkOur Yari Foothills map - The Bridge of Hope

New Characters

While all of this was going on, the remaining two characters of our game the Naginata Samurai (polearm specialist) and Ninja were completed. This plays specifically into the last section (Animation Quality) of the update, but we really wanted to push these characters to set a new standard for the game and do something different for each.

We hope you all like how they turned out. We were completely against the black-jumpsuit Ninja so we went for a different take that has him looking more like a peasant/farmer trying to blend into the normal fabric of a scene.

Ninja Sneaks Up On SamuraiNinja Prepares to Sneak Up On Samurai

Animation Quality

We saved this for last because this was the most criticized aspect of our game during both the Greenlight campaign earlier this year, and our Kickstarter. When we took a deeper look at our animation rigs on our older characters we realized how limited they were in terms of body motion and flexibility to create exaggerated poses. After some experimentation we ended up moving our character pipeline from 3ds Max into Maya and have a much more complicated rig for our Naginata and Ninja characters.

This will allow us to make animations at the quality level necessary of a game using UE4. We're super excited to combine much higher quality animations with the feedback systems above to make gameplay just night-and-day better than its been in the history of the game so far.

We will be showing off our progress by releasing a new video at 9PM EST Live on - Make sure you're there! Tweet questions w/ #HanakoReawakens to be answered live by our lead devs.

You can read a much more detailed version of this update at: Full Hanako Reawakens Dev Update and check out many more screenshots of our #HanakoReawakens update.

Make sure to follow our progress on Twitter: @HanakoGame - Facebook: /hanakosoulofthesamurai and Twitch:

Thank you for checking us out, we welcome you with open arms to the Hanako family!

The Naginata Samurai Thanks YouThe Naginata Samurai Thanks You

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

1 month ago News 0 comments

After 5 months of re-inventing, soul searching and figuring out what needed to improve after our first Kickstarter attempt we are reawakening with new...

Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More

Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More

6 months ago News 0 comments

A Personal Note First Typically, our updates begin with the most important development topics but today is a very special day to me, and to the meaning...

Dev Update - April 2015 | Yari Foothills Bridge, The Story Behind It & a Candid

Dev Update - April 2015 | Yari Foothills Bridge, The Story Behind It & a Candid

7 months ago News 0 comments

Since the beginning of 2015, I have been slowly chiselling away at making the central bridge in our new Yari Foothills map, that serves as one of the...

Kickstarter Update: Back from Epic Games' UE4 Stream & More

Kickstarter Update: Back from Epic Games' UE4 Stream & More

8 months ago News 1 comment

We were invited to be the first on-air playtest on Epic Games' Unreal Engine 4 Stream. This was an awesome opportunity for us to bolster our, now live...

Post comment Comments  (0 - 10 of 20)
dizco Apr 19 2015 says:

Saw this on the UE Stream. Looks really promising Guys!

+1 vote     reply to comment
Guest Feb 22 2015 says:

Do you guys plan Linux support? Could be included in Kickstarter too.

+1 vote     reply to comment
MattCan36 Creator
MattCan36 Feb 23 2015 replied:

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

+1 vote   reply to comment
Staiver Jan 30 2015 says:

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

+1 vote     reply to comment
kazumo Jan 22 2015 says:

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

+1 vote     reply to comment
MattCan36 Creator
MattCan36 Jan 22 2015 replied:

Thanks a lot man.

+1 vote   reply to comment
Staiver Dec 20 2014 says:

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

+1 vote     reply to comment
MattCan36 Creator
MattCan36 Dec 20 2014 replied:

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

+1 vote   reply to comment
Guest Sep 15 2014 says:

Looking great! Keep up the good work :)


+1 vote     reply to comment
MB.ElPadrino Aug 10 2014 says:

Looks like a promising game. Tracking

+4 votes     reply to comment
MattCan36 Creator
MattCan36 Aug 14 2014 replied:

Thank you :D

+1 vote   reply to comment
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Hanako - Soul of the Samurai
Developer & Publisher
MPact Games, LLC.
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10hours 27mins ago

RT @mattcanei: Streaming some @HanakoGame dev for a bit, come say hi I miss you guys: #indiegame #gamedev

Nov 28 2015

All of these shooters in the next year... how about samurai and swords (or in this case naginatas) #samurai

Nov 10 2015

Live now: for our weekly #gamedev stream w/ @mattcanei

Nov 10 2015

The Be-TWITCHING hour is upon us. Grab your coffee - let's finish that thing I meant to have done already.

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Nov 9 2015

Hey friends - What should the theme of tomorrow's stream be? What would you like to see?  See you at 9:

Nov 6 2015

What writers/editors/websites/investors/whoever NEED to see our video? - Help us take the next step. #indiegame

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Nov 2 2015

Hey Guys - starting tomorrow, Matt will be doing weekly Twitch streams again! 9pm EST. Twitch. Be there.

Oct 18 2015

Live Now: - Come watch and chat with our Creative/Art Director @mattcanei #ue4 #indiegame #gameart #gamedev

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