Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Most Important Update Things

We made another strong recruiting push and brought on some really talented developers and artists to help push our UI to where it needs to be. We haven't had UI support for the last ten months so getting our menus, game flow and HUD progressing was very difficult. Now we are trying to get that all caught up with the rest of the game. Departmental breakdown below.

Art Update

Above is a concept piece Matt created to show the color scheme/look/mood of our new level we're starting on, Hanako Village. This map is the first of our Village game mode maps. This mode has players defend or destroy key objectives (like the temple in the bottom left, or the thatched roofed stables on the right) to unlock more capture points to try to deplete your enemy's morale to push forward to the next map.

3d art will begin on key pieces now through the end of March, we'll have more screenshots as it progresses to cool spots.

Programming Update

Our programming team is working on a variety of things right now. The main thing is improving game play stability to work towards getting our Dedicated Server build ready to go. We want this so we can have a playtest server always running (for stability testing as well) and have that ready to get the game closer to distributable in some form.

On the other hand, our gameplay programmer is working on improving the overall feel of our status effects (knockdown, knockback, etc) and getting the tech started for the Ninja. The Kusarigama (sickle and chain) is a really complicated weapon, so we're getting it ready for Grappling and it's design set.

Other Things Going On

We just integrated FMOD into our project which will truly free our Audio Engineer to have full reign over audio programming in the game. We're looking forward to hearing the audio improve in our game in the coming months.

As mentioned above, our UI/UX team has been hard at work getting a working multiplayer chat with all the expected features an online chat should have. They're also going to start implementing our full game flow so future players can experience the full game from menu-to-menu on into the game and so on.

Hanako is starting to really feel like a full experience and not just a single-map prototype. We're seeing more and more strategy in playtests, more laughing and less nitpicking in combat. We even had ridiculous underwater battles (we didn't realize attacks worked underwater with swimming legs by chance) in our Gifu Crossroads pond.

Stay tuned for more in the coming weeks/months. As always, check us out on all the social networks

Twitter: @HanakoGame

Facebook: Hanako - Soul of the Samurai on Facebook

Twitch Dev Streams Weekly: twitch.tv/hanakogame

Official Site: hanakogame.com

- Team Hanako

Dev Update - December 2015 | End of Year Update

Dev Update - December 2015 | End of Year Update

Feature 2 comments

After the last update a few months ago, we really set our focus on combat feedback and animation quality improvements. The big takeaways from that were...

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

#HanakoReawakens Coming In 2 Days - October 6th @ 9PM

News 0 comments

After 5 months of re-inventing, soul searching and figuring out what needed to improve after our first Kickstarter attempt we are reawakening with new...

Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More

Dev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’ & More

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A Personal Note First Typically, our updates begin with the most important development topics but today is a very special day to me, and to the meaning...

Dev Update - April 2015 | Yari Foothills Bridge, The Story Behind It & a Candid

Dev Update - April 2015 | Yari Foothills Bridge, The Story Behind It & a Candid

News 0 comments

Since the beginning of 2015, I have been slowly chiselling away at making the central bridge in our new Yari Foothills map, that serves as one of the...

Post comment Comments  (0 - 10 of 23)
manolops3
manolops3

hah !!!! it looks so great ! hope this project is still alive ? Release Date on Steam in Early 2016 ? .....caaaaaant wait

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MattCan36 Creator
MattCan36

Definitely still alive. We'll likely be looking at a late 2016 for closed alpha/beta. Looking into getting some funding to speed things up. :D Thank you.

We will not rest until it is done.

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manolops3
manolops3

YEAH !

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dizco
dizco

Saw this on the UE Stream. Looks really promising Guys!

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Guest
Guest

Do you guys plan Linux support? Could be included in Kickstarter too.

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MattCan36 Creator
MattCan36

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

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Staiver
Staiver

It's something realy promising! I hope you'll make a story or editor mode (both of them should be offline) so i and other netless people can ply it too. keep up the good work!

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kazumo
kazumo

This looks pretty cool. I'm going to track it, looking forward to see what you guys come out with! Keep up the awesome work!

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MattCan36 Creator
MattCan36

Thanks a lot man.

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Staiver
Staiver

I just found the mod,but i'm already excited! Pls release an Alpha as soon as possible! It's realy promising! I hope there will be cool finishers,and realistic sword combat.

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MattCan36 Creator
MattCan36

Thank you :) We did our first closed pre-alpha demo session recently and are really excited. We absolutely will have both :D

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Hanako - Soul of the Samurai
Platforms
Windows
Developer & Publisher
MPact Games, LLC.
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Hanakogame.com
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War
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Multiplayer
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Twitter

Latest tweets from @hanakogame

Feb 11 2016

The #ninja is coming... T.co #ue4 #samurai #kama #kusarigama #grappling

Feb 1 2016

RT @mattcanei: I did an interview with GamingConviction about @HanakoGame - T.co

Jan 31 2016

RT @mattcanei: Go read this @HanakoGame update: T.co

Jan 30 2016

New dev update - T.co #indie game #gamedev #gameart #ue4

Jan 27 2016

@Hahaitsfunny you can explore different cultures in art without being part of that culture. We're not "John - Brofists and BMWs"

Jan 19 2016

Live Now: T.co - Lots of crazy #gameart going on tonight for tomorrow's test. Come chat and hang and see fervent #gamedev

Jan 19 2016

Got a crazy stream planned tonight starting at 8pm. @mattcanei is going to go ham on #gameart #gamedev busy stream T.co

Jan 14 2016

Going live in 10 minutes (9pm) on T.co more #conceptart #gamedev #artdirection #ue4

Jan 14 2016

@NiloCortex @toborprime :)

Jan 14 2016

RT @mattcanei: Spontaneous stream because it was fun last night: T.co come talk and watch games get made.

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