GUI StudioMDL - Win32 Gui wrapper for the Half-Life model compiler
Having used computers for a long time, using a command line tool isn't and issue for me, however I noticed more and more people getting into Half-Life model making but coming unstuck when trying to use the model compiler. To this end I've written a small Win32 Gui front end to the compiler called, oddly enough, GUI StudioMDL. It provides access to all the same functions and parameters as the DOS based compiler, but through a simple, lightweight user interface
So why use it?
Well I cant force anyone to use it but it does save some of the hassle of starting a DOS window and typing long pathnames in! It does however give you the following:
- Windows interface - no more MS-DOS!
- Works in just about any 32-bit version of Windows (9x, ME, 2000/XP)
- Lets you use any version of studiomdl.exe
- Lets you set command line parameters through simple checkboxes
- Ability to drop QC files onto GUIStudioMDL and have them automatically load, or set up a file type association.
- A Shortcut can be set-up with the -autocompile parameter and you can drag-and-drop compile models!
Instructions / How-ToRun
the installer and GUI StudioMDL will be installed for you. It will associate itself with QC files and create two shortcuts on your desktop - either one will start GUI StudioMDL or you can drag a QC file onto the icon to auto-load it. Draggingg a file onto the Auto Compile icon will open and compile the QC script for you.
GUIStudioMDL includes the default Half-Life SDK compiler. If your mod requires a different version, replace the compiler in the GUI StudioMDL install folder.
Known bugs / caveats
The output window doesnt show the output of studiomdl.exe until after the compile is done, so if its a large model your compiling you might not see anything for a while.
License / Disclaimer You are allowed to distribute software on this page freely as long as it is not for profit and this documentation is intact and unmodified. If you do decide to distribute it, please let me know as I'd like to know who's using it.
This software is experimental. I, the author, assume no responsibility whatsoever for its use by other parties, and makes no guarantees, expressed or implied, about its quality, reliability, or any other characteristic.
hello, I get an error as follows:
[Performing Sanity Check]
QC PASS file loaded ...
Can read ... QC PASS
Can find studiomdl.exe PASS ...
Can build PASS command line ...
All tests passed!
[Compiling QC file - "barney.qc"]
[Compiler output follows]
--------------------
entering C: \ PROGRA ~ 1 \ Valve \ valve \ models \ BARNEY ~ 1 \ barney.qc
****** ERROR ********
\ Program Files \ Valve \ valve \ models \ / BARNEY-X_Template_Biped1.smd does not exist
-------------------------
[Compiler execution completed]
Wath is the problem?, and the mdl....exe not found, I try to install but nothing appears, greettings friend
"mdl....exe"-what is this? and i not using this program, i using this like path to compile models
It is the program "mdldec.exe" could not recall the name.
meibe error here: "\ Program Files \ Valve \ valve \ models \ / BARNEY-X_Template_Biped1.smd does not exist" - models \ / BARNEY
and I do not understand, what should I do to fix this?. greetings friend
the BARNEY-X_Template_Biped1.smd file is missing
sorry man this comment is from 2009
oh wait your one is from 2016? well i'm sorry xd
Excellent! Can i ask you something? Is there any way to prevent the the textures "pushing" distortion once you compile any model? It keeps happening to me and its freaking me out.
Download the svencoop version of studiomdl.exe (not guistudiomdl), and go to program files x86, guistudiomdl and replace the file with the svencoop version
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