Stormtrooper from Star Wars Here I go again. This is my second attempt to create a model. Release 1.: ----------- The facecount. This was my greatest problem when I created the helmet. It's now over 200. For this I must create low-polygon arms and legs. The elbow is very bad at little bending. It looks like very sharp. But the textures are all good (I think...). (Never released...) Release 2.: ----------- The facecount is higher then the latest one. It's now 920. But almost all of the elbow problems are corrected. I think an error occours: I deleted the faces of the triceps and I added two vertexes and created new faces, but I cannot understand why the facecount grow with 10 because 2 new vertex (in my model) creates 4 new faces, so I thought that the end will 918. And why the vertices count grow with 20 ?????? A problem... I designed the model's name to : Stormtrooper_Agi , but at the final testing (with Jumbot) I realized that this name is too long... :-( I must have truncated...
Stormtrooper from Star Wars
Here I go again.
This is my second attempt to create a model.
Release 1.:
-----------
The facecount. This was my greatest problem when I created the helmet. It's now over 200. For this I must create low-polygon arms and legs. The elbow is very bad at little bending. It looks like very sharp. But the textures are all good (I think...). (Never released...)
Release 2.:
-----------
The facecount is higher then the latest one. It's now 920. But almost all of the elbow problems are corrected. I think an error occours: I deleted the faces of the triceps and I added two vertexes and created new faces, but I cannot understand why the facecount grow with 10 because 2 new vertex (in my model) creates 4 new faces, so I thought that the end will 918. And why the vertices count grow with 20 ??????
A problem... I designed the model's name to : Stormtrooper_Agi , but at the final testing (with Jumbot) I realized that this name is too long... :-(
I must have truncated it to Stormtroop_Agi.
//////////---------------------------------------------------------\\\\\\\\\\
Model Info:
R1 R2
Author : H-ee "Agi" The DDD
Vertices : 581 , 601
Triangles : 910 , 920
Joints : 40 , not changed (of course)
Built time : About 5 days (3-4 hours a day) + an hour
Animations : Valve
Programs Used : MilkShape 3D 1.1.0 Beta5, Photoshop 5.0, Mdlviewer 2.1
Known Bugs : Elbow problems , I think nothing....
//////////---------------------------------------------------------\\\\\\\\\\
Installation :
Just copy the Stormtroop_Agi.mdl and Stormtroop_Agi.bmp into the Stormtroop_Agi folder
//////////---------------------------------------------------------\\\\\\\\\\
Thanx to :
Valve for making this peak game Half-Life
Scarecrow at ColdFusion for the tutorials. Without these I never start to make a model.
Music Instructor, and all the creators of the soundtrack of the Matrix these played when I created the model.
Chumbalum Soft for MilkShape 3D.
Otis, Ascent and Dark Yoda for the model viewer.
The creators of The Jumbot.
The Wachowski Brothers for the Matrix, because if I was tired I saw a few minutes from it.
Special thanks to George Lucas for Star Wars.
//////////---------------------------------------------------------\\\\\\\\\\
Please feel free to distribute these files, but do not delete this file.
If you wanna contact me:
E-Mail : agi_f@umszki.hu
H-ee "Agi" The DDD
Cool model only a few bugs..
7/10.