This Hammer Editor FGD file is a modified version of the Half-Life: Source FGD file that is available online and it fixes and adds/removes some things.
This file was originally made by ts2do (Updated by Dmx6 October 2007, by SiPlus June 2011 and by BlackShadow 2018).
Changelog:
- added: ammo_mp5grenades, ammo_mp5clip, monster_sitting_scientist, monster_tripmine, monster_snark, monster_rat, monster_turret, info_bigmomma, monster_alien_controller, monster_osprey, monster_hevsuit_dead, monster_barney_dead, momentary_door, func_water, func_train, func_plat
- changed model (because they were either broken or just incorrect): weaponbox model from weaponbox.mdl to w_weaponbox.mdl, xen_spore_large model from fungus_large.mdl to fungus(large).mdl, monster_flyer_flock model from aflock.mdl to boid.mdl, monster_tentacle model from tentacle.mdl to tentacle2.mdl
- added inputs: TurnBabyOff and TurnBabyOn inputs to monster_nihilanth, Activate input to monster_apache, Activate and Deactivate inputs to monster_sentry, EndCombat and StartCombat inputs to monster_ichthyosaur
- removed (because they aren't functional entities in any version of hls or hldms, or because they are already in base.fgd): phys_constraintsystem, trigger_transition, trigger_gravity, trigger_counter, trigger_changetarget, trigger_changelevel, trigger_autosave, path_track, ai_citizen_response_system, ai_goal_actbusy_queue, ai_goal_actbusy, ai_goal_police, ai_goal_injured_follow, ai_ally_manager, env_funnel, env_laser, func_wall
- removed env_global globalstate choices and changed the type from choices to string
- removed func_recharge Citadel recharger flag
- changed and moved monster_scientist_dead section
- added Pre-Disaster flag, changed how the body is chosen and changed the base from BaseNPC to TalkNPC for monster_scientist
- added target section to xen_plantlight
- added SquadLeader flag, netname and weapons sections to monster_human_grunt
- removed duplicate Targetname from env_gunfire
- added Pre-Disaster flag, removed UseSentence/UnUseSentence sections and changed the base from BaseNPC to TalkNPC for monster_barney
- added myself to the credits
How to install:
- (Optional, but recommended) Step 1: Move the 'halflifesource.fgd' file into {Half-Life 2 root folder} -> bin (same folder where hammer is)
- Step 2: Open Hammer Editor, go into Tools -> Game Configurations and add the .fgd to the Game Data files section